The Under-ground Guild:
Below the city of Trezend lies an entire tunnel network underground where the goblins reside. Their main base of operations is in a large room that houses a massive vault which is used to keep their treasure and money safe from would-be thieves. Their tunnels are vast and keep others from finding the treasures that other races entrust to them in their deep network of banking across Outerah.
Gobbspeak:
Goblins have a language that’s meant to be exclusive to them. Whether it’s the most primitive of tribes or a well-to-do businessman on Vicrious, the art of speaking Gobbs is the thread that ties all goblins together. This language has no alphabet and is instead passed down through generations orally; they use this to communicate with each other. It’s considered the “incognito” of Outerah, the roguescant of the civilized world.
Of course, there are goblins who have taught this to other people for a variety of reasons. Goblins who teach Gobbs to other races are considered pariahs of their race; if you’re a goblin and you teaching this language is exposed, it won’t be long before others find out and you just might find your kin viewing you not as a brother or sister, but as the same type of prey they view the “lesser” races.
Gob-la Craft:
Each planet has multiple entry points where spacecraft can dock and depart from one place to another in roughly 30 minute intervals. The goblin guild hires highly skilled, and loyal, workers to run these spaceports efficiently. While the spaceports usually run seamlessly, the goblins have their own armed forces to make sure there is no meddling under their watch.
Goblin
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Initial Attibutes +10INT,WIS; +5CHA,LUK; -5AGI,SPT
STR:10, AGI:5, VIT:10, INT:20, WIS:20, CHA:15, SPT:5, LUK:15
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Age About 70 Years
Goblins can live to about 70 years.
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Evolution Adeple
Your evolutionary roots stem from the adept humans. You are part of the adeple family.
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Size Small
Goblins are around three feet tall. Small units take up one-forth a cell and suffers half Movement penalties due to each cell counting as two.
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Racial Variations
Goblins have many different skin tones. While all are darker shades, a goblin’s skin color is always one of the colors of the rainbow.
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L.A.W.S Land, Air, Water, Space
Goblins can traverse the Land and breathes oxygen. They can swim and hold their breath in both Water and Space for 30 seconds plus their Vitality modifier. With their Gadgi-Pack, they can temporarily increase their movement on Land and Water. They can even glide through the air for some time as well.
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Languages Humish, Moonic, Gobbs
You can speak, read and write Humish, Moonic, and Gobbs. Gobbs is a sort of roguescant, a collection of slang and incognito terminology; goblins hardly act as one, but to teach roguescant to another race is the one line that none of them will cross. To do so is to out yourself as a goblin forever.
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Breaks Normal
Goblins have no special sleep patterns.
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Vision Normal
Goblins do not have any special vision. However, they can Tinker a pair of glasses to help them see in the dark.
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Deity Bonds Proterius
Your race's existence was brought forth by Lord Proterius, giving you access to the Paladin Class, Jeweler DLC and Soldier DLC.
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Elemental Boons Shadow:50; Null:50
Goblins take half damage from Shadow and Null-based attacks.
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Elemental Banes Fire:150; Spirit:150
Goblins receive 50% more damage from Fire and Spirit-based attacks.
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Elemental Laws Any
Goblins are compatible with any of the elements on the primary wheel.
Goblin Skills
Goblins are not people who part with their belongings, even after death. They take such pride in every single possession that their gear is inscribed with magical ink; the name spells out “For the Tribe.” This is no mere calligraphy, however. When a goblin is slain, any equipment they have that has this inscription is sent back to their tribe, intended to be used for the collective greater good; as a sign of respect, party members or trusted friends can go and claim the fallen goblin’s gear (recognized by the tribe/community). This only applies when the goblin’s spirit has been released at the end of a Spirit Release countdown.
Goblins get a Plus Charge on Persuasion Checks when it deals with buying, selling, or trading due to their innate resourcefulness. Furthermore, you have a 10% discount when purchasing anything with your Goblin Membership Coupon Card.
The art of fixing and creating things may be the adept’s way of life, but goblins can show them a trick or two! Anything you create has a little extra oomph. When creating new items and gadgets, you roll a Plus Charge on all checks. This applies only for your specific class skills, but you can still tinker gadgets that help with the use of any skill. But if it’s not a skill you’re proficient in, you don’t gain a Plus Charge and roll as normal.
- Gadgi-Pack. This multi-use tool is a sign that a goblin has successfully reached adulthood, as completing the creation of one of these beauties signifies a goblin’s adulthood. Their Gadgi-Pack allows them to maximize their movement, combating their small size by entering 3 modes. Each mode is usable once per day by expending your Free Action. Additional usage of the mode a second time requires an Affinity Charge.
- Spider Mode calls forth 6 long mechanical legs from their bag to walk at regular speed. Lasts 30 minutes.
- Glider Mode allows you to soar through the air when jumping from something high. Able to be used as a Trigger Action when launched and lowers 1 Cell every 2 Cells horizontal. In battle each turn lowers you 3 Cells and you cannot attack or use other skills until on the ground.
- Rocket Mode shoots you soaring in the air 10 Cells high.
- Propeller Mode: When in Water you can shoot through it at triple move as your pack turns you into a motor boat. Lasts 1 minute.
- Banker’s Chest. A goblin is able to summon a large chest that materializes one Cell in front of them. The chest lasts 10 minutes to grab or deposit any objects to your bank. It can be summoned once a week.