Hammers
Iron Hammer | A 1-handed hammer forged of iron head with a wooden handle. Deals 1D12 Bludgeon Damage. If a Paladin or Trademaster uses the weapon, a shockwave appears from the force removing Hide from those in a 3×3 area of where it was used. Level 1 or higher required. | 2-H Hammer Bludgeon Damage | 6 lbs | 0 |
Steel Hammer | A hammer head forged of steel on a wooden handle. It feels sturdy in your hand. Deals 2D12 Bludgeon Damage. If a Paladin or Trademaster uses the weapon, a shockwave appears from the force removing Hide from those in a 3×3 area of where it was used. Level 6 or higher required. | 2-H Hammer Bludgeon Damage | 5 lbs | 10 |
Titanium Hammer | A 1-hand titanium forged handle with a light metal head. Deals 2D12 +1D4 Bludgeon Damage. If a Paladin or Trademaster uses the weapon, a shockwave appears from the force removing Hide from those in a 3×3 area of where it was used. Level 6 or higher required. | 2-H Hammer Bludgeon Damage | 4 lbs | 15 |
Mithril Hammer | A mithril forged hammer which wields swiftly with one hand. Deals 3D12 Bludgeon Damage. If a Paladin or Trademaster uses the weapon, a shockwave appears from the force removing Hide from those in a 3×3 area of where it was used. Level 11 or higher required. | 2-H Hammer Bludgeon Damage | 3 lbs | 20 |
Diamond Hammer | A diamond enchanted hammer head with an alloy handle. Deals 3D12 +1D4 Bludgeon Damage. If a Paladin or Trademaster uses the weapon, a shockwave appears from the force removing Hide from those in a 3×3 area of where it was used. Level 11 or higher required. | 2-H Hammer Bludgeon Damage | 4 lbs | 25 |
Adamantite Hammer | A slightly heavier but balanced handle comprised of adamantite to aid in your hefty swings. Deals 4D12 Bludgeon Damage. If a Paladin or Trademaster uses the weapon, a shockwave appears from the force removing Hide from those in a 3×3 area of where it was used. Level 16 or higher required. | 2-H Hammer Bludgeon Damage | 5.5 lbs | 30 |
Titanmond Hammer | A thicker diamond coated hammer head made of titanium. The shaft is slightly top heavy to give your swings an extra oomph. Deals 4D12 +1D4 Bludgeon Damage. If a Paladin or Trademaster uses the weapon, a shockwave appears from the force removing Hide from those in a 3×3 area of where it was used. Level 16 or higher required. | 2-H Hammer Bludgeon Damage | 3 lbs | 35 |
Hero’s Hammer | A enhanced hammer forged from a titanium blended metal. Deals 5D12 Bludgeon Damage. If a Paladin or Trademaster uses the weapon, a shockwave appears from the force removing Hide from those in a 3×3 area of where it was used. Level 21 or higher required. | 2-H Hammer Bludgeon Damage | 4 lbs | 40 |
Superior Hammer | An advanced metal alloy that is both durable and light to wield. Deals 6D12 Bludgeon Damage. If a Paladin or Trademaster uses the weapon, a shockwave appears from the force removing Hide from those in a 3×3 area of where it was used. Level 26 or higher required. | 2-H Hammer Bludgeon Damage | 3.5 lbs | 45 |
The Toolbox (Tier S) | A trusty hammer that has been a crucial tool in the construction of nmany buildings over the course of its life. The hammer itself only deals 1D12 Bludgeon Damage, but grants Advantage to hit and deal damage when attacking a building. If a Paladin or Trademaster uses the weapon, a shockwave appears from the force removing Hide from those in a 3×3 area of where it was used. Level 15 or higher required. | 2-H Hammer Bludgeon Damage | 1 lb | 30 |
Shark Hammer (Tier S) | A hammer which appears to look like a miniature Hammerhead Shark. Deals 5D12 Slashing Damage upon a strike due to its teeth. If a Paladin or Trademaster uses the weapon, a shockwave appears from the force removing Hide from those in a 3×3 area of where it was used. Level 15 or higher required. | 2-H Hammer Slashing Damage | 4.5 lbs | 30 |
Gravity Hammer (Tier SS) | A hammer that makes you feel as light as a feather, increasing your STR and AGI by 10, grants 1 extra Move and deals 5D12 + (2x Lvl) Bludgeon Damage. Attuning this hammer to you allows for it to be summoned to your hand upon saying Gravity. If a Paladin or Trademaster uses the weapon, a shockwave appears from the force removing Hide from those in a 3×3 area of where it was used. Level 25 or higher required. | 2-H Hammer Bludgeon Damage | 3.5 lbs | 60 |
Mallot (Tier SS) | A wide mouth hammer that widens further if the wielder says “Expand.” While the wielder needs a minimum Strength of 80 to use, they can strike all within a 2×2 Cell area for 8D12 Bludgeon Damage. If a Paladin or Trademaster uses the weapon, a shockwave appears from the force removing Hide from those in a 3×3 area of where it was used. Level 25 or higher required. | 2-H Hammer Bludgeon Damage | 3 lbs | 60 |