Rifles
Iron Rifle | A rifle made of polished iron. Deals 1D12 Piercing Damage up to 9 Cells away. Halves the hit distance (4 Cells), and lowers the chance to hit by 10% if the wielder is not an Autarky or Hunter. Holds 3 ammo before needing 1 Round to reload. Level 1 or higher required. | 2-H Rifle Piercing Damage | 7.5 lbs | 0 |
Steel Rifle | A brushed finish rifle made of stainless steel. Deals 2D12 Piercing Damage up to 9 Cells away. Halves the hit distance (4 Cells), and lowers the chance to hit by 10% if the wielder is not an Autarky or Hunter. Holds 3 ammo before needing 1 Round to reload. Level 6 or higher required. | 2-H Rifle Piercing Damage | 6.5 lbs | 10 |
Titanium Rifle | A matte finish rifle made of titanium. Deals 2D12 +1D4 Piercing Damage up to 9 Cells away. Halves the hit distance (4 Cells), and lowers the chance to hit by 10% if the wielder is not an Autarky or Hunter. Holds 4 ammo before needing 1 Round to reload. Level 6 or higher required. | 2-H Rifle Piercing Damage | 6 lbs | 15 |
Mithril Rifle | A thin silver rifle that is hardened and then sandblasted for a textured look. Deals 3D12 Piercing Damage up to 9 Cells away. Halves the hit distance (4 Cells), and lowers the chance to hit by 10% if the wielder is not an Autarky or Hunter. Holds 4 ammo before needing 1 Round to reload. Level 11 or higher required. | 2-H Rifle Piercing Damage | 4.5 lbs | 20 |
Diamond Rifle | A rifle with a diamond coated edge that cuts through things like butter. Deals 3D12 +1D4 Piercing Damage up to 9 Cells away. Halves the hit distance (4 Cells), and lowers the chance to hit by 10% if the wielder is not an Autarky or Hunter. Holds 5 ammo before needing 1 Round to reload. Level 11 or higher required. | 2-H Rifle Piercing Damage | 6 lbs | 25 |
Adamantite Rifle | A slightly thicker silver rifle that is hardened and then sandblasted for a textured look. Deals 4D12 Piercing Damage up to 9 Cells away. Halves the hit distance (4 Cells), and lowers the chance to hit by 10% if the wielder is not an Autarky or Hunter. Holds 5 ammo before needing 1 Round to reload. Level 16 or higher required. | 2-H Rifle Piercing Damage | 7 lbs | 30 |
Titanmond Rifle | A thicker diamond coated rifle made of titanium. The blade holds its edge without it needing to be sharpened. Deals 4D12 +1D6 Piercing Damage up to 9 Cells away. Halves the hit distance (4 Cells), and lowers the chance to hit by 10% if the wielder is not an Autarky or Hunter. Holds 6 ammo before needing 1 Round to reload. Level 16 or higher required. | 2-H Rifle Piercing Damage | 5 lbs | 35 |
Hero’s Rifle | A enhanced rifle forged from a titanium blended metal. Deals 5D12 Piercing Damage up to 9 Cells away. Halves the hit distance (4 Cells), and lowers the chance to hit by 10% if the wielder is not an Autarky or Hunter. Holds 7 ammo before needing 1 Round to reload. Level 21 or higher required. | 2-H Rifle Piercing Damage | 5.5 lbs | 40 |
Superior Rifle | A rifle made with an advanced metal alloy that is both durable and light to wield. Deals 5D12 +1D6 Piercing Damage, Halves the hit distance (4 Cells), and lowers the chance to hit by 10% if the wielder is not an Autarky or Hunter. Holds 8 ammo before needing 1 Round to reload. Level 26 or higher required. | 2-H Rifle Piercing Damage | 6.5 lbs | 45 |
Laser Pointer (Tier S) | A scope that attaches onto any rifle to extend the range of rifles by an additional 1 Cell. Only 1 scope can be equipped at a time. Can only be used by Autarky or Hunters. Level 15 or higher required. | 2-H Rifle | 0.5 lbs | 30 |
Hand Cannon (Tier S) | A scope that attaches onto any rifle to grant a 2 Cell Push effect when hitting a target. Only 1 scope can be equipped at a time. Can only be used by Autarky or Hunters. Level 20 or higher required. | 2-H Rifle | 0.5 lbs | 30 |
Dead Eye (Tier SS) | A scope that attaches onto any rifle to guarantee a hit up to 6 Cells away. It also extends the range of rifles by an additional 3 Cells. Only 1 scope can be equipped at a time. Can only be used by Autarky or Hunters. Level 25 or higher required. | 2-H Rifle | 0.5 lbs | 60 |
Scope of All or Nothing (Tier SSS) | A scope that attaches onto any rifle to make bullets explode with elemental energy, dealing double damage to targets within a 3×3 zone. It has a 50% chance of jamming the rifle for that Turn and having the elemental energy explode on you. Only 1 scope can be equipped at a time. Can only be used by Autarky or Hunters. Level 30 or higher required. | 2-H Rifle Elemental Damage | 0.5 lbs | 60 |