rdMaloseed
These beings are not your ordinary seeds.  Born and raised from the Lord’s Tree, a colossal sized tree once blooming at the center of Vicrious, these fellas fell from great heights and have since made a home for themselves underground.  These thick shelled creatures have blossomed into one of the most unique species in Outerah. Once plucked, the seed shoots out from the ground, ready to begin or continue its journey.

Tiny Helper:

 These tiny beings live under bushes, leaves and flowers, eating away weeds and pests.  Maloseeds come in many shapes and sizes.  They travel in groups, huddling together like a flock of chicks.

Maloseed

Maloseed Skills

A maloseed is no stranger to falling from great heights.  Whenever fall damage is calculated, it is automatically negated, but the maloseed gains “Planted” status.  When Planted, you become immune to damage, but you are also immobile and need someone to pluck you from the ground in order for you to become mobile again.  Your calculated Jump distance is tripled before you are considered Planted.

When plucked from the ground, you gain a 10% increase damage and defense for 1 minute and give a berry to the unit that plucked you which heals for [1D10 (+1D10e5 Lvls)] health when consumed.  But those who pluck you might also decide to use you as a weapon.  Due to your size, a unit next to you can use its item action to pick you up and throw you; the damage dealt is based upon your Level.  When used in this manner, the weapon damage you deal is equal to your [1D6+INT (+1D6e4 Lvls)] damage in your Elemental Affinity.

As a maloseed, you can harness your elemental energy and unleash it to wreak havoc on your enemies.  At the start of your turn, when activating this ability you begin to channel your elemental energy; upon making contact, your elemental energy explodes and envelops a 3x3x2 cell radius for [1D6+INT (+1D6 e4 Lvls)] Damage.  This damage is based entirely upon your Element; for example, if your Elemental Affinity is Fire, the damage is all fire-based.  

Maloseeds can use this ability before or after they move as their Specialty Action.  Additionally, this attack deals 50% increased damage when the Maloseed is tossed; regardless of how you utilize this ability, it can only be used once a day free, and an additional time at the cost of an Affinity Charge.