Tiny Helper:
These tiny beings live under bushes, leaves and flowers, eating away weeds and pests. Maloseeds come in many shapes and sizes. They travel in groups, huddling together like a flock of chicks.
Maloseed
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Initial Attibutes +10VIT,CHA; -5STR
STR:5, AGI:10, VIT:20, INT:10, WIS:10, CHA:20, SPT:10, LUK:10
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Age 10-15 Years
Maloseeds do not age physically but every one of them has one goal to achieve by the end of their life: to grow! A maloseed's lifespan is also known as a period of germination in which the maloseed grows. Once it has reached its tenth year of life, maloseeds will venture out to find their final resting place. Their final act, before their spirit is whisked away to Oculusai, is to plant themselves in a land that's rich and fertile in order to spread their seed. Maloseeds then begin the process anew by unleashing spores which are carried by the wind, animals... heck, maybe even one of your trusted companions!
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Evolution Neither
Maloseeds come from certain rare trees found within Outerah. Maloseeds themselves do not have offspring themselves.
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Size Small
Maloseeds are around one and three quarters feet tall. Your size is Small. Small units take up one-fourth a cell and suffer half Movement penalties due to each cell counting as two.
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Racial Variations
There are maloseeds of each color variant based off the elemental wheel affinities. Each tree houses only the same Elemental Affinity maloseeds. Their affinity dictates the benefits they have with their skills seen below.
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L.A.W.S Land, Air, Water, Space
Maloseeds are uninhibited in their travels on Land. They can hold their breath in Water and Space for 30 seconds plus Vitality modifier. They cannot swim in any body of water and will sink to the bottom. They can breathe both oxygen and carbon.
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Languages Humish, Monstalexicon, Elvion
You can speak, read and write Humish, Monstalexicon, and Elvion.
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Breaks Normal
Maloseeds do not have any special sleep patterns.
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Vision Visual Ping
You are able to use echolocation to detect creatures, allowing you to sense vibrations or those around you within 10 Cells. This same high-pitched noise can be used to alert units to your presence in case you need help.
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Deity Bonds Repter
It is said that Marcarvious created the seed that grew into what would become The Lord’s Tree. However, once Marcarvious went mad and was subsequently sealed, the energy was converted to Earth, binding it to Lord Repter. As a maloseed, you are bound to Repter; you have access to the Druid Class, Alchemist DLC, and Chef DLC.
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Elemental Boons Neutral:50; Earth:50
Maloseeds gains 50% resistance to both Neutral and Earth-based Attacks.
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Elemental Banes Elemethonal:150
Maloseeds take 50% more damage from Elemethonal-based attacks.
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Elemental Laws Any
Maloseed are compatible with any of the elements on the primary wheel.
Maloseed Skills
A maloseed is no stranger to falling from great heights. Whenever fall damage is calculated, it is automatically negated, but the maloseed gains “Planted” status. When Planted, you become immune to damage, but you are also immobile and need someone to pluck you from the ground in order for you to become mobile again. Your calculated Jump distance is tripled before you are considered Planted.
When plucked from the ground, you gain a 10% increase damage and defense for 1 minute and give a berry to the unit that plucked you which heals for [1D10 (+1D10e5 Lvls)] health when consumed. But those who pluck you might also decide to use you as a weapon. Due to your size, a unit next to you can use its item action to pick you up and throw you; the damage dealt is based upon your Level. When used in this manner, the weapon damage you deal is equal to your [1D6+INT (+1D6e4 Lvls)] damage in your Elemental Affinity.
As a maloseed, you can harness your elemental energy and unleash it to wreak havoc on your enemies. At the start of your turn, when activating this ability you begin to channel your elemental energy; upon making contact, your elemental energy explodes and envelops a 3x3x2 cell radius for [1D6+INT (+1D6 e4 Lvls)] Damage. This damage is based entirely upon your Element; for example, if your Elemental Affinity is Fire, the damage is all fire-based.
Maloseeds can use this ability before or after they move as their Specialty Action. Additionally, this attack deals 50% increased damage when the Maloseed is tossed; regardless of how you utilize this ability, it can only be used once a day free, and an additional time at the cost of an Affinity Charge.