Trigger Action (Soul Gems)
A Trigger Action is a combat action that activates during a specific circumstance. These can only be used once per Round unless otherwise stated, and takes place immediately after the action that causes your Trigger Action to activate. The creature has the option to forego the Trigger Action, and wait for the event to happen again during the Round, if it does. Only one Trigger Action-based Soul Gem can be equipped at any given time. Trigger Action Soul Gems can be found as Monster and Creature drops by a suggested 1%, or in stores if you’re lucky enough to come across a merchant selling these rarities!
Trigger Action Soul Gems | Description | Level Required | Attachment |
Bubble Bath | When hit by a physical attack, bubbles shoot out from your body as a Trigger Action. Any targets within a 3×3 area of your cell radius are cleansed of any and all status effects. | 1+ | Armor |
Counter Attack (Skeleton Soldier Soul Gem) | A rare gem whose Trigger Action enables you to perform a melee attack against a unit that just finished melee attacking you. This trigger action activates immediately after being attacked in melee combat. | 1+ | Weapon |
Elemental Shield (Skeleton Bishop Soul Gem) | A light blue shield of spirit energy envelops your body as the gem’s trigger action activates. Any damage you take is depleted from your Magic Points instead of Hit Points until the former are depleted. If you wish to undo this effect, you can cancel the effect by using your trigger action as early as the next Turn! | 1+ | Armor |
Flash of Light | A flash of light bursts from your weapon when using this Trigger Action. All enemies who can see you within 5 cells of where you are standing have a chance to go Blind. In addition, they are mesmerized by your Light to the point where they lose focus; attackers may lose the chance to choose their Face Direction until the next Turn. This trigger action has a 1d4 Turn cooldown. | 1+ | Weapon |
Free Loot | When attacked by a unit in an adjacent Cell, you have a chance (both roll Nimble Fingers, DC is equal to ½ your level + 8) to steal an unequipped item or gear from the target. If successful, coordinate with your Outeran Guide to determine which item you steal! | 1+ | Weapon |
Me First! | Upon being attacked in melee, you are able to attack the target first before they attack you as a Trigger Action. | 1+ | Armor |
Nice Catch! | You can grab any thrown items, even an athlete’s ball weapons, as a Trigger Action. | 1+ | Weapon |
No Escape! (Skeleton Ranger Soul Gem) | When a target tries to move away from you, you may use a Trigger Action by striking the target with a melee attack. If successful, your target is not only unable to move away from you, its Movement is reduced to 0 for the rest of the Turn. | 1+ | Weapon |
Now or Never! | If under 10% HP your turn becomes immediately as a Trigger Action. Usable once per battle. | 1+ | Armor |
Out of Sight (Gallruff Soul Gem) | You are prompted to roll a stealth check after being hit by an attack to try to and hide as a Trigger Action. You must have some form of cover within your cell movement range for this to trigger. | 1+ | Armor |
Pressure Kick (Haywrath Soul Gem) | You plant your foot firmly onto the ground, emitting a shockwave from your mighty stomp. All adjacent targets around you back 1 Cell as a Trigger Action; the trigger is when an enemy either moves into your melee range or if one(or multiple) are already next to you. Activates once per Turn. | 1+ | Weapon |
Ranged Parry (Repahboo Soul Gem) | Uses your melee weapon to deflect an incoming arrow or bullet as a Trigger Action. | 1+ | Weapon |
Rebirth Rage | Once per battle you can use your Trigger Action to bring yourself from the brink of death. When you are back on your feet, you gain the Rage status even if you are normally immune to it. Your damage output increases by 10% extra damage for 3 Turns. | 1+ | Armor |
Revenge Sap | Upon being attacked by a Melee or Ranged attack no greater than 4 Cells, your Trigger Action activates, causing you to dispel up to 2 Buffs the target has of your choice. | 1+ | Weapon |
Roots and Nutrients (Treedient Soul Gem) | Being hit by an attack or needing to roll a Topple save allows you to activate this Trigger Action. You automatically succeed against all Topple checks for the duration of your round and the entire turn. In addition, if you are rooted and subject to a topple, you heal for 1d10 every Round until the root-effect fades or is canceled. While you are not Toppled in this circumstance, you are still held in place and cannot move. | 1+ | Armor |
Seed of Restoration | When you take damage, this soul gem’s special power activates. Your body is enveloped in healing light; not only are you healed for 20% of your maximum health, but your next attack deals an extra 10% damage! Though the heal is Light-based, it bypasses the normal immunity specific to Lightborn characters. This power procs after the first attack that deals at least 1 HP of damage to you and this Trigger Action is available once per Turn. | 1+ | Armor |
Spell Counter (Skeleton Mage Soul Gem) | A rare gem that grants its bearer the power to wield an enemy caster’s magic as they do. When an enemy caster uses a harmful spell on you, this gem shines bright. By using your Trigger action, you are able to redirect the caster’s spell back at it! Usable once per Turn, but you decide when to make use of it; you don’t have to use the Trigger Action on the first offensive spell coming your way, should you want to save it for later in the Turn! | 1+ | Weapon |