Hunters of the Sea
Nagaids are fierce hunters of the bodies of water they reside. Using the female’s beauty to lure in other creatures from the land; they prey upon not only water lifeforms, but also the land creatures as well. Other races do not fully trust a nagaid as it’s never out of the realm of possibility for them to be considered a meal.
You are the masters of the seas, competitive only with the vicious Sharculus! When other races are swimming along and see a nagaid, they know that they are living on borrowed time.
Your mermaid fin and your stellar beauty sets you apart of other races. While the mermaid doesn’t resemble their male counterparts at all, the same perks of the male’s skin still applies to their silk smooth skin. Nagaids are one of the least populated races amongst them all since females rarely give birth.
Nagaid
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Initial Attibutes +10STR,AGI; -5WIS
STR:20, AGI:20, VIT:10, INT:10, WIS:5, CHA:10, SPT:10, LUK:10
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Age 200-250 Years
Nagaid males live to around 200 years of age while female nagaids live until around 250 years, both keeping their youthful look until their organs give out.
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Size Medium
Nagaid males are around six and a half feet tall while their female counterparts are around five and a half feet tall. Medium units take up one cell and suffers no Movement penalties from size.
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L.A.W.S Land, Air, Space
Nagaids can traverse in Water. When females use their beads to transform into their land walking form, they can breathe on Land. Males can hold their breath on both Land and Space for 30 seconds plus Vitality modifier; you can breathe out of water for one minute per Vitality modifier. Male nagaid are able to conjure a see-through barrier full of water in order to breathe out of Water; this is only usable once per day. Your barrier has 1/10th of your total health in Hit Points and any damage that exceeds the health of the barrier is transferred to the nagaid. It can be cast once per day and lasts for an hour or until destroyed, whichever happens first.
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Languages Humish, Scaletech, Aquash
You can speak, read and write Humish, Scaletech, and Aquash.
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Breaks Normal
Nagaids don not have any special sleep patterns.
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Vision Normal
Nagaids don't have any special vision.
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Deity Bonds Repter
Your Race's existence was brought forth by Lord Repter, giving you access to the Druid and Sorcerer Classes.
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Elemental Boons Wind: 0, Gender
Nagaids do not take damage from electricity. Elemental Boons. Nagaids do not take damage from electricity. The rubberized scaly skin of a nagaid dampens electricity in their vicinity; this form of protection developed over the course of many years, a gift from evolution itself to help the nagaid combat one of the greatest threats to any and all sea creatures - the Wind Element. Additionally males take half damage from Creation and Destruction damage while females are immune to Water damage.
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Elemental Banes Earth: 200
Nagaids are susceptible to the Earth Element; you take double damage from any and all Earth-based attacks.
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Elemental Laws Any
Nagaids are compatible with any element.
Nagaid Skills
When in water your Movement is doubled.
Your tail isn’t just some appendage. Nagaids can use their tail as if it were a third arm!
As a female, your tail is shorter but can bend inwards to press a creature or object into you. Likewise, you can lash with your fail to Push a target in melee range 1 Cell back. If you choose the former, this Constrict counts as a grapple and you gain a Plus Charge on this grapple check. Use of this ability comes at the cost of your offhand action.
- Level 1: STR DR5
- Level 10: STR DR10
- Level 20: STR DR15
- Level 30: STR DR20
Your tail isn’t just some appendage. Nagaids can use their tail as if it were a third arm!
- As a male, your tail is much longer than that of your female counterpart. You can pull a target up to two Cells away towards you or constrict the creature or object using your offhand action.
- Level 1: STR DR5
- Level 10: STR DR10
- Level 20: STR DR15
- Level 30: STR DR20
Your skin is a silk-smooth material which negates water-based damage.
Your beauty is the siren’s call that has lured many victims to their doom. At Level 15, and again at Level 30, increase your Difficulty Rating by 5 for each set Save.
- A non-friendly creature who locks eyes at your gaze becomes immobile and needs to pass an INT DR5 to look away. If you look away they can freely look away. A successful save will have them immune for 12 hours.
- A non-friendly creature who is touched by your smooth skin needs to pass an INT DR10 or become charmed by you. A successful save will have them immune for 24 hours.
- A non-friendly creature who you kiss needs to pass an INT DR15 or becomes charmed for an hour by you. A successful save will have them immune for 1 week.
Your beautiful scales are for more than just show. They protect you from dangerous elemental power! You receive half damage from all Creation and Destruction attacks.
Your skin also allows you to regenerate at a slow rate of 1D4 every three hours at Level 1.
- Level 5: Increase regeneration to 1D4 every 2 hours.
- Level 10: Increase regeneration to 1D4 every hour.
- Level 15: Increase regeneration to 1D6 every hour.
- Level 20: Increase regeneration to 2D4 every hour.
- Level 25: Increase regeneration to 2D6 every hour.
- Level 30: Increase regeneration to 2D6 every thirty minutes.