Recipe Books

Both classes and a few races own their own specific Recipe Books to craft goodies from monster drops and other things laying around.  Below are some of the recipes!  

The suggested success chance is also below.  Certain Core Stats and footwear can increase your chances of success for each Recipe Book!  Be advised that if your total ever equals or exceeds 100%, you gain no additional bonus beyond a guaranteed success.  

Note that your Elemental Affinity will affect what Element the items you create will be. For example, a Fireborn is only able to create Neutral or Fire Potions and forge Neutral or Fire Weapons.

Those who make Alchemy items are able to choose if they are going to make a Neutral Item or one connected to their Elemental Affinity.  An additional item is not required when choosing an Element for this Recipe Book.  However, an Alchemist Kit is required when creating anything within this section.

Success Increase: 

  • Every 20 Luck increases Success by 5% [+25% Max]
  • Every 30 Intelligence increases Success by 10% [+30% Max]
  • Every 40 Wisdom increases Success by 5% [+10% Max]
  • Alchemy Shoes increases Success by 10% [+10% Max]
  • Advance Mixer’s Shoes increase Success by 20% [+20% Max]

Catalog Items

Success

Item Bonus

Reagents

Potion

50%

+10% Health

3x Common Weeds
1x Empty Bottle

High Potion

40%

+10% Health

3x Leaf (any variety)
1x Empty Bottle

Ultra Potion

30%

+10% Health

5x Leaves (any variety)
1x Empty Bottle

Mega Potion

20%

+10% Health

10x Leaves (any variety)
1x Empty Bottle

Potion of Legends

5%

+10% Health

20x Leaves (any variety)
1x Empty Bottle

Mana Potion

50%

+10% Magic

3x Common Weeds
1x Empty Bottle

High Mana Potion

40%

+10% Magic

3x Root (any variety)
1x Empty Bottle

Ultra Mana Potion

30%

+10% Magic

5x Roots (any variety)
1x Empty Bottle

Mega Mana Potion

20%

+10% Magic

10x Roots (any variety)
1x Empty Bottle

Mana Potion of Legends

5%

+10% Magic

20x Roots (any variety)
1x Empty Bottle

Spiritual Concoction

25%

-50% Weight of Potion Used and +20% efficiency.

1x Fragment of (any element)
1x Potion (any variety)

Water of Never Used

5%

None

1x Alcohol
10x Glacier Heart
5x Gillsau Gill

1x Tentacle
1x Empty Bottle

Antidote

40%

Unable to be Poisoned for the next hour.

An Antidote of Boon Element removes Venomed.

1x Gelatin
3x Aloe Leaf
3x Ainglex Gill
1x Empty Bottle

Blight Tonic

40%

Unable to be Diseased for the next hour.

A Blight Tonic of Boon Element removes Infected.

1x Gelatin
3x Aloe Leaf
3x Green Skin
1x Empty Bottle

Cat Nap

40%

Unable to be Stunned for the next hour.

1x Purple Hair Strand
1x Insect Feeler
1x Imp Ear
1x Empty Bottle

Hot Chocolate

40%

Unable to be Frozen for the next hour.

1x Gelatin
1x Alcohol
2x Demon Smooth Skin
1x Empty Bottle

Magic Horn

40%

Unable to be put to Sleep for the next hour.

1x Solid Trunk
4x Skeleton Bone

Medi-Coolant

40%

Unable to be Burned for the next hour.

A Medi-Coolant of Boon Element removes Severe Burn.

1x Gelatin
3x Aloe Leaf
2x Para Gland
1x Empty Bottle

Rubber Glove

40%

Unable to be Charmed or Feared for the next hour.

1x Gelatin
3x Aloe Leaf
3x Fabric of the Underworld
1x Empty Bottle

Sight Renewer

40%

Unable to be Blinded for the next hour.

1x Gelatin
3x Aloe Leaf
2x Moss
1x Empty Bottle

Throat Lozenges

40%

Unable to be Silenced for the next hour.

1x Gelatin
3x Aloe Leaf
4x Pedipalp
1x Empty Bottle

Acid Bomb

20%

None
Alchemist Only.

1x Alcohol

2x Animal Gore

1x Eye of Ainglex

4x Imp Nail

1x Pinion Gland

1x Cobweb

2x Empty Bottle

Elemental in a Bottle

10%

Alchemist Only.  Summon a random elemental from the bottle to aid you in battle

3x Fragment of (Any Element)

1x Broken Skull
1x Empty Bottle

Featherflow Potion

20%

Adds the ability to fall slowly for 5 minutes or until dispeled.

2x Demonic Wing

1x Evil Horn

1x Empty Bottle

Fireball in a Bottle

20%

Change Fire Property to your Elemental Affinity.

3x Burning Heart
2x Burning Hair
2x Alcohol
1x Empty Bottle

Mandragora Plant

20%

None
Alchemist Only.

5x Leaves (any variety)
1x Howlwrath Essence
5x Insect Feelers
1x Empty Bottle

Protection Glaze

20%

Alchemist Only.  Is required to have gear protected.

2x Moss

1x Broken Skull
1x Octo Egg
1x Empty Bottle

Quicksand in a Bottle

10%

Alchemist Only.  Unleashes a sandstorm which engulfs creatures by 10%

5x Imp Nail
1x Stone Cold Heart

1x Empty Bottle

Root in a Bottle

20%

None

5x Roots (any variety)
3x Heart of Creation
1x Hook
1x Empty Bottle

Waterbreathing Potion

20%

Allows a unit to breathe in water for 1 hour.  A failed success grants Venomed if used.

3x Ainglex Gill

1x Alcohol

1x Empty Bottle

An Autarky can build a variety of structures using wood, metal, or plastic.  Below are the suggested quantities of materials required, but the list below of what can be built is only just the beginning of their potential!  A Toolbox (Small) is the minimum required kit, but a Toolbox (Large) gains +10% Success right off the bat due to having a variety of better tools when completing the task.

Success Increase: 

  • Every 30 Intelligence increases Success by 10% [+30% Max]
  • Every 40 Wisdom increases Success by 10% [+20% Max]
  • Toolbox Large increases Success by 10% [+10% Max]

Catalog Items

Success

Craft Cell Size

Reagents

Barriel

70%

1x1x1

2x Fine-grained Trunk

Bed

40%

3x1x1

3x Log
1x Solid Trunk

Cabin

50%

9x9x6

1x Door
4x Fine-grained Trunk
60x Log
100x Nail
4x Solid Trunk
4x Window

Chair

40%

1x1x1

4x Fine-grained Trunk
8x Screw

Crate

70%

1x1x1

4x Solid Trunk

Desk

40%

3x2x2

2x Barren Trunk
20x Nail

4x Solid Trunk

Door

50%

1x1x2

2x Lumber Board
4x Screw
1x Solid Trunk

Double Door

40%

2x2x2

2x Door

Farm Land

30%

5x5x1

8x Dirt Block

2x Sand Block

House

40%

(-10% per story)

21x21x5

(5 per story)

40x Bolt

2x Door

4x Metal Pole
4x Window

16x Wall
(All x5 per story)

Lumber Board

60%

1x1x2

2x Fine-grained Trunk

2x Solid Trunk

Metal Cabinet

40%

2x2x3

4x Metal Pole
10x Screw
1x Silver Slab

6x Steel Slab

Patio

30%

5x5x1

25x Cinder Block

Pot Hole

50%

2x2x1

4x Dirt Block

4x Leaf Netting

Queen Bed

30%

3x2x1

5x Log
2x Solid Trunk

Shed

40%

5x5x5

1x Double Door
12x Fine-grained Trunk
30x Nail
48x Plastic Slab
4x Solid Trunk

Shelf

50%

5x2x3

16x Screw

5x Titanium Slab

Store

30%
(-10% per story)

51x51x5
(5 per story)

50x Bolt

6x Door

4x Metal Pole
16x Window

48x Wall
(All x5 per story)

Wagon

40%

1x1x1

10x Plastic Slab

16x Screw

10x Steel Slab

Wall (Metal)

40%

5×5

5x Steel Slab

2x Titanium Slab

Wall (Wooden)

40%

5×5

5x Barren Trunk

2x Solid Trunk

Watch Tower

40%
(-2

0% per height extension)

3x3x5
(+5 per extension)

4x Barren Trunk

8x Fine-grained Trunk

24x Nail

8x Solid Trunk

Wide Window

60%

3x3x3

6x Window

Window

70%

1x1x1

1x Barren Trunk

4x Glass Panel

Wooden Closet

50%

2x2x2

4x Barren Trunk

2x Fine-grained Trunk

Work Table

50%

2x1x2

2x Barren Trunk

4x Metal Slab

20x Nail
20x Screw

2x Solid Trunk

An Autarky is able to create many weapons with the right materials!  To forge a weapon the Autarky needs Steel Slabs and the weapon right below within the weapon list to create a Neutral Property Weapon.  By adding 5 orbs of your particular Elemental Affinity, the creator can permanently enchant the weapon to said Element!  The item can be temporarily endowed still with skills, but will revert back to the Element it once was when the spell is void from time or dispel effects.

  • A player looking to make a Machine Grade Player’s Racket will need to have 3x Steel Slabs and 1x Extended Tweener Racket in order to make a Neutral Property version.
  • A player who is Fireborn can add 5x Orb of Flames to make a permanently Fire enchanted Machine Grade Player’s Racket.
  • A player looking to make the weapon function like normal in water can attach 2x Fin to the weapon.
  • There is a 50% chance the item has no Sockets for Soul Gems.  There is a 50% chance the item has 1 Socket or a 25% chance a 2H weapon has either 1 or 2 Sockets.  Roll 1D4 to see your outcome.
  • Legendary items cannot be made.

Success Increase: 

  • Every 20 Luck increases Success by 5% [+25% Max]
  • Every 30 Intelligence increases Success by 10% [+30% Max]
  • Every 40 Wisdom increases Success by 5% [+10% Max]
  • Smithy Boots increases Success by 10% [+10% Max]
  • Advance Smith Boots increase Success by 20% [+20% Max]

Catalog Items

Success

Item Bonus

Reagents

Axe 2-H

80%
(-10% per level item)

+10% Damage

1x Axe 2-H (Lower Rank)
3x Steel Slab

5x Orb of [Your Elemental Affinity – Optional to permanently endow]
2x Fin [Optional Upgrade]

Battle Axe

80%
(-10% per level item)

+10% Damage

1x Battle Axe (Lower Rank)
3x Steel Slab

5x Orb of [Your Elemental Affinity – Optional to permanently endow]
2x Fin [Optional Upgrade]

Ball

80%
(-10% per level item)

+10% Damage

1x Ball (Lower Rank)
3x Steel Slab

5x Orb of [Your Elemental Affinity – Optional to permanently endow]
2x Fin [Optional Upgrade]

Bat

80%
(-10% per level item)

+10% Damage

1x Bat (Lower Rank)
3x Steel Slab

5x Orb of [Your Elemental Affinity – Optional to permanently endow]
2x Fin [Optional Upgrade]

Card

80%
(-10% per level item)

+10% Damage

1x Card (Lower Rank)
3x Steel Slab

5x Orb of [Your Elemental Affinity – Optional to permanently endow]
2x Fin [Optional Upgrade]

Crossbow

80%
(-10% per level item)

+10% Damage

1x Crossbow (Lower Rank)
3x Steel Slab

5x Orb of [Your Elemental Affinity – Optional to permanently endow]
2x Fin [Optional Upgrade]

Dagger

80%
(-10% per level item)

+10% Damage

1x Dagger (Lower Rank)
3x Steel Slab

5x Orb of [Your Elemental Affinity – Optional to permanently endow]
2x Fin [Optional Upgrade]

Glove

80%
(-10% per level item)

+10% Damage

1x Glove (Lower Rank)
3x Steel Slab

5x Orb of [Your Elemental Affinity – Optional to permanently endow]
2x Fin [Optional Upgrade]

Hammer

80%
(-10% per level item)

+10% Damage

1x Hammer (Lower Rank)
3x Steel Slab

5x Orb of [Your Elemental Affinity – Optional to permanently endow]
2x Fin [Optional Upgrade]

Longbow

80%
(-10% per level item)

+10% Damage

1x Longbow (Lower Rank)
3x Steel Slab

5x Orb of [Your Elemental Affinity – Optional to permanently endow]
2x Fin [Optional Upgrade]

Mace

80%
(-10% per level item)

+10% Damage

1x Mace (Lower Rank)
3x Steel Slab

5x Orb of [Your Elemental Affinity – Optional to permanently endow]
2x Fin [Optional Upgrade]

Racket

80%
(-10% per level item)

+10% Damage

1x Racket (Lower Rank)
3x Steel Slab

5x Orb of [Your Elemental Affinity – Optional to permanently endow]
2x Fin [Optional Upgrade]

Revolver

80%
(-10% per level item)

+10% Damage

1x Revolver (Lower Rank)
3x Steel Slab

5x Orb of [Your Elemental Affinity – Optional to permanently endow]
2x Fin [Optional Upgrade]

Rifle

80%
(-10% per level item)

+10% Damage

1x Rifle (Lower Rank)
3x Steel Slab

5x Orb of [Your Elemental Affinity – Optional to permanently endow]
2x Fin [Optional Upgrade]

Shield

80%
(-10% per level item)

+10% Damage

1x Shield (Lower Rank)
3x Steel Slab

5x Orb of [Your Elemental Affinity – Optional to permanently endow]
2x Fin [Optional Upgrade]

Spear

80%
(-10% per level item)

+10% Damage

1x Spear (Lower Rank)
3x Steel Slab

5x Orb of [Your Elemental Affinity – Optional to permanently endow]
2x Fin [Optional Upgrade]

Staff

80%
(-10% per level item)

+10% Damage

1x Staff (Lower Rank)
3x Steel Slab

5x Orb of [Your Elemental Affinity – Optional to permanently endow]
2x Fin [Optional Upgrade]

Stick

80%
(-10% per level item)

+10% Damage

1x Stick (Lower Rank)
3x Steel Slab

5x Orb of [Your Elemental Affinity – Optional to permanently endow]

2x Fin [Optional Upgrade]

Sword 1-H

80%
(-10% per level item)

+10% Damage

1x Sword 1-H (Lower Rank)
3x Steel Slab

5x Orb of [Your Elemental Affinity – Optional to permanently endow]

2x Fin [Optional Upgrade]

Sword 2-H

80%
(-10% per level item)

+10% Damage

1x Sword 2-H (Lower Rank)
3x Steel Slab

5x Orb of [Your Elemental Affinity – Optional to permanently endow]

2x Fin [Optional Upgrade]

Wand

80%
(-10% per level item)

+10% Damage

1x Wand (Lower Rank)
3x Steel Slab

5x Orb of [Your Elemental Affinity – Optional to permanently endow]

2x Fin [Optional Upgrade]

Whip

80%
(-10% per level item)

+10% Damage

1x Whip (Lower Rank)
3x Steel Slab

5x Orb of [Your Elemental Affinity – Optional to permanently endow]

2x Fin [Optional Upgrade]

This Recipe Book is used for both creating Soul Gems and socketing or removing them from gear.  A Jeweler’s Tool Kit is required to be in your inventory, but is not consumed when creating.

  • A player looking to make an Armor IV will need to have 1x Blank Soul Gem and 1x Armor III.
  • A Failed creation has you lose all Reagents unless specified otherwise.
  • 3 Luck Orbs can be used upon a Failed creation to have you not lose the Reagents.
  • Legendary, Trigger Action, and Auto Action Soul Gems cannot be made.

Success Increase: 

  • Every 20 Luck increases Success by 5% [+25% Max]
  • Every 30 Intelligence increases Success by 10% [+30% Max]
  • Gem Shoes increase Socketing and Removal Success by 20% [+20% Max]

Catalog Items

Success

Item Bonus

Reagents

SG Armor

60%
(-10% per level item)

+50% additional Damage Reduction

1x Armor (Same Rank)

1x Blank Soul Gem

SG Effects

30%

Adds 20% success to spread status effect

20x Antidote (Poison) or

20x Caffeine Pill (Slow) or

20x Hot Chocolate (Frozen) or

20x Lint Roller (Glitter) or

20x Magic Horn (Sleep) or

20x Medi-Coolant (Burn) or

20x Medicated Syringe (Stone Curse) or

20x Rubber Glove (Fear) or

20x Sight Renewer (Blind) or

20x Throat Lozenges (Silence)

and

1x Broken Skull

1x Blank Soul Gem

SG Element Enhancer

50%

Enhancer = 20%

3x Enhancer (Same Rank)

1x Blank Soul Gem

SG Element Enhancer Pro

20%

Pro = 80%

9x Enhancer (Lower Rank)

1x Essence of Death

1x Blank Soul Gem

SG Element Resist

60%
(-10% per level item)

Resist 1 = 20%

Resist 2 = 40%

Resist 3 = 80%

1x Element Resist (Same Rank)

2x Gillsau Gill

1x Blank Soul Gem

SG Epic Slayer

20%

+50% damage instead of 20%

5x Howler’s Canine

1x Essence of Death

1x Blank Soul Gem

SG Immunity

20%

Adds 10% success to spread status effect as well as immunity.

3x Immunity (Any Variety)

2x Gillsau Gill
1x Blank Soul Gem

or

6x Resistor (Any Variety)

2x Gillsau Gill

1x Blank Soul Gem

SG Resistor

40%

50% Resistance instead of 20%

3x Resistor (Any Variety)

1x Blank Soul Gem

SG Slayer

30%

+20% damage instead of 10%

2x Howler’s Canine

1x Blank Soul Gem

SG Soul

20%

None

5x Orb of (Any Variety of the same Element)

1x Blank Soul Gem

Soul Gem Removal

20%

A Legendary Soul Gem can be spared if sacrificing the attached gear.

1x Howlwrath Essence

1x Blank Soul Gem can be used in an attempt to save the Soul Gem being removed by 5%.  Otherwise the Soul Gem is permanently destroyed.

Soul Gem Socket

35%

Soul Gem is not destroyed if failed.

1x Soul Gem (Any Variety)

1x Howlwrath Paw

1x Blank Soul Gem

Trademasters who are interested in tinkering gadgets have this book by their side.  It allows them to create a whole host of gadgets which can aid them on their journey.

Success Increase: 

  • Every 20 Intelligence increases Success by 10% [+50% Max]
  • Every 50 Wisdom increases Success by 10% [+20% Max]
  • Mechanical Boots increases Success by 10% [+10% Max]
  • Mechanic’s Boots increase Success by 20% [+20% Max]

Catalog Items

Success

Item Description

Reagents

Electric Bike
(Mechanic Exclusive)

40%

Creates a metal mount that runs on electricity!  A battery is used to charge this device.  One full charge can last up to 40 miles (35 miles with a trailer attached).  Takes 6 hours to charge. 

8x Battery

10x Bolt

2x Chain

1x Flashlight Flood

1x Inverter

24x Titanium Slab

2x Wheel

Electrical Wires

50%

An almost invisible metal wire which can control devices from farther away.  Those not actively looking for these specific wires roll a Disadvantage upon their checks.  These wires span 1 Cell and can be connected together to make longer connections.

2x Copper Slab

1x Spool of Wire

4x Studded Leather Slab

LED Bulb
(Mechanic Exclusive)

40%

Creates a colored bulb which can illuminate a 5×5 area as if bright light, and the remaining 9×9 are as if dim light.

1x Battery

1x Glass Panel

1x Inverter

2x Light Heart

1x Light Lantern

Motor Bike
(Mechanic Exclusive)

30%

Creates a metal mount that runs on liquid energy!  1 Fragment of (an Element) can take his bike up to 60 miles (55 miles with a trailer attached). 

2x Engine

1x Fuel Tank

1x Inverter

4x LED Bulb
4x Spring

35x Steel Slab

2x Wheel

Require Fragment of ____ for fuel.

Motor Bike Duo
(Mechanic Exclusive)

20%

Creates a metal mount that runs on liquid energy!  This one comes with a passenger seat too!  1 Fragment of (an Element) can take his bike up to 55 miles (50 miles with a trailer attached). 

2x Engine

1x Fuel Tank

1x Inverter

4x LED Bulb
4x Spring

45x Steel Slab

2x Wheel

Require Fragment of ____ for fuel.

Switch

50%

A lever or button which can be activated by a unit who is in an adjacent Cell from it. Trigger Device.

2x Plastic Slab

2x Screw

Trailer

40%

A 2-wheeled platform which can be used to tote up to 200 lbs on it!  This trailer is made out of machine grade metal.

25x Solid Trunk

40x Nail

4x Titanium Slab

4x Wheel

Trigger Timer

30%

This clock-like button can be used in conjunction to set a timed interval to activate and deactivate an object connected to Electrical WIres.  The timer can be set in intervals of 10 seconds (1 Round) and can not exceed 5 minutes.  Trigger Device.

1x Battery

1x Chain

1x Cogwheel

2x Screw Minis

1x Spool of Wire

Wheel Cart 

(Nature Theme)

20%

A cart made to look like nature which is dragged along by Tradesmasters to use skills with, or Vend to sell things anywhere you’d like to set up shop!

1x Engine

9x Fine-grained Trunk

5x Living Roots

12x Log

10x Moss

3x Spiky Vine

4x Wheel

Wheel Cart 2
(Metal Theme)

20%

A cart made of metal which is dragged along by Tradesmasters to use skills with, or Vend to sell things anywhere you’d like to set up shop!

2x Chain

8x Cogwheel

1x Engine

2x Metal Poke

15x Metal Slab

15x Steel Slab

4x Wheel

Wheel Cart 3
(Bone Theme)

20%

A cart made of bones which is dragged along by Tradesmasters to use skills with, or Vend to sell things anywhere you’d like to set up shop!

3x Broken Skull

1x Engine

2x Repah Lantern

50x Skeleton Bone

25x Well-Dried Bone

4x Wheel

Wheel Cart 4
(Demon Theme)

20%

A cart which appears to be made from demons.  It is dragged along by Tradesmasters to use skills with, or Vend to sell things anywhere you’d like to set up shop!

10x Demonic Threads

2x Demon Wing

10x Destroyed Armor

1x Engine

8x Evil Horn

4x Succubus Armor Piece

4x Wheel

The Tea Recipe Book is the one book which is not required when making products.  While anyone can make Tea, Angelarians get Advantage when making it!  Master brewers can make the positive effects last a bit longer with the help of this Tea Recipe Book at hand!  Using this step by step format does take 20% longer to make though… as you are very thorough.

Success Increase: 

  • Every 20 Intelligence increases Success by 5% [+25% Max]
  • Every 20 Wisdom increases Success by 5% [+25% Max]
  • Every 40 Luck increases Success by 5% [+10% Max]

Ranked Items Catalog

Success

Bonus

Reagents

Berry Fusion Tea

60%

Buffs last 50% longer.

3x Muzak Leaves

1x Muzak Root

Black Tea

60%

Buffs last 50% longer.

3x Minkah Leaves

1x Minkah Root

Lemon and Ginger Herbal Tea

60%

Buffs last 50% longer.

3x Silvia Leaves

1x Silvia Root

Oolong Tea

60%

Buffs last 50% longer.

3x Soili Leaves

1x Soili Root

Peppermint Tea

60%

Buffs last 50% longer.

3x Treelea Leaves

1x Treelea Root

Sage Tea

60%

Buffs last 50% longer.

3x Oiluie Leaves

1x Oiluie Roots

Gnomlings and Goblins do share certain creations within the Mechanic Recipe Book.  However, Gnomlings focus on explosives, while Goblins focus on utility.  

Success Increase: 

  • Every 20 Intelligence increases Success by 10% [+50% Max]
  • Every 50 Wisdom increases Success by 10% [+20% Max]
  • Mechanical Boots increases Success by 10% [+10% Max]
  • Mechanic’s Boots increase Success by 20% [+20% Max]

Gnomling

Catalog Items

Success

Item Description

Reagents

Actuator
(Gnomling Exclusive!)

20%

A device which can be connected to Electrical Wires and multiple objects to send a signal to Trigger all connected devices in a 3×3 Cell range.

1x Battery

2x Cogwheel

1x Fragment of Wind

1x Inverter

4x Screw Minis

Boom Box
(Gnomling Exclusive!)

20%

A 1 Cell cube of explosions that can be rigged to explode when connecting to a Trigger device, such as a Platform Switch, using Electrical Wires. (Your Level /3D10 damage)

4x Battery

1x Duct Tape

6x Glass Panel

2x Spool of Wire

Electrical Wires

50%

An almost invisible metal wire which can control devices from farther away.  Those not actively looking for these specific wires roll a Disadvantage upon their checks.  These wires span 1 Cell and can be connected together to make longer connections.

2x Copper Slab

1x Spool of Wire

4x Studded Leather Slab

Heat Sensor Bomber
(Gnomling Exclusive!)

50%

A bomb which resembles a mouse which runs into the nearest heat source.  The item has a 3 Movement each Round and explodes in a 3×3 area for (your level /3)D6 damage.

1x Duct Tape

1x Spring

1x Wick

Made it Great Flag
(Gnomling Exclusive!)

25%

A flag showcasing a cause which allows you to see Hidden units within a 3×3 Cell area around it.  If an Athlete puts the flag down the range extends to 5×5.  When it spots a unit, the flag burns up, leaving the pole there alone.  Any unit which rallies to that image who sees it burn gains Macho for 3 Rounds. 

The pole can be picked up to create 5 Freedom Seeds which have -10% less damage then normal bullets.

1x Dye (Any Variety)

1x Log

1x Spool of Silk

1x Studded Leather Slab

Modular Grenades
(Gnomling Exclusive!)

10%

A stackable grenade which deals more damage the more grenades are stacked up on.  1 grenade can be tossed up to 6 Cells away and deals 1D6 damage in a 3×3 Cell area.  Half of the damage is classified as Neutral while the other half is classified by the Elemental Affinity.  Stackable up to 15 times!

3 grenades – 5 Cells away – 3D6 DMG
5 grenades – 4 Cells away – 5D6 DMG
7 grenades – 3 Cells away – 7D6 DMG
9 grenades – 2 Cells away – 9D6 DMG
11+ grenades – 1 Cell away – ?D6 DMG

1x Fragment of Fire

1x Spool of Wire

2x Titanium Slab

1x Wick

Platform Switch
(Gnomling Exclusive!)

20%

This ground focused step on button spanning 1×1 Cell can activate or deactivate an object connected to the Electrical Wires.  The Trigger cannot exceed being stepped on once per 10 seconds (1 Round).  The button can be of any color if dyes are used, but are originally white.  Trigger Device.

1x Electrical Wires

2x Plastic Slab

1x Spring

Railroad Track

(Gnomling Exclusive!)

40%

A 1×1 Cell track which can be connected to create a fast transportation for a Wheel Cart to traverse down.  A unit can traverse on a Wheel Cart at 8 Cells per Round for 3 Rounds and 10 Cells thereafter at maximum.

8x Metal Pole

4x Metal Slab

1x Sprocket

Switch

50%

A lever or button which can be activated by a unit who is in an adjacent Cell from it. Trigger Device.

2x Plastic Slab

2x Screw

Trigger Timer

30%

This clock-like button can be used in conjunction to set a timed interval to activate and deactivate an object connected to Electrical WIres.  The timer can be set in intervals of 10 seconds (1 Round) and can not exceed 5 minutes.  Trigger Device.

1x Battery

1x Chain

1x Cogwheel

2x Screw Minis

1x Spool of Wire

Wheel Cart 

(Nature Theme)

20%

A cart made to look like nature which is dragged along by Tradesmasters to use skills with, or Vend to sell things anywhere you’d like to set up shop!

1x Engine

9x Fine-grained Trunk

5x Living Roots

12x Log

10x Moss

3x Spiky Vine

Wheel Cart 2
(Metal Theme)

20%

A cart made of metal which is dragged along by Tradesmasters to use skills with, or Vend to sell things anywhere you’d like to set up shop!

2x Chain

8x Cogwheel

1x Engine

2x Metal Poke

15x Metal Slab

15x Steel Slab

Wheel Cart 3
(Bone Theme)

20%

A cart made of bones which is dragged along by Tradesmasters to use skills with, or Vend to sell things anywhere you’d like to set up shop!

3x Broken Skull

1x Engine

2x Repah Lantern

50x Skeleton Bone

25x Well-Dried Bone

Wheel Cart 4
(Demon Theme)

20%

A cart which appears to be made from demons.  It is dragged along by Tradesmasters to use skills with, or Vend to sell things anywhere you’d like to set up shop!

10x Demonic Threads

2x Demon Wing

10x Destroyed Armor

1x Engine

8x Evil Horn

4x Succubus Armor Piece

Goblin

Catalog Items

Success

Item Description

Reagents

Banker’s Chest
(Goblin Exclusive!)

20%

A Goblin exclusive item which can allow them to summon a magical treasure chest from the sky 5 Cells above!  This chest has a 1 in Jump and can deal falling damage, but can only be summoned once a day.  It lasts 1 hour or until it is dismissed.  While activated anyone can access their bank vault to collect or deposit items and trade gold for golden chips or vice versa.

8x Copper Slab

1x Fragment of Creation

2x Steel Slab

2x Spring

Chip Shortagewave
(Goblin Exclusive!)

20%

A highly demanded and sought after electrical chip which can make a device wireless to be able to communicate with your Datagotchi.  By using your Datagotchi as a controller, you can activate, deactivate, and even control certain devices wirelessly.  Watch out for hackers though! Trigger Device.

1x Battery

1x Inverter

1x Copper Slab

Electrical Wires

50%

An almost invisible metal wire which can control devices from farther away.  Those not actively looking for these specific wires roll a Disadvantage upon their checks.  These wires span 1 Cell and can be connected together to make longer connections.

2x Copper Slab

1x Spool of Wire

4x Studded Leather Slab

False Wall
(Goblin Exclusive!)

20%

A wall focused swivel which can make secret rooms out of inconspicuous walls.  This can be activated and deactivated by connecting the wall to a Trigger Device by Electrical Wires.  If not activated the wall will not budge even if the right spot is pressed in.

1x Chip Shortagewave (Optional)

1x Electrical Wires

2x Screw

4x Wall

Gadgi-Pack
(Goblin Exclusive!)

10%

A Goblin exclusive item that is used to increase their mobility temporarily using energy.  This pack can summon a glider, spider legs, and other related devices, but can not be used to store anything within due to all the gadgets packed within there.

2x Battery

1x Fragment of Null

1x Fragment of Spirit

6x Metal Pole

6x Metal Slab

2x Metal Tool

4x Spool of Hardiness

5x Spring

2x Sprocket 

3x Studded Leather Slab

 Nonono Sign
(Goblin Exclusive!)

25%

A wooden sign that tells those in a 3×3 area what not to do.  Those who do not follow the heed in the area will lower the reputation to hated to all factions in the walls of the area, or within a 11×11 area if outside in a non fenced section.     

1x Dye (Any Variety)

1x Log

1x Spool of Silk

1x Studded Leather Slab

Switch

50%

A lever or button which can be activated by a unit who is in an adjacent Cell from it. Trigger Device.

2x Plastic Slab

2x Screw

Trigger Timer

30%

This clock-like button can be used in conjunction to set a timed interval to activate and deactivate an object connected to Electrical WIres.  The timer can be set in intervals of 10 seconds (1 Round) and can not exceed 5 minutes.  Trigger Device.

1x Battery

1x Chain

1x Cogwheel

2x Screw Minis

1x Spool of Wire

Wheel Cart 

(Nature Theme)

20%

A cart made to look like nature which is dragged along by Tradesmasters to use skills with, or Vend to sell things anywhere you’d like to set up shop!

1x Engine

9x Fine-grained Trunk

5x Living Roots

12x Log

10x Moss

3x Spiky Vine

Wheel Cart 2
(Metal Theme)

20%

A cart made of metal which is dragged along by Tradesmasters to use skills with, or Vend to sell things anywhere you’d like to set up shop!

2x Chain

8x Cogwheel

1x Engine

2x Metal Poke

15x Metal Slab

15x Steel Slab

Wheel Cart 3
(Bone Theme)

20%

A cart made of bones which is dragged along by Tradesmasters to use skills with, or Vend to sell things anywhere you’d like to set up shop!

3x Broken Skull

1x Engine

2x Repah Lantern

50x Skeleton Bone

25x Well-Dried Bone

Wheel Cart 4
(Demon Theme)

20%

A cart which appears to be made from demons.  It is dragged along by Tradesmasters to use skills with, or Vend to sell things anywhere you’d like to set up shop!

10x Demonic Threads

2x Demon Wing

10x Destroyed Armor

1x Engine

8x Evil Horn

4x Succubus Armor Piece