Commoner
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Hit Points 1D6
Health Die rolled every level up.
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Base Speed 5
The number added to your turn order roll at the start of battle.
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Movement 4 Cells
The number of spaces you can move each turn
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Jump 3 Cells
The number of spaces you can jump vertical each turn. Horizontal jumps are halved.
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Proficient Weapons 4
Ball, Bat, Dagger, Revolver
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Deity Bonds All
Any race can be a commoner.
Chose Your Specialty Class For Your Initial Skills and Bonuses!
Those who stay alive in the world of Outerah are surely Survivors! As one, you use the basic abilities which are offered to you. Rocks are an abundance in many areas, and throwing them provides you not only protection from those trying to do you in, but a means of long range offense! Your words can cause a huge ruckus to your opponents as well.
Class Specialty Bonuses:
- Specialty Skill: Throw Stone [Unlocks: Level 1]
- Signature Move: Feint [Unlocks: Level 20]
- Stat Point Upgrade: +1 Agility at Levels 2, 8, 14, 20, and 26.
- Strategy Guide: Outeran Disguise Guide
- Talent Upgrade: Insight (Plus Charge: Lvl 4; Super Charge: Lvl 17)
As an essential worker, you have some background of formal education, and are able to work entry-level jobs with ease. A worker is known to be able to manage their gold effectively, and pinch gold pieces where need be.
Class Specialty Bonuses:
- Specialty Skill: 9 to 5 [Unlocks: Level 1]
- Signature Move: Overtime [Unlocks: Level 20]
- Stat Point Upgrade: +1 Vitality at Levels 2, 8, 14, 20, and 26.
- Strategy Guide: Outeran Cooking Guide
- Talent Upgrade: Insight (Plus Charge: Lvl 4; Super Charge: Lvl 17)
Some go above and beyond for the greatness of knowledge. As for you? Congratulations! You have finally earned your Masters after years upon years of research and study. It’s time to put that newly acquired degree to use!
Class Specialty Bonuses:
- Specialty Skill: Woke [Unlocks: Level 1]
- Signature Move: Bailout [Unlocks: Level 20]
- Stat Point Upgrade: +1 Luck at Levels 2, 8, 14, 20, and 26.
- Strategy Guide: Outeran Apothecary Guide
- Talent Upgrade: Insight (Plus Charge: Lvl 4; Super Charge: Lvl 17)
Job Points are obtainable at Levels 3, 6, 9, 12, 15, 18, 21, 24, 27, 31, 34, and 37. Players may choose any skill they wish with a Job Point from the next highest Tier, starting at Tier 1. Example: At Level 6 you can pick from the Tier 2 skill of the column you’ve already accessed your Tier 1 skill from, or pick another Tier 1 skill in a different column.
- Tier 1
- Tier 2
- Tier 3
- Tier 4
- Tier 5
- Tier 6