Wands
Iron Wand | An iron wand that is enchanted with a lime green tinted energy. A Druid, Grandhealer, Sorcerer and Summoner can fire a neutral energy star from it, dealing 1D6 Bludgeon Damage up to 4 Cells away. Level 1 or higher required. | 1-H Wand Bludgeon Damage | 2 lbs | 0 |
Steel Wand | A steel wand that is enchanted with a rosy red tinted energy. A Druid, Grandhealer, Sorcerer and Summoner can fire a neutral energy star from it, dealing 2D6 Bludgeon Damage up to 4 Cells away. Level 6 or higher required. | 1-H Wand Bludgeon Damage | 1.5 lbs | 4 |
Titanium Wand | A titanium wand that is enchanted with an olive green tinted energy. A Druid, Grandhealer, Sorcerer and Summoner can fire a neutral energy star from it, dealing 2D6 +1D4 Bludgeon Damage up to 4 Cells away. Level 6 or higher required. | 1-H Wand Bludgeon Damage | 1 lb | 7 |
Mithril Wand | A wand comprised of Mithril that is enchanted with a light blue tinted energy. A Druid, Grandhealer, Sorcerer and Summoner can fire a neutral energy star from it, dealing 3D6 Bludgeon Damage up to 4 Cells away. Level 11 or higher required. | 1-H Wand Bludgeon Damage | 0.5 lbs | 9 |
Diamond Wand | A wand which sparkles with diamonds that is enchanted with silvery tinted energy. A Druid, Grandhealer, Sorcerer and Summoner can fire a neutral energy star from it, dealing 3D6 +1D4 Bludgeon Damage up to 4 Cells away. Level 11 or higher required. | 1-H Wand Bludgeon Damage | 1 lb | 12 |
Adamantite Wand | An adamantite wand that is enchanted with a teal tinted energy. A Druid, Grandhealer, Sorcerer and Summoner can fire a neutral energy star from it, dealing 4D6 Bludgeon Damage up to 4 Cells away. Level 16 or higher required. | 1-H Wand Bludgeon Damage | 1.5 lbs | 14 |
Titanmond Wand | A wand comprised of titanmond that is enchanted with a golden energy. A Druid, Grandhealer, Sorcerer and Summoner can fire a neutral energy star from it, dealing 4D6 +1D4 Bludgeon Damage up to 4 Cells away. Level 16 or higher required. | 1-H Wand Bludgeon Damage | 0.5 lbs | 17 |
Hero’s Wand | A rainbow colored wand with stripes which shimmers in light . A Druid, Grandhealer, Sorcerer and Summoner can fire a neutral energy star from it, dealing 5D6 Bludgeon Damage up to 4 Cells away. Level 21 or higher required. | 1-H Wand Bludgeon Damage | 1 lb | 19 |
Superior Wand | An advanced metal alloy that is both durable and light to wield. A Druid, Grandhealer, Sorcerer and Summoner can fire a neutral energy star from it, dealing 6D6 Bludgeon Damage up to 4 Cells away. Level 26 or higher required. | 1-H Wand Bludgeon Damage | 1 lb | 21 |
Fairy Wand (Tier S) | A wand created by a fairy slayer who used their wings as a means to create this weapon. A Druid, Grandhealer, Sorcerer and Summoner can fire a neutral energy star from it, Dealing 2D6 Bludgeon Damage to non fairy units. Deal 8D6 Bludgeon Damage to Fairies and those transformed into Mimics. Level 15 or higher required. | 1-H Wand Bludgeon Damage | 0.5 lbs | 15 |
Replica Staw Sord (Tier S) | A blade with a star shaped hilt that is forged with iron which has already rusted away. Deals 2D6 Bludgeon Damage and can poison and blight a target. Level 5 or higher required. CURSED Item. | 1-H Wand Bludgeon Damage | 0.5 lbs | 15 |
Voodoo Wand (Tier SS) | Able to take control of a creature taking over a hit creature’s limbs, nervous system (puppet) Breaking free with a STR DR of 20 will break the wires, but add burn and slow to them if not resisted. Level 25 or higher required. | 1-H Wand Bludgeon Damage | 1 lb | 30 |
Wand of Purity (Tier SS) | A golden wand irradiating light. It is able to remove all ailments from a creature, create visible light in a 5×5 area, and the ability to resurrect a creature who died within 24 hours whose body is still present, but it only has 1 charge every year. Level 25 or higher required. | 1-H Wand Bludgeon Damage | 1 lb | 30 |