Recipe Books
Both classes and a few races own their own specific Recipe Books to craft goodies from monster drops and other things laying around. Below are some of the recipes!
The suggested success chance is also below. Certain Core Stats and footwear can increase your chances of success for each Recipe Book! Be advised that if your total ever equals or exceeds 100%, you gain no additional bonus beyond a guaranteed success.
Note that your Elemental Affinity will affect what Element the items you create will be. For example, a Fireborn is only able to create Neutral or Fire Potions and forge Neutral or Fire Weapons.
Those who make Alchemy items are able to choose if they are going to make a Neutral Item or one connected to their Elemental Affinity. An additional item is not required when choosing an Element for this Recipe Book. However, an Alchemist Kit is required when creating anything within this section.
Success Increase:
- Every 20 Luck increases Success by 5% [+25% Max]
- Every 30 Intelligence increases Success by 10% [+30% Max]
- Every 40 Wisdom increases Success by 5% [+10% Max]
- Alchemy Shoes increases Success by 10% [+10% Max]
- Advance Mixer’s Shoes increase Success by 20% [+20% Max]
Catalog Items | Success | Item Bonus | Reagents |
Potion | 50% | +10% Health | 3x Common Weeds |
High Potion | 40% | +10% Health | 3x Leaf (any variety) |
Ultra Potion | 30% | +10% Health | 5x Leaves (any variety) |
Mega Potion | 20% | +10% Health | 10x Leaves (any variety) |
Potion of Legends | 5% | +10% Health | 20x Leaves (any variety) |
Mana Potion | 50% | +10% Magic | 3x Common Weeds |
High Mana Potion | 40% | +10% Magic | 3x Root (any variety) |
Ultra Mana Potion | 30% | +10% Magic | 5x Roots (any variety) |
Mega Mana Potion | 20% | +10% Magic | 10x Roots (any variety) |
Mana Potion of Legends | 5% | +10% Magic | 20x Roots (any variety) |
Spiritual Concoction | 25% | -50% Weight of Potion Used and +20% efficiency. | 1x Fragment of (any element) |
Water of Never Used | 5% | None | 1x Alcohol 1x Tentacle |
Antidote | 40% | Unable to be Poisoned for the next hour. An Antidote of Boon Element removes Venomed. | 1x Gelatin |
Blight Tonic | 40% | Unable to be Diseased for the next hour. | 1x Gelatin |
Cat Nap | 40% | Unable to be Stunned for the next hour. | 1x Purple Hair Strand |
Hot Chocolate | 40% | Unable to be Frozen for the next hour. | 1x Gelatin |
Magic Horn | 40% | Unable to be put to Sleep for the next hour. | 1x Solid Trunk |
Medi-Coolant | 40% | Unable to be Burned for the next hour. | 1x Gelatin |
Rubber Glove | 40% | Unable to be Charmed or Feared for the next hour. | 1x Gelatin |
Sight Renewer | 40% | Unable to be Blinded for the next hour. | 1x Gelatin |
Throat Lozenges | 40% | Unable to be Silenced for the next hour. | 1x Gelatin |
Acid Bomb | 20% | None | 1x Alcohol 2x Animal Gore 1x Eye of Ainglex 4x Imp Nail 1x Pinion Gland 1x Cobweb 2x Empty Bottle |
Elemental in a Bottle | 10% | Alchemist Only. Summon a random elemental from the bottle to aid you in battle | 3x Fragment of (Any Element) 1x Broken Skull |
Featherflow Potion | 20% | Adds the ability to fall slowly for 5 minutes or until dispeled. | 2x Demonic Wing 1x Evil Horn 1x Empty Bottle |
Fireball in a Bottle | 20% | Change Fire Property to your Elemental Affinity. | 3x Burning Heart |
Mandragora Plant | 20% | None | 5x Leaves (any variety) |
Protection Glaze | 20% | Alchemist Only. Is required to have gear protected. | 2x Moss 1x Broken Skull |
Quicksand in a Bottle | 10% | Alchemist Only. Unleashes a sandstorm which engulfs creatures by 10% | 5x Imp Nail 1x Empty Bottle |
Root in a Bottle | 20% | None | 5x Roots (any variety) |
Waterbreathing Potion | 20% | Allows a unit to breathe in water for 1 hour. A failed success grants Venomed if used. | 3x Ainglex Gill 1x Alcohol 1x Empty Bottle |
An Autarky can build a variety of structures using wood, metal, or plastic. Below are the suggested quantities of materials required, but the list below of what can be built is only just the beginning of their potential! A Toolbox (Small) is the minimum required kit, but a Toolbox (Large) gains +10% Success right off the bat due to having a variety of better tools when completing the task.
Success Increase:
- Every 30 Intelligence increases Success by 10% [+30% Max]
- Every 40 Wisdom increases Success by 10% [+20% Max]
- Toolbox Large increases Success by 10% [+10% Max]
Catalog Items | Success | Craft Cell Size | Reagents |
Barriel | 70% | 1x1x1 | 2x Fine-grained Trunk |
Bed | 40% | 3x1x1 | 3x Log |
Cabin | 50% | 9x9x6 | 1x Door |
Chair | 40% | 1x1x1 | 4x Fine-grained Trunk |
Crate | 70% | 1x1x1 | 4x Solid Trunk |
Desk | 40% | 3x2x2 | 2x Barren Trunk 4x Solid Trunk |
Door | 50% | 1x1x2 | 2x Lumber Board |
Double Door | 40% | 2x2x2 | 2x Door |
Farm Land | 30% | 5x5x1 | 8x Dirt Block 2x Sand Block |
House | 40% (-10% per story) | 21x21x5 (5 per story) | 40x Bolt 2x Door 4x Metal Pole 16x Wall |
Lumber Board | 60% | 1x1x2 | 2x Fine-grained Trunk 2x Solid Trunk |
Metal Cabinet | 40% | 2x2x3 | 4x Metal Pole 6x Steel Slab |
Patio | 30% | 5x5x1 | 25x Cinder Block |
Pot Hole | 50% | 2x2x1 | 4x Dirt Block 4x Leaf Netting |
Queen Bed | 30% | 3x2x1 | 5x Log |
Shed | 40% | 5x5x5 | 1x Double Door |
Shelf | 50% | 5x2x3 | 16x Screw 5x Titanium Slab |
Store | 30% | 51x51x5 | 50x Bolt 6x Door 4x Metal Pole 48x Wall |
Wagon | 40% | 1x1x1 | 10x Plastic Slab 16x Screw 10x Steel Slab |
Wall (Metal) | 40% | 5×5 | 5x Steel Slab 2x Titanium Slab |
Wall (Wooden) | 40% | 5×5 | 5x Barren Trunk 2x Solid Trunk |
Watch Tower | 40% 0% per height extension) | 3x3x5 | 4x Barren Trunk 8x Fine-grained Trunk 24x Nail 8x Solid Trunk |
Wide Window | 60% | 3x3x3 | 6x Window |
Window | 70% | 1x1x1 | 1x Barren Trunk 4x Glass Panel |
Wooden Closet | 50% | 2x2x2 | 4x Barren Trunk 2x Fine-grained Trunk |
Work Table | 50% | 2x1x2 | 2x Barren Trunk 4x Metal Slab 20x Nail 2x Solid Trunk |
An Autarky is able to create many weapons with the right materials! To forge a weapon the Autarky needs Steel Slabs and the weapon right below within the weapon list to create a Neutral Property Weapon. By adding 5 orbs of your particular Elemental Affinity, the creator can permanently enchant the weapon to said Element! The item can be temporarily endowed still with skills, but will revert back to the Element it once was when the spell is void from time or dispel effects.
- A player looking to make a Machine Grade Player’s Racket will need to have 3x Steel Slabs and 1x Extended Tweener Racket in order to make a Neutral Property version.
- A player who is Fireborn can add 5x Orb of Flames to make a permanently Fire enchanted Machine Grade Player’s Racket.
- A player looking to make the weapon function like normal in water can attach 2x Fin to the weapon.
- There is a 50% chance the item has no Sockets for Soul Gems. There is a 50% chance the item has 1 Socket or a 25% chance a 2H weapon has either 1 or 2 Sockets. Roll 1D4 to see your outcome.
- Legendary items cannot be made.
Success Increase:
- Every 20 Luck increases Success by 5% [+25% Max]
- Every 30 Intelligence increases Success by 10% [+30% Max]
- Every 40 Wisdom increases Success by 5% [+10% Max]
- Smithy Boots increases Success by 10% [+10% Max]
- Advance Smith Boots increase Success by 20% [+20% Max]
Catalog Items | Success | Item Bonus | Reagents |
Axe 2-H | 80% | +10% Damage | 1x Axe 2-H (Lower Rank) 5x Orb of [Your Elemental Affinity – Optional to permanently endow] |
Battle Axe | 80% | +10% Damage | 1x Battle Axe (Lower Rank) 5x Orb of [Your Elemental Affinity – Optional to permanently endow] |
Ball | 80% | +10% Damage | 1x Ball (Lower Rank) 5x Orb of [Your Elemental Affinity – Optional to permanently endow] |
Bat | 80% | +10% Damage | 1x Bat (Lower Rank) 5x Orb of [Your Elemental Affinity – Optional to permanently endow] |
Card | 80% | +10% Damage | 1x Card (Lower Rank) 5x Orb of [Your Elemental Affinity – Optional to permanently endow] |
Crossbow | 80% | +10% Damage | 1x Crossbow (Lower Rank) 5x Orb of [Your Elemental Affinity – Optional to permanently endow] |
Dagger | 80% | +10% Damage | 1x Dagger (Lower Rank) 5x Orb of [Your Elemental Affinity – Optional to permanently endow] |
Glove | 80% | +10% Damage | 1x Glove (Lower Rank) 5x Orb of [Your Elemental Affinity – Optional to permanently endow] |
Hammer | 80% | +10% Damage | 1x Hammer (Lower Rank) 5x Orb of [Your Elemental Affinity – Optional to permanently endow] |
Longbow | 80% | +10% Damage | 1x Longbow (Lower Rank) 5x Orb of [Your Elemental Affinity – Optional to permanently endow] |
Mace | 80% | +10% Damage | 1x Mace (Lower Rank) 5x Orb of [Your Elemental Affinity – Optional to permanently endow] |
Racket | 80% | +10% Damage | 1x Racket (Lower Rank) 5x Orb of [Your Elemental Affinity – Optional to permanently endow] |
Revolver | 80% | +10% Damage | 1x Revolver (Lower Rank) 5x Orb of [Your Elemental Affinity – Optional to permanently endow] |
Rifle | 80% | +10% Damage | 1x Rifle (Lower Rank) 5x Orb of [Your Elemental Affinity – Optional to permanently endow] |
Shield | 80% | +10% Damage | 1x Shield (Lower Rank) 5x Orb of [Your Elemental Affinity – Optional to permanently endow] |
Spear | 80% | +10% Damage | 1x Spear (Lower Rank) 5x Orb of [Your Elemental Affinity – Optional to permanently endow] |
Staff | 80% | +10% Damage | 1x Staff (Lower Rank) 5x Orb of [Your Elemental Affinity – Optional to permanently endow] |
Stick | 80% | +10% Damage | 1x Stick (Lower Rank) 5x Orb of [Your Elemental Affinity – Optional to permanently endow] 2x Fin [Optional Upgrade] |
Sword 1-H | 80% | +10% Damage | 1x Sword 1-H (Lower Rank) 5x Orb of [Your Elemental Affinity – Optional to permanently endow] 2x Fin [Optional Upgrade] |
Sword 2-H | 80% | +10% Damage | 1x Sword 2-H (Lower Rank) 5x Orb of [Your Elemental Affinity – Optional to permanently endow] 2x Fin [Optional Upgrade] |
Wand | 80% | +10% Damage | 1x Wand (Lower Rank) 5x Orb of [Your Elemental Affinity – Optional to permanently endow] 2x Fin [Optional Upgrade] |
Whip | 80% | +10% Damage | 1x Whip (Lower Rank) 5x Orb of [Your Elemental Affinity – Optional to permanently endow] 2x Fin [Optional Upgrade] |
This Recipe Book is used for both creating Soul Gems and socketing or removing them from gear. A Jeweler’s Tool Kit is required to be in your inventory, but is not consumed when creating.
- A player looking to make an Armor IV will need to have 1x Blank Soul Gem and 1x Armor III.
- A Failed creation has you lose all Reagents unless specified otherwise.
- 3 Luck Orbs can be used upon a Failed creation to have you not lose the Reagents.
- Legendary, Trigger Action, and Auto Action Soul Gems cannot be made.
Success Increase:
- Every 20 Luck increases Success by 5% [+25% Max]
- Every 30 Intelligence increases Success by 10% [+30% Max]
- Gem Shoes increase Socketing and Removal Success by 20% [+20% Max]
Catalog Items | Success | Item Bonus | Reagents |
SG Armor | 60% | +50% additional Damage Reduction | 1x Armor (Same Rank) 1x Blank Soul Gem |
SG Effects | 30% | Adds 20% success to spread status effect | 20x Antidote (Poison) or 20x Caffeine Pill (Slow) or 20x Hot Chocolate (Frozen) or 20x Lint Roller (Glitter) or 20x Magic Horn (Sleep) or 20x Medi-Coolant (Burn) or 20x Medicated Syringe (Stone Curse) or 20x Rubber Glove (Fear) or 20x Sight Renewer (Blind) or 20x Throat Lozenges (Silence) and 1x Broken Skull 1x Blank Soul Gem |
SG Element Enhancer | 50% | Enhancer = 20% | 3x Enhancer (Same Rank) 1x Blank Soul Gem |
SG Element Enhancer Pro | 20% | Pro = 80% | 9x Enhancer (Lower Rank) 1x Essence of Death 1x Blank Soul Gem |
SG Element Resist | 60% | Resist 1 = 20% Resist 2 = 40% Resist 3 = 80% | 1x Element Resist (Same Rank) 2x Gillsau Gill 1x Blank Soul Gem |
SG Epic Slayer | 20% | +50% damage instead of 20% | 5x Howler’s Canine 1x Essence of Death 1x Blank Soul Gem |
SG Immunity | 20% | Adds 10% success to spread status effect as well as immunity. | 3x Immunity (Any Variety) 2x Gillsau Gill or 6x Resistor (Any Variety) 2x Gillsau Gill 1x Blank Soul Gem |
SG Resistor | 40% | 50% Resistance instead of 20% | 3x Resistor (Any Variety) 1x Blank Soul Gem |
SG Slayer | 30% | +20% damage instead of 10% | 2x Howler’s Canine 1x Blank Soul Gem |
SG Soul | 20% | None | 5x Orb of (Any Variety of the same Element) 1x Blank Soul Gem |
Soul Gem Removal | 20% | A Legendary Soul Gem can be spared if sacrificing the attached gear. | 1x Howlwrath Essence 1x Blank Soul Gem can be used in an attempt to save the Soul Gem being removed by 5%. Otherwise the Soul Gem is permanently destroyed. |
Soul Gem Socket | 35% | Soul Gem is not destroyed if failed. | 1x Soul Gem (Any Variety) 1x Howlwrath Paw 1x Blank Soul Gem |
Trademasters who are interested in tinkering gadgets have this book by their side. It allows them to create a whole host of gadgets which can aid them on their journey.
Success Increase:
- Every 20 Intelligence increases Success by 10% [+50% Max]
- Every 50 Wisdom increases Success by 10% [+20% Max]
- Mechanical Boots increases Success by 10% [+10% Max]
- Mechanic’s Boots increase Success by 20% [+20% Max]
Catalog Items | Success | Item Description | Reagents |
Electric Bike | 40% | Creates a metal mount that runs on electricity! A battery is used to charge this device. One full charge can last up to 40 miles (35 miles with a trailer attached). Takes 6 hours to charge. | 8x Battery 10x Bolt 2x Chain 1x Flashlight Flood 1x Inverter 24x Titanium Slab 2x Wheel |
Electrical Wires | 50% | An almost invisible metal wire which can control devices from farther away. Those not actively looking for these specific wires roll a Disadvantage upon their checks. These wires span 1 Cell and can be connected together to make longer connections. | 2x Copper Slab 1x Spool of Wire 4x Studded Leather Slab |
LED Bulb | 40% | Creates a colored bulb which can illuminate a 5×5 area as if bright light, and the remaining 9×9 are as if dim light. | 1x Battery 1x Glass Panel 1x Inverter 2x Light Heart 1x Light Lantern |
Motor Bike | 30% | Creates a metal mount that runs on liquid energy! 1 Fragment of (an Element) can take his bike up to 60 miles (55 miles with a trailer attached). | 2x Engine 1x Fuel Tank 1x Inverter 4x LED Bulb 35x Steel Slab 2x Wheel Require Fragment of ____ for fuel. |
Motor Bike Duo | 20% | Creates a metal mount that runs on liquid energy! This one comes with a passenger seat too! 1 Fragment of (an Element) can take his bike up to 55 miles (50 miles with a trailer attached). | 2x Engine 1x Fuel Tank 1x Inverter 4x LED Bulb 45x Steel Slab 2x Wheel Require Fragment of ____ for fuel. |
Switch | 50% | A lever or button which can be activated by a unit who is in an adjacent Cell from it. Trigger Device. | 2x Plastic Slab 2x Screw |
Trailer | 40% | A 2-wheeled platform which can be used to tote up to 200 lbs on it! This trailer is made out of machine grade metal. | 25x Solid Trunk 40x Nail 4x Titanium Slab 4x Wheel |
Trigger Timer | 30% | This clock-like button can be used in conjunction to set a timed interval to activate and deactivate an object connected to Electrical WIres. The timer can be set in intervals of 10 seconds (1 Round) and can not exceed 5 minutes. Trigger Device. | 1x Battery 1x Chain 1x Cogwheel 2x Screw Minis 1x Spool of Wire |
Wheel Cart (Nature Theme) | 20% | A cart made to look like nature which is dragged along by Tradesmasters to use skills with, or Vend to sell things anywhere you’d like to set up shop! | 1x Engine 9x Fine-grained Trunk 5x Living Roots 12x Log 10x Moss 3x Spiky Vine 4x Wheel |
Wheel Cart 2 | 20% | A cart made of metal which is dragged along by Tradesmasters to use skills with, or Vend to sell things anywhere you’d like to set up shop! | 2x Chain 8x Cogwheel 1x Engine 2x Metal Poke 15x Metal Slab 15x Steel Slab 4x Wheel |
Wheel Cart 3 | 20% | A cart made of bones which is dragged along by Tradesmasters to use skills with, or Vend to sell things anywhere you’d like to set up shop! | 3x Broken Skull 1x Engine 2x Repah Lantern 50x Skeleton Bone 25x Well-Dried Bone 4x Wheel |
Wheel Cart 4 | 20% | A cart which appears to be made from demons. It is dragged along by Tradesmasters to use skills with, or Vend to sell things anywhere you’d like to set up shop! | 10x Demonic Threads 2x Demon Wing 10x Destroyed Armor 1x Engine 8x Evil Horn 4x Succubus Armor Piece 4x Wheel |
The Tea Recipe Book is the one book which is not required when making products. While anyone can make Tea, Angelarians get Advantage when making it! Master brewers can make the positive effects last a bit longer with the help of this Tea Recipe Book at hand! Using this step by step format does take 20% longer to make though… as you are very thorough.
Success Increase:
- Every 20 Intelligence increases Success by 5% [+25% Max]
- Every 20 Wisdom increases Success by 5% [+25% Max]
- Every 40 Luck increases Success by 5% [+10% Max]
Ranked Items Catalog | Success | Bonus | Reagents |
Berry Fusion Tea | 60% | Buffs last 50% longer. | 3x Muzak Leaves 1x Muzak Root |
Black Tea | 60% | Buffs last 50% longer. | 3x Minkah Leaves 1x Minkah Root |
Lemon and Ginger Herbal Tea | 60% | Buffs last 50% longer. | 3x Silvia Leaves 1x Silvia Root |
Oolong Tea | 60% | Buffs last 50% longer. | 3x Soili Leaves 1x Soili Root |
Peppermint Tea | 60% | Buffs last 50% longer. | 3x Treelea Leaves 1x Treelea Root |
Sage Tea | 60% | Buffs last 50% longer. | 3x Oiluie Leaves 1x Oiluie Roots |
Gnomlings and Goblins do share certain creations within the Mechanic Recipe Book. However, Gnomlings focus on explosives, while Goblins focus on utility.
Success Increase:
- Every 20 Intelligence increases Success by 10% [+50% Max]
- Every 50 Wisdom increases Success by 10% [+20% Max]
- Mechanical Boots increases Success by 10% [+10% Max]
- Mechanic’s Boots increase Success by 20% [+20% Max]
Gnomling
Catalog Items | Success | Item Description | Reagents |
Actuator | 20% | A device which can be connected to Electrical Wires and multiple objects to send a signal to Trigger all connected devices in a 3×3 Cell range. | 1x Battery 2x Cogwheel 1x Fragment of Wind 1x Inverter 4x Screw Minis |
Boom Box | 20% | A 1 Cell cube of explosions that can be rigged to explode when connecting to a Trigger device, such as a Platform Switch, using Electrical Wires. (Your Level /3D10 damage) | 4x Battery 1x Duct Tape 6x Glass Panel 2x Spool of Wire |
Electrical Wires | 50% | An almost invisible metal wire which can control devices from farther away. Those not actively looking for these specific wires roll a Disadvantage upon their checks. These wires span 1 Cell and can be connected together to make longer connections. | 2x Copper Slab 1x Spool of Wire 4x Studded Leather Slab |
Heat Sensor Bomber | 50% | A bomb which resembles a mouse which runs into the nearest heat source. The item has a 3 Movement each Round and explodes in a 3×3 area for (your level /3)D6 damage. | 1x Duct Tape 1x Spring 1x Wick |
Made it Great Flag | 25% | A flag showcasing a cause which allows you to see Hidden units within a 3×3 Cell area around it. If an Athlete puts the flag down the range extends to 5×5. When it spots a unit, the flag burns up, leaving the pole there alone. Any unit which rallies to that image who sees it burn gains Macho for 3 Rounds. | 1x Dye (Any Variety) 1x Log 1x Spool of Silk 1x Studded Leather Slab |
Modular Grenades | 10% | A stackable grenade which deals more damage the more grenades are stacked up on. 1 grenade can be tossed up to 6 Cells away and deals 1D6 damage in a 3×3 Cell area. Half of the damage is classified as Neutral while the other half is classified by the Elemental Affinity. Stackable up to 15 times! | 1x Fragment of Fire 1x Spool of Wire 2x Titanium Slab 1x Wick |
Platform Switch | 20% | This ground focused step on button spanning 1×1 Cell can activate or deactivate an object connected to the Electrical Wires. The Trigger cannot exceed being stepped on once per 10 seconds (1 Round). The button can be of any color if dyes are used, but are originally white. Trigger Device. | 1x Electrical Wires 2x Plastic Slab 1x Spring |
Railroad Track (Gnomling Exclusive!) | 40% | A 1×1 Cell track which can be connected to create a fast transportation for a Wheel Cart to traverse down. A unit can traverse on a Wheel Cart at 8 Cells per Round for 3 Rounds and 10 Cells thereafter at maximum. | 8x Metal Pole 4x Metal Slab 1x Sprocket |
Switch | 50% | A lever or button which can be activated by a unit who is in an adjacent Cell from it. Trigger Device. | 2x Plastic Slab 2x Screw |
Trigger Timer | 30% | This clock-like button can be used in conjunction to set a timed interval to activate and deactivate an object connected to Electrical WIres. The timer can be set in intervals of 10 seconds (1 Round) and can not exceed 5 minutes. Trigger Device. | 1x Battery 1x Chain 1x Cogwheel 2x Screw Minis 1x Spool of Wire |
Wheel Cart (Nature Theme) | 20% | A cart made to look like nature which is dragged along by Tradesmasters to use skills with, or Vend to sell things anywhere you’d like to set up shop! | 1x Engine 9x Fine-grained Trunk 5x Living Roots 12x Log 10x Moss 3x Spiky Vine |
Wheel Cart 2 | 20% | A cart made of metal which is dragged along by Tradesmasters to use skills with, or Vend to sell things anywhere you’d like to set up shop! | 2x Chain 8x Cogwheel 1x Engine 2x Metal Poke 15x Metal Slab 15x Steel Slab |
Wheel Cart 3 | 20% | A cart made of bones which is dragged along by Tradesmasters to use skills with, or Vend to sell things anywhere you’d like to set up shop! | 3x Broken Skull 1x Engine 2x Repah Lantern 50x Skeleton Bone 25x Well-Dried Bone |
Wheel Cart 4 | 20% | A cart which appears to be made from demons. It is dragged along by Tradesmasters to use skills with, or Vend to sell things anywhere you’d like to set up shop! | 10x Demonic Threads 2x Demon Wing 10x Destroyed Armor 1x Engine 8x Evil Horn 4x Succubus Armor Piece |
Goblin
Catalog Items | Success | Item Description | Reagents |
Banker’s Chest | 20% | A Goblin exclusive item which can allow them to summon a magical treasure chest from the sky 5 Cells above! This chest has a 1 in Jump and can deal falling damage, but can only be summoned once a day. It lasts 1 hour or until it is dismissed. While activated anyone can access their bank vault to collect or deposit items and trade gold for golden chips or vice versa. | 8x Copper Slab 1x Fragment of Creation 2x Steel Slab 2x Spring |
Chip Shortagewave | 20% | A highly demanded and sought after electrical chip which can make a device wireless to be able to communicate with your Datagotchi. By using your Datagotchi as a controller, you can activate, deactivate, and even control certain devices wirelessly. Watch out for hackers though! Trigger Device. | 1x Battery 1x Inverter 1x Copper Slab |
Electrical Wires | 50% | An almost invisible metal wire which can control devices from farther away. Those not actively looking for these specific wires roll a Disadvantage upon their checks. These wires span 1 Cell and can be connected together to make longer connections. | 2x Copper Slab 1x Spool of Wire 4x Studded Leather Slab |
False Wall | 20% | A wall focused swivel which can make secret rooms out of inconspicuous walls. This can be activated and deactivated by connecting the wall to a Trigger Device by Electrical Wires. If not activated the wall will not budge even if the right spot is pressed in. | 1x Chip Shortagewave (Optional) 1x Electrical Wires 2x Screw 4x Wall |
Gadgi-Pack | 10% | A Goblin exclusive item that is used to increase their mobility temporarily using energy. This pack can summon a glider, spider legs, and other related devices, but can not be used to store anything within due to all the gadgets packed within there. | 2x Battery 1x Fragment of Null 1x Fragment of Spirit 6x Metal Pole 6x Metal Slab 2x Metal Tool 4x Spool of Hardiness 5x Spring 2x Sprocket 3x Studded Leather Slab |
Nonono Sign | 25% | A wooden sign that tells those in a 3×3 area what not to do. Those who do not follow the heed in the area will lower the reputation to hated to all factions in the walls of the area, or within a 11×11 area if outside in a non fenced section. | 1x Dye (Any Variety) 1x Log 1x Spool of Silk 1x Studded Leather Slab |
Switch | 50% | A lever or button which can be activated by a unit who is in an adjacent Cell from it. Trigger Device. | 2x Plastic Slab 2x Screw |
Trigger Timer | 30% | This clock-like button can be used in conjunction to set a timed interval to activate and deactivate an object connected to Electrical WIres. The timer can be set in intervals of 10 seconds (1 Round) and can not exceed 5 minutes. Trigger Device. | 1x Battery 1x Chain 1x Cogwheel 2x Screw Minis 1x Spool of Wire |
Wheel Cart (Nature Theme) | 20% | A cart made to look like nature which is dragged along by Tradesmasters to use skills with, or Vend to sell things anywhere you’d like to set up shop! | 1x Engine 9x Fine-grained Trunk 5x Living Roots 12x Log 10x Moss 3x Spiky Vine |
Wheel Cart 2 | 20% | A cart made of metal which is dragged along by Tradesmasters to use skills with, or Vend to sell things anywhere you’d like to set up shop! | 2x Chain 8x Cogwheel 1x Engine 2x Metal Poke 15x Metal Slab 15x Steel Slab |
Wheel Cart 3 | 20% | A cart made of bones which is dragged along by Tradesmasters to use skills with, or Vend to sell things anywhere you’d like to set up shop! | 3x Broken Skull 1x Engine 2x Repah Lantern 50x Skeleton Bone 25x Well-Dried Bone |
Wheel Cart 4 | 20% | A cart which appears to be made from demons. It is dragged along by Tradesmasters to use skills with, or Vend to sell things anywhere you’d like to set up shop! | 10x Demonic Threads 2x Demon Wing 10x Destroyed Armor 1x Engine 8x Evil Horn 4x Succubus Armor Piece |