Color Theory:
Monueachiz come in all different color hues which resemble the element they are. In rare cases one may come across a rainbow colored monueachi which is composed of Elemethonal, born of all the elements, bypassing the elemental wheel. When a parent monueachi splits into 2 daughter monueachiz, the new monueachi has a chance to become rainbow by rolling 100 on the percentile dice.
Monueachi
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Initial Attibutes +5WIS,CHA,SPT,LUK; -5AGI
STR:10, AGI:5, VIT:10, INT:10, WIS:15, CHA:15, SPT:15, LUK:15
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Age About 20 Years
Monueachiz live until 20 years of age, but are born mature when they split in cytokinesis.
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Size Small
Your form ranges between one to three feet. Even though a Monueachi can expand upwards of four times their size, they are still considered small. Small units take up one-fourth a cell and suffer half Movement penalties due to each cell counting as two.
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L.A.W.S Land, Air, Water, Space
Monueachiz do not require breathing which allows all but the Fire Monueachi to traverse Land, Water and Space. Wind Monueachiz are also able to fly while Fire Monueachi will take continuous damage (20% of their maximum health per Round) when in Water.
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Languages Humish, Monstalexicon
You can speak, read and write Humish and Monstalexicon.
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Breaks Normal
Monueachiz do not have any special sleep patterns.
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Vision Blob Sense
Your cell wall serves as your eyes, allowing you to “see” / sense vibrations or those around you within 20 Cells.
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Deity Bonds None
Your existence is the result of a culmination of the excessive energies, elemental, spiritual, and others that present within Outerah. It's almost as if you are a creation of the universe itself. As such, you have no affinity with any Deity and are classified as the Ungoverned.
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Elemental Boons ??: 0
Monueachiz gain immunity to the element they are. A rainbow Monueachi receives no boons.
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Elemental Banes ??:200
Monueachiz takes double damage from their opposing element. A rainbow Monueachi receives no penalties.
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Elemental Laws Any
Monueachiz are compatible with any element, as well as Elemethonal. Roll 1D12 for your alignment. 11 grants you Elemethonal while a 12 makes you roll again.
Monueachi Skills
When the parent monueachi splits into 2 daughter monueachiz, roll a D100. A roll of a 99 or 100 allows both daughter monueachiz to glitter in their “shiny” form. The glitter allows the monueachi to unhide creatures in a 3×3 area of them, spreading glitter to those they touch, allowing the target to not be able to hide, but also makes the monueachi unable to hide as well.
A monueachi is able to wrap their body around another creature, forcing them to move and act against their will if the monueachi chooses to. The target must pass a Strength Save in order to force the monueachi off of them. A friendly unit can wear a monueachi which decreases all damage taken to the pair by the monueachi’s Level. The element type of the monueachi affects the secondary effect which can transfer over to a friendly unit they are wrapped around at the cost of forfeiting your turn.
The elemental the monueachi has grants them a passive effect.
- Creation: Your body slightly ripples which causes the monueachi to hover ever so slightly above the ground. Regenerates Hit Points and Magic Points by 1 x (monueachi’s Level) every turn when not attacking.
- Spirit: Swirling spirit energy orbits your body. Senses all spiritual creatures around you within a 30 Cell range while also glowing with spirit energy, effectively making yourself a beacon of spirit energy. Increases your movement speed by double in the Spirit World.
- Shadow: Grants a +2 to Stealth Checks and an extra 1 Cell Movement during the night.
- Light: A halo-like ring floats above your head which glows like a [dim] candle at all times, lowering your Stealth by -2, but can attack during your Offhand Action with a quick burst of blinding light to cause temporary Blindness or Stun effects (you determine this by coin flip or by using odds or evens on a dice of your choice.) Gain +1 Movement during the day.
- Null: A sphere hovers over your head. Due to the lightened gravity, your Jump score doubles.
- Fire: Your body glows with the magma which is part of you. Your body grants warmth in even the coldest environments and you can swim in lava at three times your Movement.
- Water: Gains the ability to swim three times your Movement when in water. Due to your body being part water, a boutanya can replenish its hydration without removing water from yourself.
- Wind: Medium sized wings expand from your body, allowing the ability to fly to both you and to those you are wrapped around. Allows you to travel at twice your Movement when in the air.
- Earth: Your body is one with the earth, granting a camouflage look which grants those who are looking for you to roll a Minus Charge when on dirt, rock, or any other type of natural solid ground. Additionally, while on natural solid ground you gain double the Movement!
- Destruction: Particles of ooze fall to the ground which decomposes dead matter below you. Status effects only last one Round as it dissolves from the Destruction energy.
- Elemethonal: Small rainbow feathered wings grow from your body. The elemental wheel has no effect on you in either Boons or Banes, allowing flat damage calculations to take place. Attacks have a 25% chance to bypass Vitality and Wisdom based resistances.