The Gnomling Way:
Gnomlings love to make festival fireworks! They can rig up just about anything to explode. While gnomlings can Tinker some helpful gadgets to enhance their Movement, most of their Tinkering skills are dedicated to making anything that can explode. These range from harmless fireworks to dangerous bombs! Pick up your handy copy of Gnomling Tinkering today to see some of the fun ways to make things go Boom!
Gnomlings
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Initial Attibutes +10CHA,LUK; +5VIT,INT; -5STR,SPT
STR:5, AGI:10, VIT:15, INT:15, WIS:10, CHA:20, SPT:5, LUK:20
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Age About 60 Years
Gnomlings live for an average of 60.
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Size Small
Gnomlings are around 3 to 4 feet tall. Your size is small. Gnomlings can also shrink down to twelve inches, making them tiny! Click here for additional size information.
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L.A.W.S Land, Air, Water, Space
Gnomlings can traverse through Land unhindered. They can hold their breath in both Water and Space for 30 seconds plus their Vitality modifier. However, gnomlings are known to make gadgets which aid them. One such invention is the revered Honey Bee Wings! These honey-coated insectoid wings allow you grant you a limited ability to Fly. Though you're airborne, your Movement value does not change. You also can breathe in Water and Space using a Gnomling Helmet, but only for up to an hour or until the helmet is broken, whichever happens first.
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Languages Humish, Elvion, Gnomish
You can speak, read and write Humish, Elvion, and Gnomish.
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Breaks Meditate
Gnomlings do not rest like most and instead meditate for four uninterrupted hours in their rock form, making them relatively safe no matter where they are meditating.
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Vision Normal
Gnomlings do not have any special vision.
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Deity Bonds Repter
Your race's existence was brought forth by Lord Repter, giving you access to the Druid and Sorcerer Classes.
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Elemental Boons Earth: 0
Gnomlings are immune to Earth-based Attacks.
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Elemental Banes None
Gnomlings do not suffer from an additional racial bane.
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Elemental Laws Any
Gnomlings can be of any Element.
Gnomling Skills
You are able to change into an extremely durable statue, which makes you immune to all neutral and Elemental Wheel Attacks. If hit by an Elemethonal attack, you receive 50% the damage, and it removes your rock effect. This skill can be used as your Main Hand Action. Additionally you may shrink to a minimum of 1 foot tall, or revert back to normal size with your Main Hand Action. Your belongings will shrink and enlarge with you, but your tiny tiny dinky weapons will only deal half the normal damage! However, you gain an a Plus Charge on your Stealth Checks, making it easier to land Openers!
You have a knack for making things go boom. You can rig any Item in your inventory with a rocky mineral; adding this personal touch to the item imbues it with a pinch of your energy which you can detonate by expending your Trigger Action. The resulting explosion deals 1D6 damage in a 3×3 area in Neutral Damage, while destroying said item. Once per day you can change the Damage to the Item’s Element.
- The damage increases an extra 1D6 at Levels 5, 9, 13, 17, 21, 25, and 28.
- You may change the Damage type an additional time at Level 8, 19, and 30
You are able to charge your or a friendly unit’s Luck Orb once per day. At Level 10 you are able to recover 2 Luck Orbs at the same time once per day. At Level 20, you are able to recover 3 Luck Orbs at the same time once per day. At Level 30, you can recover all Luck Orbs from you or a friendly unit twice per day. Furthermore, anyone who is within a 3×3 Cell range around you will gain +5 Luck.