Tiny Helper:
These tiny beings live under bushes, leaves and flowers, eating away weeds and pests. Maloseeds come in many shapes and sizes. They travel in groups, huddling together like a flock of chicks.
Maloseed
-
Initial Attibutes +10VIT,CHA; -5STR
STR:5, AGI:10, VIT:20, INT:10, WIS:10, CHA:20, SPT:10, LUK:10
-
Age 10-15 Years
Maloseeds do not age physically but every one of them has one goal to achieve by the end of their life: to grow! A maloseed's lifespan is also known as a period of germination in which the maloseed grows. Once it has reached its tenth year of life, maloseeds will venture out to find their final resting place. Their final act, before their spirit is whisked away to Spirit World, is to plant themselves in a land that's rich and fertile in order to spread their seed. Maloseeds then begin the process anew by unleashing spores which are carried by the wind, animals... heck, maybe even one of your trusted companions!
-
Size Small
Maloseeds are around one and three quarters feet tall. Your size is Small. Small units take up one-fourth a cell and suffer half Movement penalties due to each cell counting as two.
-
L.A.W.S Land, Air, Water, Space
Maloseeds are uninhibited in their travels on Land. They can hold their breath in Water and Space for 30 seconds plus Vitality modifier. They cannot swim in any body of water and will sink to the bottom.
-
Languages Humish, Monstalexicon, Elvion
You can speak, read and write Humish, Monstalexicon, and Elvion.
-
Breaks Normal
Maloseeds do not have any special sleep patterns.
-
Vision Visual Ping
You are able to use echolocation to detect creatures, allowing you to sense vibrations or those around you within 10 Cells. This same high pitched noise can be used to alert units in the area of your presence that you need help to be plucked!
-
Deity Bonds Repter
It is said that Marcarvious created the seed that grew into what would become The Lord’s Tree. However, once Marcarvious went mad and was subsequently sealed, the energy was converted to Earth, binding it to Lord Repter. As a maloseed, you are bound to Repter; you have access to the Druid and Sorcerer Classes.
-
Elemental Boons Neutral:50; Earth:50
Maloseeds gains 50% resistance to both Neutral and Earth Element Attacks.
-
Elemental Banes None
Maloseeds do not suffer from an additional racial Bane.
-
Elemental Laws Any
Maloseed are compatible with any element.
Maloseed Skills
A maloseed is no stranger to falling from great heights. Whenever fall damage is calculated, it is automatically negated, but the maloseed gains “Planted” status. When Planted, you become immune to damage, but you are also immobile and need someone to pluck you from the ground in order for you to become mobile again. Your calculated Jump distance is tripled before you are considered Planted.
When plucked from the ground, you gain 10% increase damage and defense for 1 minute and give a berry to the unit that plucked you. But those who pluck you might also decide to use you as a weapon. Due to your size, a unit next to you can use its item action to pick you up and throw you; the damage dealt is based upon your Level. When used in this manner, the weapon damage you deal is equal to your [(Level/3)D6+mATK] damage.
As a maloseed, you can harness your elemental energy and unleash it to wreak havoc on your enemies. At the start of your turn, when activating this ability you begin to channel your elemental energy; upon making contact, your elemental energy explodes and envelops a 3×3 cell radius for [(Level/4)D6+mATK] Damage. This damage is based entirely upon your Element; for example, if your Elemental Affinity is Fire, the damage is all fire-based.
Maloseeds can use this ability before or after they move. Additionally, this attack deals 50% increased damage when the Maloseed is tossed; regardless of how you utilize this ability, it can only be used once a day. At Level 12 it can be used twice per day, while at Level 25 it can be used three times per day.