2H Axes

Iron Axe
(Tier 1)

A two handed axe made of polished iron.  Deals 1D12 Slashing Damage.  Paladins, Soul Knights and Tradesmasters can charge an axe swing, dealing 50% additional damage with their next swing, though using it negates their Vitality damage reductions until the following turn.  Level 1 or higher required.

2-H Axe

Slashing Damage

7 lbs
20 Gold

0

Steel Axe
(Tier 2)

A brushed finish two handed axe made of stainless steel. Deals 2D12 Slashing Damage. Paladins, Soul Knights and Tradesmasters can charge an axe swing, dealing 50% additional damage with their next swing, though using it negates their Vitality damage reductions until the following turn.  Level 6 or higher required.

2-H Axe

Slashing Damage

5.5 lbs
50 Gold

10

Titanium Axe
(Tier 2)

A matte finish two handed axe made of titanium. Deals 2D12 +1D4 Slashing Damage. Paladins, Soul Knights and Tradesmasters can charge an axe swing, dealing 50% additional damage with their next swing, though using it negates their Vitality damage reductions until the following turn.  Level 6 or higher required.

2-H Axe

Slashing Damage

5 lbs
80 Gold

15

Mithril Axe
(Tier 3)

A thin silver two handed axe that is hardened and then sandblasted for a textured look. Deals 3D12 Slashing Damage. Paladins, Soul Knights and Tradesmasters can charge an axe swing, dealing 50% additional damage with their next swing, though using it negates their Vitality damage reductions until the following turn.  Level 11 or higher required.

2-H Axe

Slashing Damage

4.5 lbs
200 Gold

20

Diamond Axe
(Tier 3)

A two handed axe with a diamond coated edge that cuts through things like butter. Deals 3D12 +1D4 Slashing Damage. Paladins, Soul Knights and Tradesmasters can charge an axe swing, dealing 50% additional damage with their next swing, though using it negates their Vitality damage reductions until the following turn.  Level 11 or higher required.

2-H Axe

Slashing Damage

4 lb
250 Gold

25

Adamantite Axe
(Tier 4)

A slightly thicker silver two handed axe that is hardened and then sandblasted for a textured look. Deals 4D12 Slashing Damage. Paladins, Soul Knights and Tradesmasters can charge an axe swing, dealing 50% additional damage with their next swing, though using it negates their Vitality damage reductions until the following turn.  Level 16 or higher required.

2-H Axe

Slashing Damage

3 lbs
400 Gold

30

Titanmond Axe
(Tier 4)

A thicker diamond coated axe made of titanium. The blade holds its edge without it needing to be sharpened. Deals 4D12 +1D6 Slashing Damage. Paladins, Soul Knights and Tradesmasters can charge an axe swing, dealing 50% additional damage with their next swing, though using it negates their Vitality damage reductions until the following turn.  Level 16 or higher required.

2-H Axe

Slashing Damage

2.5 lbs
450 Gold

35

Hero’s Axe
(Tier 5)

A enhanced two handed axe forged from a titanium blended metal. Deals 5D12 Slashing Damage. Paladins, Soul Knights and Tradesmasters can charge an axe swing, dealing 50% additional damage with their next swing, though using it negates their Vitality damage reductions until the following turn.  Level 21 or higher required.

2-H Axe

Slashing Damage

3 lbs
800 Gold

40

Superior Axe
(Tier 6)

An advanced metal alloy that is both durable and light to wield. Deals 5D12 +1D6 Slashing Damage. Paladins, Soul Knights and Tradesmasters can charge an axe swing, dealing 50% additional damage with their next swing, though using it negates their Vitality damage reductions until the following turn.  Level 26 or higher required.

2-H Axe

Slashing Damage

3 lbs
1500 Gold

45

Axed

(Tier S)

An axe embroidered with numbers, with a dangled pocket watch hanging from its hilt. Upon a hit there is a chance to slow the target upon a successful hit. Deals 4D12 Slashing Damage. Paladins, Soul Knights and Tradesmasters can charge an axe swing, dealing 50% additional damage with their next swing, though using it negates their Vitality damage reductions until the following turn.  Level 15 or higher required.

2-H Axe

Slashing Damage

2 lbs

30

Grand Axe

(Tier S)

An ordinary looking axe with a longer handle to reach up to 2 cells away. Deals 4D12 Slashing Damage. The wielder feels stronger when holding it, gaining +1 to Athletic Checks! Paladins, Soul Knights and Tradesmasters can charge an axe swing, dealing 50% additional damage with their next swing, though using it negates their Vitality damage reductions until the following turn.  Level 15 or higher required.

2-H Axe

Slashing Damage

5 lbs

30

Fury Axe

(Tier SS)

Deals 2x attack power, but also takes 2x damage. Adds Macho buff to you when holding it. However, the wielder falls into rage after 3 turns which lasts an irresistible 3 turns, attacking anyone near you whether friend or foe. Deals 6D12 Slashing Damage. Paladins, Soul Knights and Tradesmasters can charge an axe swing, dealing Double Damage with their next swing, though using it negates their Vitality damage reductions until the following turn.  Level 25 or higher required.

2-H Axe

Slashing Damage

3.5 lbs

60

MURDER

(Tier SSS)

If attacking any target with the Bleed ailment, you add 10 Strength until your next attack.  Additionally, you can recall the axe but doing so will cleanse any targets within the immediate vicinity (1 Cell) of your axe when recalling it; recalling the MURDER axe is a free action, a mechanic exclusive to this weapon.  The free action will not use up any of your other actions on the turn where you recall your axe!  A tornado of blood follows the recalling of the axe as the handle appears in your hands, dealing 4D12 Slashing Damage to all in a 3×3 area within you and MURDER’s path.


Deals 6D12 Slashing Damage. Paladins, Soul Knights and Tradesmasters can charge an axe swing, dealing Double Damage with their next swing, though using it negates their Vitality damage reductions until the following turn.  Level 25 or higher required.

2-H Axe

Slashing Damage

4 lbs

60