Rifles

Iron Rifle
(Tier 1)

A rifle made of polished iron.  Deals 1D12 Piercing Damage up to 9 Cells away.  Halves the hit distance (4 Cells), and lowers the chance to hit by 10% if the wielder is not an Autarky or Hunter.  Holds 3 ammo before needing 1 Round to reload.  Level 1 or higher required.

2-H Rifle

Piercing Damage

7.5 lbs
20 Gold

0

Steel Rifle
(Tier 2)

A brushed finish rifle made of stainless steel. Deals 2D12 Piercing Damage up to 9 Cells away. Halves the hit distance (4 Cells), and lowers the chance to hit by 10% if the wielder is not an Autarky or Hunter. Holds 3 ammo before needing 1 Round to reload.   Level 6 or higher required.

2-H Rifle

Piercing Damage

6.5 lbs
50 Gold

10

Titanium Rifle
(Tier 2)

A matte finish rifle made of titanium. Deals 2D12 +1D4 Piercing Damage up to 9 Cells away. Halves the hit distance (4 Cells), and lowers the chance to hit by 10% if the wielder is not an Autarky or Hunter.  Holds 4 ammo before needing 1 Round to reload.   Level 6 or higher required.

2-H Rifle

Piercing Damage

6 lbs
80 Gold

15

Mithril Rifle
(Tier 3)

A thin silver rifle that is hardened and then sandblasted for a textured look. Deals 3D12 Piercing Damage up to 9 Cells away. Halves the hit distance (4 Cells), and lowers the chance to hit by 10% if the wielder is not an Autarky or Hunter.  Holds 4 ammo before needing 1 Round to reload.  Level 11 or higher required.

2-H Rifle

Piercing Damage

4.5 lbs
200 Gold

20

Diamond Rifle
(Tier 3)

A rifle with a diamond coated edge that cuts through things like butter. Deals 3D12 +1D4 Piercing Damage up to 9 Cells away. Halves the hit distance (4 Cells), and lowers the chance to hit by 10% if the wielder is not an Autarky or Hunter.   Holds 5 ammo before needing 1 Round to reload.  Level 11 or higher required.

2-H Rifle

Piercing Damage

6 lbs
250 Gold

25

Adamantite Rifle
(Tier 4)

A slightly thicker silver rifle that is hardened and then sandblasted for a textured look. Deals 4D12 Piercing Damage up to 9 Cells away. Halves the hit distance (4 Cells), and lowers the chance to hit by 10% if the wielder is not an Autarky or Hunter.  Holds 5 ammo before needing 1 Round to reload.  Level 16 or higher required.

2-H Rifle

Piercing Damage

7 lbs
400 Gold

30

Titanmond Rifle
(Tier 4)

A thicker diamond coated rifle made of titanium. The blade holds its edge without it needing to be sharpened. Deals 4D12 +1D6 Piercing Damage up to 9 Cells away. Halves the hit distance (4 Cells), and lowers the chance to hit by 10% if the wielder is not an Autarky or Hunter.  Holds 6 ammo before needing 1 Round to reload.  Level 16 or higher required.

2-H Rifle

Piercing Damage

5 lbs
450 Gold

35

Hero’s Rifle
(Tier 5)

A enhanced rifle forged from a titanium blended metal. Deals 5D12 Piercing Damage up to 9 Cells away. Halves the hit distance (4 Cells), and lowers the chance to hit by 10% if the wielder is not an Autarky or Hunter.  Holds 7 ammo before needing 1 Round to reload.  Level 21 or higher required.

2-H Rifle

Piercing Damage

5.5 lbs
800 Gold

40

Superior Rifle
(Tier 6)

A rifle made with an advanced metal alloy that is both durable and light to wield. Deals 5D12 +1D6 Piercing Damage, Halves the hit distance (4 Cells), and lowers the chance to hit by 10% if the wielder is not an Autarky or Hunter.  Holds 8 ammo before needing 1 Round to reload.  Level 26 or higher required.

2-H Rifle

Piercing Damage

6.5 lbs
1500 Gold

45

Laser Pointer

(Tier S)

A scope that attaches onto any rifle to extend the range of rifles by an additional 1 Cell. Only 1 scope can be equipped at a time.  Can only be used by Autarky or Hunters.  Level 15 or higher required.

2-H Rifle

0.5 lbs

30

Hand Cannon

(Tier S)

A scope that attaches onto any rifle to grant a 2 Cell Push effect when hitting a target.  Only 1 scope can be equipped at a time.  Can only be used by Autarky or Hunters.  Level 20 or higher required.

2-H Rifle

0.5 lbs

30

Dead Eye

(Tier SS)

A scope that attaches onto any rifle to guarantee a hit up to 6 Cells away. It also extends the range of rifles by an additional 3 Cells. Only 1 scope can be equipped at a time.  Can only be used by Autarky or Hunters.  Level 25 or higher required.

2-H Rifle

0.5 lbs

60

Scope of All or Nothing

(Tier SSS)

A scope that attaches onto any rifle to make bullets explode with elemental energy, dealing double damage to targets within a 3×3 zone.  It has a 50% chance of jamming the rifle for that Turn and having the elemental energy explode on you.  Only 1 scope can be equipped at a time.  Can only be used by Autarky or Hunters.  Level 30 or higher required.

2-H Rifle

Elemental Damage

0.5 lbs

60