Headgear
Many people wear multiple hats at their job or even within their lives. In Tome of Outerah, hats are equipped to increase core stats. Each Headgear can be socketed with up to one armor gem if it has the slot for it. Below are just some of the examples you may find awaiting a spot upon your head. All hats can be worn by any level, but your level dictates the maximum Core Stat increase.
Headgear | Headgear Description | Weight | Element |
Angel Wing Ears (Tier 5) | Miniature angel white and golden wings fluffed out from the white headband which increases Agility by +4. Requires level 21 or higher. | 0.5 lbs 400 Gold | Creation |
Angry Face Mask (Tier 1) | A mask depicting an angry look. Increase your Strength by +1. Requires level 1 or higher. | 0.5 lbs 10 Gold | Neutral |
Apple Archer Hat (Tier 4) | An apple with an arrow through it which attaches to your head with a band. It increases your Agility by +3. Requires level 16 or higher. | 1 lb 200 Gold | Earth |
Beret (Tier 1) | An angular hat which is worn for fashion. Increase your Spirit by +1. Requires level 1 or higher. | 0.5 lbs 10 Gold | Neutral |
Biretta Hat (Tier 5) | A colored knitted hat with a pompom on its top which increases your Spirit by +4. Requires level 21 or higher. | 0.5 lbs 400 Gold | Spirit |
Bishop Hat (Tier 7) | A white hat with a Spirit Element insignia on the leaf shaped hat, granting +5 to Spirit. Requires level 30 or higher. | 1 lb 1000 Gold | Spirit |
Bladed Helmet (Tier 5) | A helmet which has a rounded blade on the top of it, increases your Strength by +4. Requires level 21 or higher. | 1 lb 400 Gold | Null |
Bull Horns (Tier 4) | A pair of horns which attach with a band of flames which increases your Strength by +3. Requires level 16 or higher. | 0.5 lbs 200 Gold | Fire |
Bunny Ears (Tier 7) | A pair of long bunny ears on a band which radiates heat, raising your Charisma by +5. Requires level 30 or higher. | 0.5 lbs 1000 Gold | Fire |
Cat Ears (Tier 4) | A pair of small cat ears which increases your Charisma by +3. Requires level 16 or higher. | 0.5 lbs 200 Gold | Neutral |
Clover Crown (Tier 7) | A dedicated crown made up of four-leaf clovers which raises Luck by +5. Requires level 30 or higher. | 0.5 lbs 1000 Gold | Earth |
Clover Hat (Tier 5) | A green tall helt made of felt which has a horseshoe imprint on the front. It increases one’s Luck by +4. Requires level 21 or higher. | 1 lb 400 Gold | Neutral |
Cowboy Hat (Tier 4) | A leather hat with a wide rim to block out the sun. It also increases your Wisdom by +3. Requires level 16 or higher. | 1 lb 200 Gold | Earth |
Crown (Tier 7) | A golden crown with jewels upon the spikes, increasing your Wisdom by +5. Requires level 30 or higher. | 1.0 lb 1000 Gold | Null |
Detective Hat (Tier 5) | A plaid cap with a small rim which increases your Intelligence by +4. Requires level 21 or higher. | 0.5 lbs 400 Gold | Neutral |
Devil Mask (Tier 7) | A mask worn by demons which increases their power, raising your Strength by +5. Requires level 30 or higher. | 0.5 lbs 1000 Gold | Destruction |
Devil Wing Ears (Tier 7) | Miniature devil wings spread from the black headband which increases Agility by +5. Requires level 30 or higher. | 0.5 lbs 1000 Gold | Destruction |
Duck Cap with Goggles (Tier 3) | A baseball cap in the color of a duckś beak which has goggles attached at the top, looking similar to a duck face. Increases your Charisma by +2. Requires level 11 or higher. | 1.5 lbs 120 Gold | Wind |
Dunce Cap (Tier 1) | A white cone with the word “Dunce” written on it. It is worn to surprise those who are talking to you, effectively granting you +1 Intelligence. Requires level 1 or higher. | 0.5 lbs 10 Gold | Neutral |
Four-Leaf Clover Band (Tier 4) | A flower headband which has 2 four-leaf clovers as ears. It raises your Luck by +3. Requires level 16 or higher. | 0.5 lbs 200 Gold | Earth |
Gas Mask (Tier 5) | A full face mask which has a visor vision. It protects from airborne poisons as well as offers +4 to Vitality. Requires level 21 or higher. | 1 lb 400 Gold | Wind |
Happy Face Mask (Tier 1) | A mask with a constant happy face which can be both charming and disturbing at the same time. Increase your Charisma by +1. Requires level 1 or higher. | 0.5 lbs 10 Gold | Neutral |
Hard Hat (Tier 3) | A hat made of hardened plastic which comes in multiple colors. The hard hat is used usually during construction and grants +2 Vitality when worn. Requires level 11 or higher. | 1 lb 120 Gold | Null |
Helmet (Tier 4) | A helmet with small holes which are used when riding mounts for extra protection. Grants +3 to Vitality. Requires level 16 or higher. | 1.5 lbs 200 Gold | Neutral |
Kippah (Tier 4) | A rimless cotton hat worn for spiritual events. It grants +3 to Spirit. Requires level 16 or higher. | 0.5 lbs 200 Gold | Neutral |
Make-It Great Cap (Tier 1) | A red baseball cap which has in bold letters “MAKE-IT GREAT”. It is a style of a cap that many Commoners wear. Increases your Agility by +1. Requires level 1 or higher. | 0.5 lbs 10 Gold | Destruction |
Meme Cap (Tier 1) (Tier 3) | A baseball cap that depicts one of many memes. This cap increases your Wisdom by +1, (or possibly +2 depending on your Outeran Guide if it’s witty enough!). Requires level 1 (11) or higher. | 0.5 lbs 10 Gold | Creation |
Military Cap (Tier 7) | An army style helmet that offers protection to even bullets, granting +5 to Vitality. Requires level 30 or higher. | 1.5 lbs 10 Gold | Destruction |
Nurse’s Cap (Tier 1) | A foldable white cap with a red cross on it. Increases your Vitality by +1. Requires level 1 or higher. | 0.5 lbs 10 Gold | Null |
Propeller Hat (Tier 3) | A spinning top hat with a propeller which constantly spins. Increase your Agility by +2. Requires level 11 or higher. | 0.5 lbs 120 Gold | Wind |
Puppy Ears (Tier 5) | A pair of puppy ears on a band. Paired with the “puppy lip” it surely grants +4 to Charisma! Requires level 21 or higher. | 0.5 lbs 400 Gold | Neutral |
Sakkat (Tier 3) | A straw hat with a slight point worn to gain +2 to Spirit and block the sun out of one’s eyes. Requires level 11 or higher. | 0.5 lbs 120 Gold | Wind |
Scholar Cap (Tier 7) | A black square hat with a golden tassel dangling at its side which increases your Intelligence by +5. Requires level 30 or higher. | 1 lb 10 Gold | Null |
Tiara of Hearts (Tier 5) | A flashy silver hat with heart patterns of metal upon the front. It increases your Wisdom by +4. Requires level 21 or higher. | 1 lb 400 Gold | Light |
Tech Hat (Tier 4) | A baseball cap style hat which lights up in your color of choice, providing an illumination effect within a 3×3 Cell area and gains +3 Intelligence. Requires level 16 or higher. | 1.5 lbs 200 Gold | Light |
The Kenji Helmet | A winged helmet with an insignia of a trash can on top of a short stool. Every Kenji Knight is required to wear it as a badge of honor, and also grants the ability to fly for 1 minute per the wearer’s level, once per day. | 2.0 lbs | Shadow |
Top Hat (Tier 3) | A tall black hat made of felt which increases your Intelligence by +2. Requires level 11 or higher. | 0.5 lbs 120 Gold | Neutral |
Triple Seven’s Cap (Tier 3) | A baseball cap with the print of 777. Increases one’s Luck by +2. Requires level 11 or higher. | 0.5 lbs 120 Gold | Neutral |
Turban (Tier 4) | A cotton wrap worn for spiritual events, protection from the elements, and to even identify those within a crowd. It grants +3 to Spirit. Requires level 16 or higher. | 0.5 lbs 200 Gold | Neutral |
Warrior Helmet (Tier 3) | A knightś helmet which emboldens its wearer, increasing their Strength by +2. Requires level 11 or higher. | 1.5 lbs 120 Gold | Neutral |
Witch Hat (Tier 1) | A large pointed hat which increases your Luck by +1. Requires level 1 or higher. | 0.5 lbs 10 Gold | Neutral |