The predators of the sea, these aquatic creatures have a spine which tilts upwards to swim like a regular shark, and locks lower to convert its body to walking in a humanoid form.  These creatures are quite heavy, weighing in over 400 pounds of dense bones and muscles. Sharculus swim in small schools and attack prey with coordinated, ruthless efficiency.  When a target is marked, the sharculus swims in a circular pattern around it, allowing the leader of the pack to go in for the kill.  A lone sharculus, however, is a most terrifying sight because that often means that he or she doesn’t need a pack to take on prey or battle other predators. 

Filters of the Sea:

Sharculus are extremely important to the sustainability of the water life of many planets.  In addition to feeding on the weak and old creatures of the sea, their unique biology has evolved to allow them to consume pollution.  Sharculus constantly filters out the impurities of such bodies of water to promote the continuous growth of other wildlife for not only other races, but to sustain their large diets as well.

Hammerhead Sharks are agile swimmers due to the shape of their heads.  They are able to gobble up an aquatic creature in one gulp.

Requiem Sharculus are short tempered and aggressive, even by Sharculus standards.  They are so violent that even the nagaids tend to steer clear from them.

Sharculus

  • Initial Attibutes +10STR,VIT; -5CHA

    STR:20, AGI:10, VIT:20, INT:10, WIS:10, CHA:5, SPT:10, LUK:10

  • Age About 500 Years

    Sharculus live for an average of 500 years.

  • Size Medium

    Sharculus are about seven feet tall on their hind legs, though from nose to tail they’re known to clock in at twelve feet in length. Medium units take up one cell and suffers no Movement penalties from size.

  • L.A.W.S Land, Water, Space

    Sharculus can traverse freely in Water.  They can hold their breath in Space and on Land for 1 minute plus their Vitality modifier.  Like the male nagaid, sharculus can also create a transparent, watery barrier that removes the Vitality penalty.  The barrier gains 1/10th of the sharculus’ maximum health as its own Hit Points and any damage that exceeds the health of the barrier is transferred to the sharculus.  It can be cast once per day and lasts for an hour or until destroyed, whichever happens first.

  • Languages Humish, Monstalexicon, Aquash

    You can speak, read and write Humish, Monstalexicon, and Aquash.

  • Breaks Watching

    Sharculus have no special sleep patterns.  However, they adopt the “sleep with one eye open” philosophy and they have since conditioned themselves to be the lightest of sleepers.  As a result, all Sharculus are impervious to Openers from any unit that attacks while not Hidden.

  • Vision Echo Guidance

    You are able to use echolocation to detect creatures, allowing you to sense vibrations or those around you within 20 cells.

  • Deity Bonds Marcarvious

    Your Race's existence was brought forth by Lord Marcarvious, giving you access to the Autarky and Manipulator Classes.

  • Elemental Boons Water: 0

    Sharculus take no damage from Water Elemental Attacks.

  • Elemental Banes Wind:150

    Sharculus take 50% more damage from Wind Elemental Attacks.

  • Elemental Laws =/= Wind

    Sharculus are not compatible with the Wind Element. A roll of 7 will count as Water, granting you a 20% chance to become attuned to the Water Element.

Sharculus Skills

You are able to swallow a small monster whole to instantly kill it and heal for 10% of your health, or grab a medium sized creature with your jaws.  If it is an aquatic creature, you can snap it in half and eat the entire creature in two turns to restore 20% of your health.

When in water your Movement becomes double.

Your speed creates a slight afterimage that allows critical hits to land only half as much. 

When a Requiem Sharculus sees blood, they lose the ability to think coherently and succumb to their predatory urges, turning hostile to the bleeding creature until it is out of sight or it is dead.  You gain a Plus Charge in your damage dice, but a Minus Charge to hit.