Army of One:
Squads of Pengulez patrols march in unison across the land and scour the oceans with frightening militaristic efficiency. They more than make up for their short stature with mobility, numbers, and tactics. One must always be cautious when a battalion of Pengulez are nearby lest they be overwhelmed in record time.
Pengulez
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Initial Attibutes +15STR; +10VIT; -5AGI,INT
STR:25, AGI:5, VIT:20, INT:5, WIS:10, CHA:10, SPT:10, LUK:10
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Age About 45 Years
Penguelz live to around 45 years of age.
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Size Small
Pengulez are around three and a half feet tall. Small units take up one-forth a cell and suffers half Movement penalties due to each cell counting as two.
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L.A.W.S Land, Water, Space
Pengulez can traverse Land and Water as they are able to breathe in both. They can swim and hold their breath in both Water and Space for 30 seconds plus their Vitality modifier.
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Languages Humish, Monstalexicon, Moonic, Aquash
You can speak, read and write Humish, Monstalexicon, Moonic, and Aquash.
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Breaks Normal
Pengulez don't have any special sleep patterns.
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Vision Echolocation
You are able to know where creatures and items are located within 10 cells with your Echolocation.
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Deity Bonds Proterius
Your race's existence was brought forth by Lord Proterius, giving you access to the Paladin and Soul Knight Classes.
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Elemental Boons Neutral:50
Pengulez gain 50% resistance to neutral element attacks thanks to their thick belly.
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Elemental Banes None
Pengulez do not suffer from an additional racial bane.
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Elemental Laws Any
Pengulez can be of any Element.
Pengulez Skills
In addition to your elemental boon, your belly also serves as a mode of transportation regardless of the terrain type! If you opt to slide instead of move normally, your Movement is doubled. This not only negates the speed penalty for being a small creature, but also topples other creatures you bulldoze into. At later levels you also deal damage to those you run over during your sliding. However, choosing to move in this manner will cost you your offhand action.
- At Level 3 you deal [1D6+pATK] damage. An Agility save (Topple resist) DR of 5.
- At Level 6 you deal [2D6+pATK] damage. An Agility save with a DR of 5.
- At Level 10 you deal [3D6+pATK] damage. An Agility save with a DR of 10.
- At Level 15 you deal [4D6+pATK] damage. An Agility save with a DR of 10.
- At Level 19 you deal [5D6+pATK] damage. An Agility save with a DR of 10.
- At Level 24 you deal [6D6+pATK] damage. An Agility save with a DR of 15.
- At Level 28 you deal [8D6+pATK] damage. An Agility save with a DR of 15.
- At Level 30 you deal [10D6+pATK] damage. An Agility save with a DR of 20.
You are alert and ready for battle at a moment’s notice. Pengulez cannot be hit by a sneak attack, even when sleeping. Once per day, you are able to react to a projectile headed your way. Through use of your Trigger Action, you can use this ability to gain a fixed 75% dodge chance against said projectile (roll 1D4 before factoring your flee). At Level 10, you gain an additional use of this ability; at Level 20, you gain another; at Level 30, you will be able to use this four times per day! At Level 10, you gain an additional use of this ability; at Level 20, you gain another; at Level 30, you will be able to use this four times per day!
Your beak is quite the useful tool! Not only can it be used to break through objects, a sneaky pengulez can even steal from others with a quick peck! In addition to that, your beak also deals [1D10+pATK] neutral damage and this value increases every five levels! Your beak’s chance to break gear or steal and item starts off at 10% and increases by an additional 5% every ten levels; the player decides if his or her pengulez uses the Break or Steal ability. Outeran Guide determines which item is stolen.