ctSorcerer
You are the pinnacle of elemental magic potential. As a sorcerer, you can cast the greatest amount of magical spells, making your potential for damage second to none. While your armor is limited, sorcerers gain some resistance thanks to their magic affinity. Sorcerers are always a welcomed addition due to their natural ability to burn through many enemies at once. Their abilities not only keep enemies at bay, but also provide near limitless magical energy to aid allies in a number of ways. Choose your spec: Elementalist, Scientist, Portal Sage, Witchcraft, or Blood Mage.

Sorcerer

  • Hit Points 1D4

    Health Die rolled every level up.

  • Base Speed 5

    The number added to your turn order roll at the start of battle.

  • Movement 3 Cells

    The number of spaces you can move each turn

  • Jump 3 Cells

    The number of spaces you can jump vertical each turn. Horizontal jumps are halved.

  • Proficient Weapons 4

    1-H Sword, Mace, Staff, Wand

  • Deity Bonds All

    Any race can be a Sorcerer.

Chose Your Specialty Class For Your Initial Skills and Bonuses!

The use of blood to enchant your spells is an ancient, and in some places, taboo form of magic.  Blood mages truly thrive when they are on the brink of death; not only do blood mages have destructive magic, but also, they use the lifeforce of others to sustain themselves.  Likewise, your own health serves as a means to heal others.  By converting your blood into a healing mist, you are able to aid your injured party members, making blood mages a very versatile member of your team.

    Class Specialty Bonuses:

    • Specialty Skill: Blood Crystal [Unlocks: Level 1]
    • Signature Move: Murder Scene [Unlocks: Level 20]
    • Stat Point Upgrade: +1 Spirituality at Levels 2, 8, 14, 20, and 26.
    • Strategy Guide: Outeran Liquified Crystalist Guide
    • Talent Upgrade: Elemental (Plus Charge: Lvl 4; Super Charge: Lvl 17)

Fire, water, wind, and earth are the main elements that this caster can unleash.  By specializing in these four elements, the elemental caster can combine the spells into devastating attacks.  The rotation of the elements continuously builds upon the damage potential of the upcoming turn, burning them in a sea of agonizing pain.  The attacks of an elemental caster affect a wide range, making them a great damage dealer and for crowd controlling.

    Class Specialty Bonuses:

    • Specialty Skill: Elemental Rotation [Unlocks: Level 1]
    • Signature Move: Life Tap [Unlocks: Level 20]
    • Stat Point Upgrade: +1 Intelligence at Levels 2, 8, 14, 20, and 26.
    • Strategy Guide: Outeran Endower Guide
    • Talent Upgrade: Elemental (Plus Charge: Lvl 4; Super Charge: Lvl 17) 

Practitioners of magic wield the elements in powerful ways, but none are quite as bizarre and unique as a geomancer’s abilities.  You know how to manipulate the terrain to your liking, dealing damage or other effects to those standing upon it.  Each terrain has a certain effect that will help your party, making your strategies unique based on the environment in which you are battling in.  

    Class Specialty Bonuses:

    • Specialty Skill: Will of the Elements [Unlocks: Level 1]
    • Signature Move: Pitfall [Unlocks: Level 20]
    • Stat Point Upgrade: +1 Intelligence at Levels 2, 8, 14, 20, and 26.
    • Strategy Guide: Outeran Apothecary Guide
    • Talent Upgrade: Bluff (Plus Charge: Lvl 4; Super Charge: Lvl 17)

Whether it’s the land beneath your feet or the vast expanse of the universe, scientists have studied and learned how to harness the powers from the world around them.  The sun, moon, and stars are more to them than to other classes, allowing them to use that energy in combat. Though astronomy isn’t the only thing scientists know a thing or two about. With the knowledge of biology and physics, you can keep your opponents guessing! …at least those that aren’t too spacey.

    Class Specialty Bonuses:

    • Specialty Skill: Astro Signature [Unlocks: Level 1]
    • Signature Move: Meteor Storm [Unlocks: Level 20]
    • Stat Point Upgrade: +1 Intelligence at Levels 2, 8, 14, 20, and 26.
    • Strategy Guide: Outeran Alchemy Guide
    • Talent Upgrade: Elemental (Plus Charge: Lvl 4; Super Charge: Lvl 17) 

Witches are great at marking their targets with all sorts of curse markers that seem to linger on forever. Some heal while others make crit-happy classes want to roll up into fettle position on the field. One who scorns a witch should be wary, as their curses can make or break one’s destiny.

    Class Specialty Bonuses:

    • Specialty Skill: Karmacraft [Unlocks: Level 1]
    • Signature Move: Colorful Language [Unlocks: Level 20]
    • Stat Point Upgrade: +1 Luck at Levels 2, 8, 14, 20, and 26.
    • Strategy Guide: Outeran Cursing Guide
    • Talent Upgrade: Bluff (Plus Charge: Lvl 4; Super Charge: Lvl 17)

Job Points are obtainable at Levels 3, 6, 9, 12, 15, 18, 21, 24, 27, 31, 34, and 37.  Players may choose any skill they wish with a Job Point from the next highest Tier, starting at Tier 1.  Example: At Level 6 you can pick from the Tier 2 skill of the column you’ve already accessed your Tier 1 skill from, or pick another Tier 1 skill in a different column.