Summoner
-
Hit Points 1D4
Health Die rolled every level up.
-
Base Speed 5
The number added to your turn order roll at the start of battle.
-
Movement 3 Cells
The number of spaces you can move each turn
-
Jump 3 Cells
The number of spaces you can jump vertical each turn. Horizontal jumps are halved.
-
Proficient Weapons 4
Wand, Whip, Spear, Staff
-
Deity Bonds All
All races can become a summoner.
Chose Your Specialty Class For Your Initial Skills and Bonuses!
While elemental power may not reside within you, you are able to harness that power from the energy around you and bend it to your will. As an elementologist, you can bend elemental outsiders to your will and harness a wide variety of magic to become a destructive harbinger on the field. They can neutralize the spells of other casters, making them a very useful counter against enemy spell casters.
Class Specialty Bonuses:
- Specialty Skill: Magic Bind [Unlocks: Level 1]
- Signature Move: Double Cast [Unlocks: Level 20]
- Stat Point Upgrade: +1 Wisdom at Levels 2, 8, 14, 20, and 26.
- Strategy Guide: Outeran Endower Guide
- Talent Upgrade: History (Plus Charge: Lvl 4; Super Charge: Lvl 17)
You have embraced the sweet touch of death. As a necromancer, you can bring back the dead to serve you. Some undead minions will be less than fodder to you, while others may serve you indefinitely. No matter what, you can attack from afar to aid your allies at keeping the enemies at bay, even if they find you a tad unnerving. Nobody wants to die near a necromancer.
Class Specialty Bonuses:
- Specialty Skill: Bone Chips [Unlocks: Level 1]
- Signature Move: Necrotic Wave [Unlocks: Level 20]
- Stat Point Upgrade: +1 Wisdom at Levels 2, 8, 14, 20, and 26.
- Strategy Guide: Outeran Poison Making Guide
- Talent Upgrade: History (Plus Charge: Lvl 4; Super Charge: Lvl 17)
Carviousin reside in an entirely different plane of existence. Learning the art of carviology can net you access to not only the powerful creatures lurking in an unknown world, but you’ll even be able to commune with the Lords of Outerah! Carviology users can make pacts only once, but that pact changes you forever. While this pact magic is extremely powerful, there is a lot to weigh in when considering the long term effects. You wield great power, but as with all things that seem too good to be true, there’s a Catch-22 which varies depending on the pact you’ve struck.
Class Specialty Bonuses:
- Specialty Skill: Pact Magic [Unlocks: Level 1]
- Signature Move: Carviousin Wrath [Unlocks: Level 20]
- Stat Point Upgrade: +1 Luck at Levels 2, 8, 14, 20, and 26.
- Strategy Guide: Outeran Veterinarian Guide
- Talent Upgrade: History (Plus Charge: Lvl 4; Super Charge: Lvl 17)
Airships? Mounts? Please. You are a portal sage, and traveling is your specialty! But your portals are not solely for transportation. Reality itself is your plaything; tearing through the material plane, you can deal with pesky attacks coming your way and even banish creatures who don’t belong here! Some may like to deal with the problem head on, but others, like yourself can deal with these in a fraction of the time! After all, it’s way more fun to ruin a cavalier’s day saying ta ta to their essential, prized mount for 6 Rounds anyway!
Class Specialty Bonuses:
- Specialty Skill: Warp Factor [Unlocks: Level 1]
- Signature Move: Flash Step [Unlocks: Level 20]
- Stat Point Upgrade: +1 Wisdom at Levels 2, 8, 14, 20, and 26.
- Strategy Guide: Outeran Veterinarian Guide
- Talent Upgrade: History (Plus Charge: Lvl 4; Super Charge: Lvl 17)
Skills come in all shapes and forms. As a monster caster, you learn your skills on the field from other non-humanoid critters and wield them as if they were your own. What a monster mastery can learn is vast, and such versatility makes you an unpredictable force to be reckoned with; no two monster mastery sorcerers are the same. But learning these skills means that you must survive being hit by them…
Class Specialty Bonuses:
- Specialty Skill: Memorized [Unlocks: Level 1]
- Signature Move: Monster Abuse [Unlocks: Level 20]
- Stat Point Upgrade: +1 Intelligence at Levels 2, 8, 14, 20, and 26.
- Strategy Guide: Outeran Skinning Guide
- Talent Upgrade: Elemental (Plus Charge: Lvl 4; Super Charge: Lvl 17)
- Prime (Lvl 1)
- Trademark (Lvl 1)
- Specialty (Lvl 1)
- Signature (Lvl 20)
Job Points are obtainable at Levels 3, 6, 9, 12, 15, 18, 21, 24, 27, 31, 34, and 37. Players may choose any skill they wish with a Job Point from the next highest Tier, starting at Tier 1. Example: At Level 6 you can pick from the Tier 2 skill of the column you’ve already accessed your Tier 1 skill from, or pick another Tier 1 skill in a different column.
- Tier 1
- Tier 2
- Tier 3
- Tier 4
- Tier 5
- Tier 6