Nightblade
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Hit Points 1D8
Health Die rolled every level up.
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Base Speed 8
The number added to your turn order roll at the start of battle.
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Movement 4 Cells
The number of spaces you can move each turn
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Jump 4 Cells
The number of spaces you can jump vertical each turn. Horizontal jumps are halved.
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Proficient Weapons 4
Cards, Dagger, 1-H Sword, Whip
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Deity Bonds Proterius
Only certain races can become a Nightblade. These races include Angelarian, Dragon, Egualoze, Fairy, Fragment, Goblin, Halfling, Jellyglower, Nagaid, Penguelz, Rattakin, Shapeshifter, and Zytecer.
Chose Your Specialty Class For Your Initial Skills and Bonuses!
You are known on the streets as a stripper and a thief, able to snatch anything not belted onto others. Your nimble fingers help turn the tide of battle, snapping toward enemies and snatching their weapons, armor, items, and tombs from them. A divester is useful to have on your side, and enemy divesters are notoriously loathsome.
Class Specialty Bonuses:
- Specialty Skill: Snap
- Signature Move: The Strip Assault [Unlocks: Level 20]
- Stat Point Upgrade: +1 Charisma at Levels 2, 8, 14, 20, and 26.
- Strategy Guide: Outeran Curse Removal Guide
- Talent Upgrade: Nimble Fingers (Plus Charge: Lvl 4; Super Charge: Lvl 17)
At one moment, your target was going about their business as usual and the next thing they know, they’re face down on the ground, wondering why they’re about to draw their last breath. But to you, it was just another victim under your belt. As an assassin, you are unmatched when it comes to patience and precision. You excel at dealing the maximum damage in the first strike; if your prey survives the opening attack, you leave them too weak to defend themselves and can finish them off with ease. Your superior offense compensates your lower defense; though a visible assassin is a dead assassin. Assassins are great for missions and single targets, but tread lightly so as to not to get caught or overwhelmed!
Class Specialty Bonuses:
- Specialty Skill: Crippler
- Signature Move: Final Blow [Unlocks: Level 20]
- Stat Point Upgrade: +1 Agility at Levels 2, 8, 14, 20, and 26.
- Strategy Guide: Outeran Poison Making Guide
- Talent Upgrade: Nimble Fingers (Plus Charge: Lvl 4; Super Charge: Lvl 17)
You are one with the shadows, able to weave through them as easily as treading through water. Unlike your nightblade counterparts, this is not an exaggeration. By pulling shadows and linking them with your targets, you can halt an opponent in their tracks or redirect damage. As a Shadowweaver, you enjoy greater defense capabilities than other nightblades.
Class Specialty Bonuses:
- Specialty Skill: Unseen
- Signature Move: Sneaky Business [Unlocks: Level 20]
- Stat Point Upgrade: +1 Luck at Levels 2, 8, 14, 20, and 26.
- Strategy Guide: Outeran Cursing Guide
Most nightblades are known to be nimble. However, you are able to flow between offense and defense when using your attacks. Unlike other classes your stance can manipulate your Core stats. See Sword and Shield skill to see how this will affect your outcome!
Class Specialty Bonuses:
- Specialty Skill: Sword and Shield
- Signature Move: All For One [Unlocks: Level 20]
- Stat Point Upgrade: +1 Vitality at Levels 2, 8, 14, 20, and 26.
- Strategy Guide: Outeran Self Defense Guide
- Talent Upgrade: Acrobatics (Plus Charge: Lvl 4; Super Charge: Lvl 17)
Illusions are no mere tricks for you, but another weapon at your disposal. Between the use of distraction taking on a more supportive role, or unleashing real attacks, having a ninja in your party allows you to have an effective member to take down even hard to put down foes at the ready. Just make sure to not yell out the name of your attack while trying to claim an Opener!
Class Specialty Bonuses:
- Specialty Skill: Aftermath
- Signature Move: Final Form [Unlocks: Level 20]
- Stat Point Upgrade: +1 Strength at Levels 2, 8, 14, 20, and 26.
- Strategy Guide: Outeran Poison Making Guide
- Talent Upgrade: Nimble Fingers (Plus Charge: Lvl 4; Super Charge: Lvl 17)
- Prime (Lvl 1)
- Trademark (Lvl 1)
- Specialty (Lvl 1)
- Signature (Lvl 20)
Job Points are obtainable at Levels 3, 6, 9, 12, 15, 18, 21, 24, 27, 31, 34, and 37. Players may choose any skill they wish with a Job Point from the next highest Tier, starting at Tier 1. Example: At Level 6 you can pick from the Tier 2 skill of the column you’ve already accessed your Tier 1 skill from, or pick another Tier 1 skill in a different column.
- Tier 1
- Tier 2
- Tier 3
- Tier 4
- Tier 5
- Tier 6