Armors
Any class can wear different armors, but certain classes who don’t meet the strength requirement will make it too cumbersome to wear, making one unable to use any actions when donned with such armor. Armors are broken down into 3 categories: Lightweight Armor, Midweight Armor, and Heavyweight Armor.
- Lightweight Armor has no strength qualifications and every class can use them without penalty. These armors overall grant the least amount of extra Hit Points and defense, but offer greater Magic Points, and may offer other magical protection and other perks.
- Midweight Armor can be used by Athletes, Autarky, Druids, Hunters, Manipulators, Nightblades, Paladins, Soul Knights, Summoners, Trademasters, Tricksters, and Warriors. Otherwise it requires 45 Strength to wear without penalty. These armors gain more Hit Points and defense than Light Armor, but less Magic Points. Other lesser boons are still present.
- Heavyweight Armor can be donned by Manipulators, Paladins, Soul Knights, Tradesmasters, and Warriors. Otherwise it requires 90 Strength to wear without penalty. These armors gain the greatest Hit Points and Defense scores, but lack in the Magic Points category.
Armor | Armor Description & Element | Weight Price | Max Upgrade |
Acid Dragonscale Chestplate | An armor made of brown scales which is as thick as dragon’s skin. It allows for an additional 50% resistance from the Earth Element. Grants +20HP, +16MP, +14 Def, and +7 MDef. Requires level 21 or higher. | Midweight 420 Gold | 40 |
Aquatic Summoner’s Robe (Tier 6) | A sky blue robe with portal enchantments among the wavy trim. A singular summoner circle imprint is shown on the front and the back of the garb with a bubble pattern around it. This robe adds 20% more damage to Water Element attacks. Additionally it adds +18HP, +35MP, +12 Def, and +18MDef. Requires level 26 or higher. Water Element. | Lightweight 750 Gold | 45 |
Astronomer’s Coat | A back cloak which is filled with stars, this coat grants you the power to know which way is north at all times. Adds +5HP, +10MP, +3 Def, and +4 MDef. Requires level 11 or higher. Wind Element. | Lightweight 120 Gold | 25 |
Athlete’s Away Uniform | A colored uniform which represents your team. Your last name, number, and logo is etched on your jersey. It resists the Destruction Element by 20%. Adds +14HP, +10MP, +10 Def, and +4 MDef. Requires level 16 or higher. Destruction Element. | Midweight 200 Gold | 35 |
Athlete’s Home Uniform | A white which represents your team. Your last name, number, and logo is etched on your jersey. It resists the Creation Element by 20%. Adds +14HP, +10MP, +10 Def, and +4 MDef. Requires level 16 or higher. Creation Element. | Midweight 200 Gold | 35 |
Athlete’s Torn Away Uniform | A worn out colored uniform that represents your team. Your last name, number, and logo is etched on your jersey. It resists the Destruction Element by 10%. Adds +8HP, +5MP, +6 Def, and +2 MDef. Requires level 11 or higher. Destruction Element. | Midweight 130 Gold | 25 |
Athlete’s Torn Home Uniform | A worn out white uniform that represents your team. Your last name, number, and logo is etched on your jersey. It resists the Creation Element by 10%. Adds +8HP, +5MP, +6 Def, and +2 MDef. Requires level 11 or higher. Creation Element. | Midweight 130 Gold | 25 |
Bishop Robes | A white and navy robe etched with foreign letters in gold. The sleeves are long, dangling below the waist. It makes you immune to the Light Element. Adds +26HP, +45MP, +16 Def, and +25 MDef. Requires level 30 or higher. Light Element. | Lightweight 1000 Gold | 50 |
Breastplate Armor | A vest like metal plate to protect the wearer considerably without sacrificing movement. Adds +8HP, +5MP, +6 Def, and +2 MDef. Requires level 11 or higher. Neutral Property. | Midweight 130 Gold | 25 |
Builder’s Workset | An outfit which covers their extremities with thick cloth, it comes with a reflective vest for protection. Increases your build time by twice the normal speed of Blueprint constructions. Adds +26HP, +24MP, +18 Def, and +12 MDef. Requires level 26 or higher. Creation Element. | Midweight 770 Gold | 45 |
Chain Mail | An armor made of steel loops connected together. Adds +5HP and +3 Def. Requires level 1 or higher. Neutral Property. | Midweight 10 Gold | 0 |
Champion Armor | This magnificent set of armor was forged by Lord Repter himself in honor of the Darius lineage. This style of plated armor appears heavy, but is as light as a feather The Champion Armor, is colored in a way that reflects the elements of Fire, Water, Air, and Earth! Grants +100HP, +100MP, +50 Def, and +50 MDef. Adds Protect and Crystal. Elemethonal Element. | Lightweight | 60 |
Cloak of Darkness | A black robe with lavender highlights;the dagger etched pattern runs throughout the garb. The cloak allows you to resist the Shadow Element by 20%. Adds +8HP, +16MP, +5 Def, and +7 MDef. Requires level 16 or higher. Shadow Element. | Lightweight 190 Gold | 35 |
Cloak of Eternal Darkness | A black robe with red highlights; One dagger etched in blood runs down the spine of the garb. The cloak allows you to resist the Shadow Element by 50% and deals 10% more damage when using Shadow based attacks. Adds +12HP, +24MP, +8 Def, and +12 MDef. Requires level 21 or higher. Shadow Element. | Lightweight 400 Gold | 40 |
Cotton Robe | A regular cotton shirt with some meme depicted on it. A cotton pants matches the shirt. Grants +1HP. Requires level 1 or higher. Neutral Property. | Lightweight 10 Gold | 0 |
Demolition Garb | A construction worker uniform made in bright orange color which gives an urge to demolish, increasing the speed of demolishing Blueprints by twice. Adds +26HP, +24MP, +18 Def, and +12 MDef. Requires level 26 or higher. Destruction Element. | Midweight 770 Gold | 45 |
Diamond Armor | A thick shining armor made of diamonds. While expensive it does offer great protection. This armor takes 10% resistance from Neutral based attacks. Adds +25HP, +5MP, +15 Def, and +2 MDef. Requires level 16 or higher. Neutral Property. | Heavyweight 210 Gold | 35 |
Earthen Garb | A rock pattern garb whose touch is rough. It is said that rocks were melted into a string to create this garb. Grants immune to Earth Element. Adds +5HP, +10MP, +3 Def, and +4 MDef. Requires level 11 or higher. Earth Element. | Lightweight 190 Gold | 25 |
Earthen Summoner’s Robe | A dark brown robe with portal enchantments among the trim. A singular summoner circle imprint is shown on the front and the back of the garb attached to rocks. This robe adds 20% more damage to Earth Element attacks. Additionally it adds +18HP, +35MP, +12 Def, and +18MDef. Requires level 26 or higher. Earth Element. | Lightweight 750 Gold | 45 |
Electrifying Summoner’s Robe | A grey robe with portal enchantments among the trim. A singular summoner circle imprint is shown on the front and the back of the garb with four intersecting lightning bolts creating an ‘X’. This robe adds 20% more damage to Wind Element attacks. Additionally it adds +18HP, +35MP, +12 Def, and +18MDef. Requires level 26 or higher. Wind Element. | Lightweight 750 Gold | 45 |
Enchanted Cotton Robe | A thicker threaded cotton shirt and pant that is double stitched in all the right places. Grants +1HP, +1MP, and +1 Def. Requires level 1 or higher. Null Element. | Lightweight 10 Gold | 0 |
Enchanted Wool Robe | A tightly weaved robe which is enhanced with magical properties. Increases your Fire Resistance by 20%. Grants +2HP, +5MP, +2 Def, and +2 MDef. Requires level 6 or higher. Fire Element. | Lightweight 40 Gold | 10 |
Epic Fuel Tank | A 3 gallon tank for an Android. Adds +40HP, +30 Def, and +30 MDef. Cannot receive a Soul Gem socket. Neutral Property. | Lightweight | 60 |
Evolution Armor | A silver and white clean cut uniform made partially from metal which enhances the defense of the wearer considerably. The armor cuts Neutral attack damage by 50% at initial calculation. Adds +43HP, +14MP, +25 Def, and +6 MDef. Requires level 26 or higher. Light Element. | Heavyweight 800 Gold | 45 |
Farmer’s Overalls | A pair of denim trousers and checkered pattern button shirt. These thick cotton clothing gives a modest amount of protection. Grants +2HP and +2 Def. Requires level 1 or higher. Spirit Element. | Midweight 10 Gold | 0 |
Fireproof Garb | A thick wool like fabric that is impervious to fire. The wearer is immune to Fire Element. Adds +8HP, +16MP, +5 Def, and +7 MDef. Requires level 16 or higher. Fire Element. | Lightweight 190 Gold | 35 |
Flame Dragonscale Chestplate | An armor made of red scales which is as thick as a dragon’s skin. The wearer resists Fire based attacks by 50%. Grants +20HP, +16MP, +14 Def, and +7 MDef. Requires level 21 or higher. Fire Element. | Midweight 420 Gold | 40 |
Flaming Summoner’s Robe | A red robe with portal enchantments among the trim. A singular summoner circle imprint is shown on the front and the back of the garb with flames originating from within it. This Robe adds 20% more damage to Fire Element attacks. Additionally it adds +18HP, +35MP, +12 Def, and +18MDef. Requires level 26 or higher. Fire Element. | Lightweight 750 Gold | 45 |
Force Garb | A dark red garb with black stripes. Adds +5HP, +10MP, +3 Def, and +4 MDef. Requires level 11 or higher. Spirit Element. | Lightweight 120 Gold | 25 |
Fuel Tank | A 1 gallon tank for an Android. Grants +1HP and +1 Def. Requires level 1 or higher. Cannot receive a Soul Gem socket. Neutral Property. | Lightweight 10 Gold | 0 |
Fuel Tank XE | A 1 gallon tank for an Android. Adds +5HP, +3 Def, and +4 MDef. Requires level 11 or higher. Cannot receive a Soul Gem socket. Neutral Property. | Lightweight 120 Gold | 25 |
Fuel Tank XL | A 1.5 gallon tank for an Android. Adds +10HP, +6 Def, and +6 MDef. Requires level 16 or higher. Cannot receive a Soul Gem socket. Neutral Property. | Lightweight 200 Gold | 35 |
Fuel Tank XX | A 2 gallon tank for an Android. Grants +20HP, +15 Def, and +10 MDef. Requires level 21 or higher. Cannot receive a Soul Gem socket. Neutral Property. | Lightweight 400 Gold | 40 |
Fuel Tank Z | A 2 gallon tank for an Android. Grants +30HP, +15 Def, and +15 MDef. Requires level 26 or higher. Cannot receive a Soul Gem socket. Neutral Property. | Lightweight 750 Gold | 45 |
Gold Armor | An armor made with a gold alloy which is expensive. Grants +18HP, +2MP, +2 Def, and +5 MDef. Requires level 11 or higher. Neutral Property. | Heavyweight 140 Gold | 25 |
Grand Armor | A red armor with golden highlights. Adds +25HP, +5MP, +16 Def, and +3 MDef. Requires level 16 or higher. Neutral Property. | Heavyweight 210 Gold | 35 |
Guardian Blade Garb | A forest green blouse and skirt combo designed to boost both offense and defense properties of the wearer. This garb adds 10% more damage to your Elemental attacks. Adds +26HP, +24MP, +18 Def, and +12 MDef. Requires level 26 or higher. Null Element. | Midweight 770 Gold | 45 |
Half Plate Armor | A heavy metal armor that covers your body’s vital areas. Grants +11HP and +6 Def. Requires level 6 or higher. Neutral Property. | Heavyweight 60 Gold | 10 |
Hazmat Suit | A one piece plastic suit from head to toe that doesn’t allow liquids or vapors from entering or exiting. The wearer is immune to Water Element. Adds +8HP, +16MP, +5 Def, and +7 MDef. Requires level 16 or higher. Wind Element. | Lightweight 190 Gold | 35 |
Healer’s Garb | A cream colored garb which has light blue insignias filled with increased healing potential by an additional 20%. Adds +8HP, +16MP, +5 Def, and +7 MDef. Requires level 16 or higher. Light Element. | Lightweight 190 Gold | 35 |
Hero’s Armor | A blue plate with silver highlights. The wearer receives an Advantage on Athletics Checks. Grants +33HP, +9MP, +20 Def, and +4 MDef. Requires level 21 or higher. Neutral Property. | Heavyweight 450 Gold | 40 |
High-Tech Armor | A tight fighting armor that has multiple plates sticking outward. The wearer gains an Advantage to Technology checks. Grants +20HP, +16MP, +14 Def, and +7 MDef. Requires level 21 or higher. Light Element. | Midweight 420 Gold | 40 |
Holy Robe | A white prestiss gown with navy blue accents. Grants an Advantage to Belief and Medical Checks. Adds +5HP, +10MP, +3 Def, and +4 MDef. Requires level 11 or higher. Light Element. | Lightweight 120 Gold | 25 |
Hunter’s Camo | A pair of wool pants and overshirt which make no sounds and are colored within a camo pattern to provide the maximum stealth. Grants an Advantage to Stealth Check. Adds +8HP, +5MP, +6 Def, and +2 MDef. Requires level 11 or higher. Earth Element. | Midweight 130 Gold | 25 |
Ice Dragonscale Chestplate | An armor made of blue scales which is as thick as dragon’s skin. The wearer resists Water based attacks by 50%. Grants +20HP, +16MP, +14 Def, and +7 MDef. Requires level 21 or higher. Water Element. | Midweight 420 Gold | 40 |
Illusion Robe | A black and white patterned robe which is hard on the eyes. Grants +2HP, +5MP, +2 Def, +2 MDef, +1 Speed, and adds Advantage to Performance Checks. Requires level 6 or higher. Shadow Element. | Lightweight 40 Gold | 10 |
Leather Armor | A set of leather pants, a vest, and limb straps that grant additional protection. Grants +5HP, +2MP, and +4 Def. Requires level 6 or higher. Neutral Property. | Midweight 50 Gold | 10 |
Lightning Dragonscale Chestplate | An armor made of tan scales which is as thick as dragon’s skin. The wearer resists Wind based attacks by 50%. Grants +20HP, +16MP, +14 Def, and +7 MDef. Requires level 21 or higher. Wind Element. | Midweight 420 Gold | 40 |
Mirror Armor | A very reflective metal armor that bounces off attacks. Grants +20HP, +16MP, +14 Def, and +7 MDef. Adds Reflect. Requires level 21 or higher. Creation Element. | Midweight 420 Gold | 40 |
Monk’s Robe | A tight fitting robe which has no sleeves. It allows for quicker mobility and increased power with its enchantments. Grants an Advantage to Acrobatics and Endurance Checks. Adds +12HP, +24MP, +8 Def, and +12 MDef. Requires level 21 or higher. Spirit Element. | Lightweight 400 Gold | 40 |
Nightblade Garb | A dark purple garb with black dots in various diameters. Adds +8HP, +5MP, +6 Def, +2 MDef, and 10% resistance to Shadow Elemental attacks. Requires level 11 or higher. Shadow Element. | Midweight 130 Gold | 25 |
Padded Armor | An armor which has foam inserts to grant cushion from blows. Adds +3HP and +3 Def. Requires level 1 or higher. Neutral Property. | Midweight 10 Gold | 0 |
Performer’s Outfit | A longer fitting and extravagant costume which boosts the wearer’s charisma. Adds +5HP, +10MP, +3 Def, and +4 MDef. Requires level 11 or higher. Fire Element. | Lightweight 120 Gold | 25 |
Plate Armor | A heavy metal plate armor from head to toe. Adds +18HP, +2MP, +10 Def, and +1 MDef. Requires level 11 or higher. Neutral Property. | Heavyweight 140 Gold | 25 |
Platinum Armor | An armor that glistens in the sun with its silver coating. Those looking at the wearer who has Night Vision have a disadvantage hitting them due to the bright lights of the sun during the day. Adds +25HP, +5MP, +15 Def, and +2 MDef. Requires level 16 or higher. Neutral Property. | Heavyweight 210 Gold | 35 |
Poison Dragonscale Chestplate | An armor made of dark purple scales which is as thick as dragon’s skin. The wearer resists Destruction based attacks by 50%. Grants +20HP, +16MP, +14 Def, and +7 MDef. Requires level 21 or higher. Destruction Element. | Midweight 420 Gold | 40 |
Royal Robe | A dark purple robe with leaf patterns etched in. Any heal done with this robe on irradiates the effect, healing all within a 3×3 area of the target for 50% of what the target was healed for. Adds +8HP, +16MP, +5 Def, and +7 MDef. Requires level 16 or higher. Water Element. | Lightweight 190 Gold | 35 |
Rubber Suit | A one piece rubber suit from head to toe. The wearer is immune to Wind Element. Adds +8HP, +16MP, +5 Def, and +7 MDef. Requires level 16 or higher. Earth Element. | Lightweight 190 Gold | 35 |
Scholar’s Robe | A knee high robe with the trifecta deity insignia depicted in a pie shape. Grants the wearer an Advantage when performing Elemental and History checks. Adds +12HP, +24MP, +8 Def, and +12 MDef. Requires level 21 or higher. Null Element. | Lightweight 400 Gold | 40 |
Shell Armor | A light armor pieced together with beach shells and scales. Grants 10% resistance against Water based attacks. Adds +5HP, +2MP, and +4 Def. Requires level 6 or higher. Water Element. | Medium 50 Gold | 10 |
Sorcerer’s Robe | A brown robe with orange highlights. The collar sticks up on the robe while the embedded rune patterns are weaved with magical energy. Increases all Magic Attacks by 10%. Adds +12HP, +24MP, +8 Def, and +12 MDef. Requires level 21 or higher. Fire; Water; Earth; or Wind Element. | Lightweight 400 Gold | 40 |
Soul Knight Armor | A spirit blue armor which has a wavy spirit pattern which glissens in the light. The armor cuts Spirit attack damage by 50% at initial calculation. Adds +43HP, +14MP, +25 Def, and +6 MDef. Requires level 26 or higher. Spirit Element. | Heavyweight 800 Gold | 45 |
Spirit Infused Gi | A sky blue garb which radiates spirit energy from the threads. Grants a 10% resistance to the Spirit Element. Adds +8HP, +16MP, +5 Def, and +7 MDef. Requires level 16 or higher. Spirit Element. | Lightweight 190 Gold | 35 |
Storm Suit | A waterproof one piece suit in order to resist the chilling winds and precipitation. Grants immunity to both Water and Wind Elements. Adds +5HP, +10MP, +3 Def, and +4 MDef. Requires level 11 or higher. Wind Element. | Lightweight 120 Gold | 25 |
Studded Leather Armor | A thick studded pants and jacket to combat against attacks. Grants +6HP, +2MP, +5 Def, and +1 MDef. Requires level 6 or higher. Neutral Property. | Midweight 50 Gold | 10 |
Verond Armor | A dark golden armor with a tint of blood red which shines through it with light. This armor is created by Kaydia when Verond Bars are collected from Mecanshells. Resists all Neutral based attacks by 50%. Adds +85HP, +25MP, +40 Def, and +22 MDef. Neutral Property. | Heavyweight | 60 |
Verond Pads | A dark golden padded armor with a tint of blood red which shines through it with light. This armor is created by Kaydia when Verond Bars are collected from Mecanshells. Resists all Neutral based attacks by 50%. Adds +50HP, +45MP, +30 Def, and +25 MDef. Neutral Property. | Midweight | 60 |
Verond Robe | A dark golden robe with a tint of blood red which shines through it with light. This robe is created by Kaydia when Verond Bars are collected from Mecanshells. Resists all Neutral based attacks by 50%. Adds +35HP, +60MP, +22 Def, and +40 MDef. Neutral Property. | Lightweight | 60 |
Warlock’s Robe | A blood red robe which has black flames etched around the base and mid of the garment. This robe adds 20% more damage to all Pet attacks. Additionally it adds +18HP, +35MP, +12 Def, and +18MDef. Requires level 26 or higher. Shadow Property. | Lightweight 750 Gold | 45 |
Wind Breaker | A lightweight nylon jacket that offers protection against the Wind Element. Adds +2HP, +5MP, +2 Def, and +2 MDef while also resisting the Wind Element by 10%. Requires level 6 or higher. Wind Property. | Lightweight 50 Gold | 10 |
Wool Robe | A pair of tight fitting wool garments that are more durable than cotton. The wearer can resist the Fire Element by 10%. Grants +1HP, +1MP, and +1 Def. Requires level 1 or higher. Fire Element. | Lightweight 20 Gold | 0 |
Worker’s Outfit | A pair of denim jeans and button shirt that is thick enough to take some serious abuse. Grants 10% resistance from Null based attacks. Grants +5HP, +2MP, and +4 Def. Requires level 6 or higher. Null Element. | Midweight 50 Gold | 10 |
Zitecher Battle Gear | A slick silver armor that was forged by Verond Bars long ago. Adds Advantage to Nimble Fingers checks. Resists all Neutral based attacks by 20%. Grants +20HP, +16MP, +14 Def, and +7 MDef. Requires level 21 or higher. Null Element. | Midweight 450 Gold | 40 |