Location:
As an android you were designed with a specialty in mind, but your programming and unlimited potential shows that you know no bounds. Although Blackheart is credited for introducing your kind into Outerah, androids are known to live throughout the universe; whether they’re venturing with their creator, embarking on independent expeditions, or working in groups, it’s not uncommon to see these metallic humanoids throughout Outerah.
Built to Last:
The unique construction of androids renders them resistant to rusting and corrosion, while being outright immune to fire-based attacks. Androids do not use armor or shields, but their metal allows them to take half damage from neutral-based attacks, and the weapon effects are nullified, making them a force to be reckoned with against most enemies.
Android
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Initial Attibutes +10STR,VIT; -5SPT
STR:20, AGI:10, VIT:20, INT:10, WIS:10, CHA:10, SPT:5, LUK:10
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Age ???
Androids are immortal to time, as they can be maintained, repaired, and upgraded. However, their battery core has a lifespan of approximately 100 years; replacing this will start the android’s life cycle anew, but the android will retain any and all memories.
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Size Medium
Androids are usually built between four feet tall to a maximum of seven feet tall to allow for battery efficiency. Your size is Medium. Medium units take up one cell and suffer no Movement penalties from size.
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L.A.W.S Land, Air, Space
Androids are able to move at normal movement in Land, Air, and Space environments. Liquid Energy allows them to hover in the air temporarily. Androids cannot swim and will sink into the water, yet will not be damaged by it. While underwater they can move on the lake/ocean floor at half Movement.
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Languages Humish, ??, Codenary
You can speak, read, and write Humish and one language of your choice (excluding Gobbs). You can read and write Codenary, and are able to interact with other techno gadgets wirelessly. To manipulate other wireless devices, you must succeed on a Technology Check (Intelligence) to other androids, or a Difficulty Rating to other wireless devices depending on their security measures.
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Breaks Solar Power
The sun is your greatest ally. Solar energy to an android as blood is the humanoids! In order for your generator to be fully charged, you require: three hours in bright light, five hours in cloudy skies, or nine hours in stormy conditions. After your “standby mode” is complete, you gain the same benefit that a human does from 8 hours of sleep. Standby mode and liquid energy are the only two ways to recover an android’s health on your own. A repair shop can also heal a damaged android. Healing magic and potions do not recover an android’s health.
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Vision Analytics
Androids are able to see traps within the field as well as activate a full search once per day which can detect hidden creatures using heat signatures within a 20x20 area within your field of vision. You gain an additional use of this ability at Level 15 and a third use at Level 30.
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Deity Bonds Ungoverned
Your race's existence was brought forth by science; you are man-made, not a creation of the gods. Therefore, you are classified as the Ungoverned.
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Elemental Boons Fire: 0; Neutral:50
Androids are immune to fire-type attacks due to their unique design. In addition, their metallic bodies are built to endure physical punishment. Androids take half damage from all Neutral-based attacks.
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Elemental Banes None; Electric Burst
Androids do not suffer from an additional racial bane, but you are a conduit of electricity. When hit with any lightning ability, the electricity surging through you bursts into a 3x3 shockwave centered around your current location.
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Elemental Laws Neutral
Androids are not bound to the Elemental Wheel. Your ‘element’ is Neutral.
Android Skills
Androids are able to choose from many upgrades to install into their mainframe. At Level 1, you may choose from any of the upgrades listed below. At level 10, a second upgrade can be obtained and is available for purchase at any repair shop. At Level 20, a third upgrade can be obtained; at Level 30 you can acquire a fourth upgrade.
- Armored: Your armor has been tampered with to make you even more durable. You take no damage from any and all Neutral attacks! Level 20 required.
- Camouflage Paint: Androids who opt for stealth are a real menace when out in the wilderness. In any outdoor zone, whether it’s a forest or barren plains, you can blend into your surroundings like a chameleon. You roll a Plus Charge on any and all Stealth checks while traveling through the great outdoors.
- Cyber Speed: For androids who would prefer to increase their specs over reconstructing their frame to accommodate footwear, they can choose to upload the Cyber Speed perk into their database. Once this is installed at arepair shop, your Movement and Jump are increased by +1. At Level 25 you gain an extra +1, making your total bonus to Movement and Jump +2. Level 10 required; cannot be chosen if the android has selected Foot Ready.
- Double Up: Seasoned androids can opt to upgrade their holding capacity, allowing for the construction of a second fuel tank! Level 20 required.
- Foot Ready: Androids have the option to modify their feet in order to accommodate any and all types of footwear, allowing them to gain any benefits that come with the footwear they choose to wear! Level 10 required; cannot be chosen if the android has selected Cyber Speed.
- Gotcher Data: The Datagotchi is built into your memory and even allows the Android to beam out the visuals against any wall or surface using its lenses. If hacking into another Datagotchi wirelessly, you can choose to display this data instead! Normal hacking DCs apply.
- GPS: This handy piece of software upgrades your memory banks. You gain a built in compass and world map data of all the planets; you gain a full world map even if you have never before entered a planet! Additionally, you can discern which way North is at all times. A Camera Drone is strapped to your back; it shares power with you, but not to the point where it hinders your Fuel Tank usage. This drone can be used to scout a 100 radius within the Android’s location once per day; your GPS visuals are transmitted back to your mainframe throughout the course of its five-minute journey; after five minutes, the drone returns to you and must recharge for a full day. The Drone has Hit Points equal to your level x 3 and shares your Agility Score.
- Headlights: Adds two flood lights attached at the shoulders of the Android which can light an area in a 8 Cell range as if daylight, and an additional 12 Cells range as dim light in complete darkness.
- Metal Detector: Expends 1 pint every 10 minutes to search for any hidden metallic objects. Great for treasure hunting!
Androids are able to see traps within the field as well as activate a full search once per day which can detect hidden creatures using heat signatures within a 20×20 area within your field of vision. You gain an additional use of this ability at Level 15 and a third use at Level 30.
A gallon-sized fuel tank (8 pint capacity) is stored safely beneath your plated structure. This fuel allows androids to cast magic or use certain skills by consuming a pint or more of its supply. Expending all eight pints will empty your fuel tank. Tanks refill after one day, but only one is filled at a time. So, for example, if you go through two tanks with your Bells and Whistles Boon, you’ll have to wait for two days to get access to both again. The lowest volume tank is always refreshed first.
- Expend one pint to cast a magic skill.
- Expend three pints to analyze a creature, alerting you either to the lowest stat of the creature or its max Health Points.
- Expend four pints to search for an object’s location, which can be visualized in your mind, within three hundred Cells.
- Expend two pints to regain 1D6 health points.
- Level 5: Becomes 1D10
- Level 8: Becomes 2d6 +5
- Level 11: Becomes 2d8 +15
- Level 13: Becomes 3d6 +25
- Level 17: Becomes 3d8 +40
- Level 21: Becomes 4d8 +50
- Level 25: Becomes 5d8 +70
- Level 27: Becomes 6d8 +90
- Level 30: You always heal for 200 HP. In addition, you not only heal yourself but the energy you emit from your pint heals any friendly unit within 2 cells of you, in all directions, and cures all status ailments for you and your allies. You learn how to make the most of your tank and have become extremely efficient with fuel usage. All energy tank consumption is now half of its original cost!
- Expend one pint per minute to fly with jet thrusters.
- Level 10: Expend one pint per 3 minutes.
- Level 20: Expend one pint per 5 minutes.
- Level 30: Expend one pint per 10 minutes.