Accessories

There are multiple accessories that your character can wear in Outerah.  Most accessories are used as fashion and do not give any benefits besides the occasional soul gem socketed power.  However, there are also powerful ones lying hidden within the Worlds of Outerah that can be obtained by killing bosses and other challenging feats (Outeran Guide’s discretion!)  Some grant a new skill while others increase a particular stat.  

Accessories

Footwear Description

Weight

Element

Cardinal Sin Amulet

(Tier S)

A golden medallion that grants the unit the ability to steal an item once per Round when using a melee hit by 10% every 5 levels when carried.

1.0 lb

Light

Cloak of Stealth

(Tier SS)

A creature wearing this long cloth can blend into any surroundings, granting Yin Advantage to all stealth checks and lowering the DR of a successful pass by 1 tier.  Anytime this cloak is equipped, you become immune to Shadow Damage (if you aren’t already) and you resist all Neutral Damage by 50%.

1.5 lbs

Shadow

Cords of the Curse

(Tier S)

Those who can hear the flute in a 11×11 Cell Range have their health drained by him by a third the caster’s level D6.  The wielder gains health equal to half of the total drained health.  Cursed.

2 lbs

Destruction

Cosigner Watch

(Tier S)

Time and money is not on your side.  Thankfully you get the skill Cosign, which marks a willing ally within a 3 Cell range of you to take ½ the damage you take.  When the 3 Cell limit is surpassed, the skill immediately deactivates.  Only 1 Cosigner can be marked at one time.

1.5 lbs
500 Gold

Creation

Cursed Gem

(Tier S)

This Cursed necklace gives the holder an Advantage on afflicting a foe with a status ailment.  On the flipside, the bearer gains Disadvantage on any saving throws pertaining to status ailments .

1.5 lbs

Destruction

Draconic Ring

(Tier SS)

This potent ring is capable of turning a foe’s attack against them. Using your Trigger Action, you can absorb the energy of an incoming attack, regardless of whether it’s melee, ranged, or magic!  In essence, the Draconic Ring will take the damage in place of you and store it for later use.  The ring can only store 1 attack per every 10 Levels and be used once a day.  When multiple energies are stored, the damage stacks with the single use.  For example, if you store the energy of a Fireball that deals 6d6 damage and a melee attack that deals 1d8 damage, you roll both sets of dice!  You can unleash the energy upon a target of your choosing from up to 3 Cells away!  The damage type is always based upon the energy of the attack you absorb.

0.5 lbs

Fire

Elite Medallion

(Tier S)

A Knights of the Round Lily Medallion which creates two clones of yourself in a spot next to you.  The caster can choose which is the real creature at the start, and are able to move all of them where they see fit.  All three will use the same action, mimicking the real one.  Each clone has HP equal to half your original amount.  Usable once per day every 10 levels.

0.5 lbs

Creation

Illusionary Mask

(Tier S)

This mask can conceal your true identity and morph you into another being you can picture within your memory.  When the queen removed her mask, she showed the world her true demonic form… Cursed.

3.5 lbs

Destruction

Outeran Belt

(Tier SS)

The belt showing the Dark Ring’s Champion. This belt grants the wearer an Advantage on intimidation checks; while wearing the belt, any and all who can see you gain Advantage on  and the ability to fear those who view the belt.  If hit with the belt, it deals 8D20 +50 damage, stuns, and drops the target on the ground as if being launched from a cannon from above.  Falling Damage is factored when applicable.

5.0 lbs

Earth

Pendant of the Guardian

(Tier SS)

Increase your fire, water, wind, and earth attacks to deal 3x the crit damage instead of 2x while also making you heal for the attack damaged amount from those four elements.

0.5 lbs

Wind

Radiant Wings

(Tier SS)

A pair of golden angel wings which allows the wearer the ability to fly.  It also grants 2 additional Movement and Speed every 10 levels, and causes any melee attacker to become Glittered at 100% success for 6 Rounds (1 minute).

0.5 lbs

Creation

Resilience

(Tier S)

A necklace which when worn can negate all status effects.  Earth and Water based attacks heal you for the amount equal to what you would have been damaged from.

1.5 lbs

Water

RFX Controller

(Tier S)

An extremely abused controller of RFX-10.  The battery looks like it’ll only last a week…
The good news is that this thing is stolen, and would fetch a great reward if returned to Gaven Blackthorne.

2.5 lbs

Null

Scope of Trueshot

(Tier S)

A scope which allows the user to cast an aura on a target which grants all projectiles to be redirected to said creature for 10 minutes from all within a 20×20 Cell Range.  A permanent homing effect has any missed projectiles to circle back to try and hit the target again once a Round.  Usable once per day every 10 levels the caster is. Cursed.

1.5 lbs

Shadow

Scouter

(Tier S)

A monocle-like lens which magnifies an area like a monocular, extending your long range skills by 1 every fifth level.  Those level 20 or higher can unlock the technological component to it, granting the ability to gauge a target, allowing you to know what level said target is.

1.0 lb

Null

Stone Speak Minor

(Tier 4)

A magic stone that when equipped allows you to speak to others using telepathy who also have this stone equipped.  100 Cell Range.

1.0 lb

400 Gold

Earth

Stone Speak Major

(Tier 6)

A magic stone that when equipped allows you to speak to others using telepathy who also have this stone equipped.  1,000 Cell Range.

1.0 lb

1000 Gold

Earth

Teleportation Stone

(Tier 3)

An onyx stone which grants the ability to save your coordinate location of an inn or spaceport.  It is usable once a week and fazes you up into a beam of golden light to your destination.  Usable only if you are saved on the current planet, costs 50 Magic Points, and 1 Fragment of Light.

1.0 lb

200 Gold

Creation

The Kurayami Emblem

(Tier 1)

A beaded bracelet with an emblem depicting a sword sticking through the head of a shadow dragon.  Members of the Kurayami Guild obtain this emblem as proof of their membership.  See Chapter 8 for more details.

1.0 lb

Shadow

The Lynch Snake

(Tier S)

A life-like 18 Cell long cord which is stronger than chains, can wrap around a target within 15 cells of them, darting out to them by stating the name of its target.  The cord constricts the target like a snake which nullifies the elemental energies of the target, rendering them unable to cast skills.  A Strength Save of a 25 or higher is required to escape the rope.  The magical rope can move around the creature’s body, wrapping its body around the creature’s neck, suffocating them after 4 Rounds.

1.5 lbs

Null

The Mezlon Emblem

(Tier 1)

A decagon-shaped amulet that is evenly divided in colors representing the Outeran elements; in a clockwise pattern, the colors follow the order of the Elemental Affinity.  Members of the Mezlon Guild obtain this emblem as proof of their membership.  See Chapter 8 for more details.

1.0 lb

Null

The Nabber

(Tier S)

A radar like device which pings your mind with an audible beep the closer you get to a hidden item on the field.  Players who are standing or pass the Cell in which an item is hidden upon is automatically picked up, as long as it isn’t sealed by any means.

1.0 lb

Light

The VOLTROX Emblem

(Tier 1)

A spiked pair of gloves with an embedded V logo with spikes.  Members of the VOLTROX Guild obtain this emblem as proof of their membership.  See Chapter 8 for more details.

1.0 lb

Earth

The Watcher

(Tier S)

A mirror with a jewel handle locks its eyes on a creature, storing their spirit signature inside it.  As long as the creature is in the same plane of existence, (ie. Core of Outerah is a separate dimension) their location is known, and the mirror will show the target clearly. The mirror can only spy upon one creature at any given time, but it can store the visual data of three creatures of your choosing.  In order to store this information, you must have used The Watcher to spy upon them at least once.

1.0 lb

Spirit

Translator

(Tier 5)

A mini headset with a microphone.  Its audial waves translate any language into the native language of the bearer.  If the bearer knows more than one language naturally, this device will translate languages into the first language listed in the Race Section.

2.0 lbs

800 Gold

Light

Triggering Wheel

(Tier SS)

A chain that attaches onto a weapon or belt which holds up to 4 Trigger Action Soul Gems.  The wheel grants the wearer the option of which Trigger Action to activate.

1 lb

Creation

War Gloves

(Tier S)

Amplifies the damage you deal with your fists by twice the normal amount.  These gloves make you immune to all Destruction-based  Attacks; in addition, the power of these mighty gloves multiplies your total carrying capacity by four!  This is a Cursed item.

2.0 lbs

Destruction 

Warp Clip

(Tier 4)

A snazzy red and gold flower accessory which allows the wearer to memorize the coordinates of a location and save it inside.  Casting the spell allows you to create a Cell of rippled spirit waves, allowing those who enter this portal to be transported to the given coordinates.  Only one coordinate can be memorized at a time. The caster uses 60 mana, 1 Fragment of Spirit,  and must be within the planet’s borders to warp to it.

0.5 lbs

400 Gold

Spirit

Warp Necklace

(Tier SS)

A sterling silver snake band which houses amethyst gemstones every inch.  It allows the wearer to memorize the coordinates of a location and save it inside.  Casting the spell allows you to create a Cell-wide length of rippled spirit waves, allowing those who enter this portal to be transported to the given coordinates.  Two coordinates can be memorized at a time. The caster uses 50 mana, 1 Fragment of Spirit, and can be anywhere within the Outeran dimension to activate.  Level 25 or higher required.

0.5 lbs

Spirit

Webbed Vial

(Tier S)

A liquid vial that enchants a pair of gloves and boots to allow them to climb up walls and other surfaces when equipped on your accessory spot.  It also allows the unit to materialize the sharp strands into webs, in spaces no more than 3 cells apart, to be used as traps that deal 1D10 damage every 5 levels.

0.5 lbs

Spirit