Soul Knight
-
Hit Points 1D12
Health Die rolled every level up.
-
Base Speed 4
The number added to your turn order roll at the start of battle.
-
Movement 3 Cells
The number of spaces you can move each turn
-
Jump 3 Cells
The number of spaces you can jump vertical each turn. Horizontal jumps are halved.
-
Proficient Weapons 4
Shield, 2-H Axe, Spear, 2-H Sword
-
Deity Bonds Proterius
Only certain races can become a Soul Knight. These races are Angelarian, Dragon, Egualoze, Fairy, Fragment, Goblin, Halfling, Jellyglower, Nagaid, Penguelz, Rattakin, Shapeshifter, and Zytecer.
Chose Your Specialty Class For Your Initial Skills and Bonuses!
Weapon Masters fine tune their energies into their created weapons, further enhancing their own attacks. As you progress through your journey and pact with spirits along the way, you are able to upgrade weapons with other properties, effects, and upgrade them indefinitely. You also know the best way to shape your weapon’s spiritual edge; all of your weapons are granted the Super Sharp (SS) property.
Class Specialty Bonuses:
- Specialty Skill: Spirit of You [Unlocks: Level 1]
- Signature Move: Anti-Choice [Unlocks: Level 20]
- Stat Point Upgrade: +1 Strength at Levels 2, 8, 14, 20, and 26.
- Strategy Guide: Outeran Weapon Collector Guide
- Talent Upgrade: Endurance (Plus Charge: Lvl 4; Super Charge: Lvl 17)
Soul knights who favor bolstering their defense rather than their offense are known as armorers. By adding your collected spirits to your armor instead of your weapon, you gain extra resistances in physical, magical, and spiritual attacks. A spirit companion follows you, being able to aid you during battles.
Class Specialty Bonuses:
- Specialty Skill: Hammer Forged [Unlocks: Level 1]
- Signature Move: Last Stand [Unlocks: Level 20]
- Stat Point Upgrade: +1 Vitality at Levels 2, 8, 14, 20, and 26.
- Strategy Guide: Outeran Forging Guide
- Talent Upgrade: Endurance (Plus Charge: Lvl 4; Super Charge: Lvl 17)
While anyone can mount a creature, you know your pet as if you were a master hunter. The bonds you 2 share is like no other, and the dominance both you and your trusted ally has on the field is also unmatched. Cavaliers specialize in using attacks upon their mount. By being on your ally, your attacks are enhanced by your mount. Though your mount is equally skilled at wreaking havoc on the battlefield while you take the back seat and enjoy the show!
Class Specialty Bonuses:
- Specialty Skill: Rainbow Roads [Unlocks: Level 1]
- Signature Move: Armored Car [Unlocks: Level 20]
- Stat Point Upgrade: +1 Agility at Levels 2, 8, 14, 20, and 26.
- Strategy Guide: Outeran Veterinarian Guide
- Talent Upgrade: Endurance (Plus Charge: Lvl 4; Super Charge: Lvl 17)
Endowing your armor and forging spirits are not the only ways to make use of spirits, but you can use them independently from your gear. By manipulating spirits of the living, you can help lost souls on allies and condemn enemy spirits. Parties which have those of high faith would benefit greatly to have someone to protect their souls.
Class Specialty Bonuses:
- Specialty Skill: Unwavering Spirits [Unlocks: Level 1]
- Signature Move: Karma [Unlocks: Level 20]
- Stat Point Upgrade: +1 Spirituality at Levels 2, 8, 14, 20, and 26.
- Strategy Guide: Outeran Jeweler Guide
- Talent Upgrade: Endurance (Plus Charge: Lvl 4; Super Charge: Lvl 17)
Your specialty lies in metal, forging armor, weapons, and other materials used by mechanics. As a blacksmith, you take pride in your work, always going the extra mile. You have the ability to forge gear with sockets, Super Sharp (SS) weapons, and create things using special metals, which makes them more durable.
Class Specialty Bonuses:
- Specialty Skill: Rated E [Unlocks: Level 1]
- Signature Move: Trademark [Unlocks: Level 20]
- Stat Point Upgrade: +1 Luck at Levels 2, 8, 14, 20, and 26.
- Strategy Guide: Outeran Forging Guide
- Talent Upgrade: Survival (Plus Charge: Lvl 4; Super Charge: Lvl 17)
- Prime (Lvl 1)
- Trademark (Lvl 1)
- Specialty (Lvl 1)
- Signature (Lvl 20)
Job Points are obtainable at Levels 3, 6, 9, 12, 15, 18, 21, 24, 27, 31, 34, and 37. Players may choose any skill they wish with a Job Point from the next highest Tier, starting at Tier 1. Example: At Level 6 you can pick from the Tier 2 skill of the column you’ve already accessed your Tier 1 skill from, or pick another Tier 1 skill in a different column.
- Tier 1
- Tier 2
- Tier 3
- Tier 4
- Tier 5
- Tier 6