Goblins run amok as the race Lord Proterius made to control currency. However, their primitive appearance culture lead many of their fellow inhabitants to think otherwise, as goblins are most at home in the wilderness. Most goblins never leave their tribal villages, but the few who do not only feel at home in civilized areas, considering the town they live in to be their tribe, they have an unusual quirk that’s entirely unique to them. Goblins don’t use currency; they operate entirely on a barter system!

The Under-ground Guild:

Below the city of Trezend lies an entire tunnel network underground where the goblins reside. Their main base of operations is in a large room that houses a massive vault which is used to keep their treasure and money safe from would-be thieves.  Their tunnels are vast and keep others from finding the treasures that other races entrust to them in their deep network of banking across Outerah.

Gobbspeak:

Goblins have a language that’s meant to be exclusive to them.  Whether it’s the most primitive of tribes or a well-to-do businessman on Vicrious, the art of speaking Gobbs is the thread that ties all goblins together.  This language has no alphabet and is instead passed down through generations orally; they use this to communicate with each other.  It’s considered the “incognito” of Outerah, the roguescant of the civilized world.

Of course, there are goblins who have taught this to other people for a variety of reasons.  Goblins who teach Gobbs to other races are considered pariahs of their race; if you’re a goblin and you teaching this language is exposed, it won’t be long before others find out and you just might find your kin viewing you not as a brother or sister, but as the same type of prey they view the “lesser” races.

Gob-la Craft:

Each planet has multiple entry points where spacecraft can dock and depart from one place to another in roughly 30 minute intervals.  The goblin guild hires highly skilled, and loyal, workers to run these spaceports efficiently.  While the spaceports usually run seamlessly, the goblins have their own armed forces to make sure there is no meddling under their watch.

Goblin

Goblin Skills

Goblins are not people who part with their belongings, even after death.  They take such pride in every single possession that their gear is inscribed with magical ink; the name spells out “For the Tribe.”  This is no mere calligraphy, however.  When a goblin is slain, any equipment they have that has this inscription is sent back to their tribe, intended to be used for the collective greater good; as a sign of respect, party members or trusted friends can go and claim the fallen goblin’s gear (recognized by the tribe/community).  This only applies when the goblin’s spirit has been released at the end of a Spirit Release countdown.

Goblins get a Plus Charge on Persuasion Checks when it deals with buying, selling, or trading due to their innate resourcefulness. Furthermore, you have a 10% discount when purchasing anything with your Goblin Membership Coupon Card. 

The art of fixing and creating things may be the adept’s way of life, but goblins can show them a trick or two!  Anything you create has a little extra oomph.  When creating new items and gadgets, you roll a Plus Charge on all checks.  This applies only for your specific class skills, but you can still tinker gadgets that help with the use of any skill.  But if it’s not a skill you’re proficient in, you don’t gain a Plus Charge and roll as normal.

  • Gadgi-Pack.  This multi-use tool is a sign that a goblin has successfully reached adulthood, as completing the creation of one of these beauties signifies a goblin’s adulthood. Their Gadgi-Pack allows them to maximize their movement, combating their small size by entering 3 modes.  Each mode is usable once per day by expending your Free Action.  Additional usage of the mode a second time requires an Affinity Charge.
    • Spider Mode calls forth 6 long mechanical legs from their bag to walk at regular speed.  Lasts 30 minutes.
    • Glider Mode allows you to soar through the air when jumping from something high.  Able to be used as a Trigger Action when launched and lowers 1 Cell every 2 Cells horizontal.  In battle each turn lowers you 3 Cells and you cannot attack or use other skills until on the ground. 
    • Rocket Mode shoots you soaring in the air 10 Cells high.
    • Propeller Mode: When in Water you can shoot through it at triple move as your pack turns you into a motor boat.  Lasts 1 minute.
  • Banker’s Chest.  A goblin is able to summon a large chest that materializes one Cell in front of them.  The chest lasts 10 minutes to grab or deposit any objects to your bank. It can be summoned once a week.