Wands

Iron Wand
(Tier 1)

An iron wand that is enchanted with a lime green tinted energy.  A Druid, Grandhealer, Sorcerer and Summoner can fire a neutral energy star from it, dealing 1D6 Bludgeon Damage up to 4 Cells away.  Level 1 or higher required.

1-H Wand

Bludgeon Damage

2 lbs
12 Gold

0

Steel Wand
(Tier 2)

A steel wand that is enchanted with a rosy red tinted energy. A Druid, Grandhealer, Sorcerer and Summoner can fire a neutral energy star from it, dealing 2D6 Bludgeon Damage up to 4 Cells away.  Level 6 or higher required.

1-H Wand

Bludgeon Damage

1.5 lbs
30 Gold

4

Titanium Wand
(Tier 2)

A titanium wand that is enchanted with an olive green tinted energy. A Druid, Grandhealer, Sorcerer and Summoner can fire a neutral energy star from it, dealing 2D6 +1D4 Bludgeon Damage up to 4 Cells away.  Level 6 or higher required.

1-H Wand

Bludgeon Damage

1 lb
50 Gold

7

Mithril Wand
(Tier 3)

A wand comprised of Mithril that is enchanted with a light blue tinted energy. A Druid, Grandhealer, Sorcerer and Summoner can fire a neutral energy star from it, dealing 3D6 Bludgeon Damage up to 4 Cells away.  Level 11 or higher required.

1-H Wand

Bludgeon Damage

0.5 lbs
110 Gold

9

Diamond Wand
(Tier 3)

A wand which sparkles with diamonds that is enchanted with silvery tinted energy. A Druid, Grandhealer, Sorcerer and Summoner can fire a neutral energy star from it, dealing 3D6 +1D4 Bludgeon Damage up to 4 Cells away.  Level 11 or higher required.

1-H Wand

Bludgeon Damage

1 lb
140 Gold

12

Adamantite Wand
(Tier 4)

An adamantite wand that is enchanted with a teal tinted energy. A Druid, Grandhealer, Sorcerer and Summoner can fire a neutral energy star from it, dealing 4D6 Bludgeon Damage up to 4 Cells away.  Level 16 or higher required.

1-H Wand

Bludgeon Damage

1.5 lbs
200 Gold

14

Titanmond Wand
(Tier 4)

A wand comprised of titanmond that is enchanted with a golden energy. A Druid, Grandhealer, Sorcerer and Summoner can fire a neutral energy star from it, dealing 4D6 +1D4 Bludgeon Damage up to 4 Cells away.  Level 16 or higher required.

1-H Wand

Bludgeon Damage

0.5 lbs
240 Gold

17

Hero’s Wand
(Tier 5)

A rainbow colored wand with stripes which shimmers in light . A Druid, Grandhealer, Sorcerer and Summoner can fire a neutral energy star from it, dealing 5D6 Bludgeon Damage up to 4 Cells away.  Level 21 or higher required.

1-H Wand

Bludgeon Damage

1 lb
500 Gold

19

Superior Wand
(Tier 6)

An advanced metal alloy that is both durable and light to wield. A Druid, Grandhealer, Sorcerer and Summoner can fire a neutral energy star from it, dealing 6D6 Bludgeon Damage up to 4 Cells away.  Level 26 or higher required.

1-H Wand

Bludgeon Damage

1 lb
1000 Gold

21

Fairy Wand

(Tier S)

A wand created by a fairy slayer who used their wings as a means to create this weapon. A Druid, Grandhealer, Sorcerer and Summoner can fire a neutral energy star from it, Dealing 2D6 Bludgeon Damage to non fairy units.  Deal 8D6 Bludgeon Damage to Fairies and those transformed into Mimics. Level 15 or higher required.

1-H Wand

Bludgeon Damage

0.5 lbs

15

Replica Staw Sord

(Tier S)

A blade with a star shaped hilt that is forged with iron which has already rusted away. Deals 2D6 Bludgeon Damage and can poison and blight a target. Level 5 or higher required. CURSED Item.

1-H Wand

Bludgeon Damage

0.5 lbs

15

Voodoo Wand

(Tier SS)

Able to take control of a creature taking over

a hit creature’s limbs, nervous system (puppet)

Breaking free with a STR DR of 20 will break the wires, but add burn and slow to them if not resisted. Level 25 or higher required.

1-H Wand

Bludgeon Damage

1 lb

30

Wand of Purity

(Tier SS) 

A golden wand irradiating light.  It is able to remove all ailments from a creature, create visible light in a 5×5 area, and the ability to resurrect a creature who died within 24 hours whose body is still present, but it only has 1 charge every year.  Level 25 or higher required.

1-H Wand

Bludgeon Damage

1 lb

30