Crossbows
Iron Crossbow | A crossbow made of polished iron. Deals 1D12 Piercing Damage up to 6 cells away. Halves the hit distance (3 Cells) and has a flat 25% chance to miss (rolling 1D4) with the D20 hit dice) if the wielder is not an Autarky or Hunter. Level 1 or higher required. | 1-H Crossbow 2-H Reload Piercing Damage | 15 lbs | 0 |
Steel Crossbow | A brushed finish crossbow made of stainless steel. Deals 2D12 Piercing Damage up to 6 cells away. Halves the hit distance (3 Cells) and has a flat 25% chance to miss (rolling 1D4) with the D20 hit dice) if the wielder is not an Autarky or Hunter. Level 6 or higher required. | 1-H Crossbow 2-H Reload Piercing Damage | 12 lbs | 4 |
Titanium Crossbow | A matte finish crossbow made of titanium. Deals 2D12 +1D4 Piercing Damage up to 6 Cells away. Halves the hit distance (3 Cells) and has a flat 25% chance to miss (rolling 1D4) with the D20 hit dice) if the wielder is not an Autarky or Hunter. Level 6 or higher required. | 1-H Crossbow 2-H Reload Piercing Damage | 8 lbs | 7 |
Mithril Crossbow | A thin silver crossbow that is hardened and then sandblasted for a textured look. Deals 3D12 Piercing Damage up to 6 Cells away. Halves the hit distance (3 Cells) and has a flat 25% chance to miss (rolling 1D4) with the D20 hit dice) if the wielder is not an Autarky or Hunter. Level 11 or higher required. | 1-H Crossbow 2-H Reload Piercing Damage | 6 lbs | 9 |
Diamond Crossbow | A crossbow with a diamond coated edge that cuts through things like butter. Deals 3D12 +1D4 Piercing Damage up to 6 Cells away. Halves the hit distance (3 Cells) and has a flat 25% chance to miss (rolling 1D4) with the D20 hit dice) if the wielder is not an Autarky or Hunter. Level 11 or higher required. | 1-H Crossbow 2-H Reload Piercing Damage | 10 lbs | 12 |
Adamantite Crossbow | A slightly thicker silver crossbow that is hardened and then sandblasted for a textured look. Deals 4D12 Piercing Damage up to 6 Cells away. Halves the hit distance (3 Cells) and has a flat 25% chance to miss (rolling 1D4) with the D20 hit dice) if the wielder is not an Autarky or Hunter. Level 16 or higher required. | 1-H Crossbow 2-H Reload Piercing Damage | 11 lbs | 14 |
Titanmond Crossbow | A thicker diamond coated crossbow made of titanium. The blade holds its edge without it needing to be sharpened. Deals 4D12 +1D4 Piercing Damage up to 6 Cells away. Halves the hit distance (3 Cells) and has a flat 25% chance to miss (rolling 1D4) with the D20 hit dice) if the wielder is not an Autarky or Hunter. Level 16 or higher required. | 1-H Crossbow 2-H Reload Piercing Damage | 7 lbs | 17 |
Hero’s Crossbow | An enhanced crossbow forged from a titanium blended metal. Deals 5D12 Piercing Damage up to 6 Cells away. Halves the hit distance (3 Cells) and has a flat 25% chance to miss (rolling 1D4) with the D20 hit dice) if the wielder is not an Autarky or Hunter. Level 21 or higher required. | 1-H Crossbow 2-H Reload Piercing Damage | 8 lbs | 19 |
Superior Crossbow | A crossbow made from an advanced metal alloy which is both durable and light to wield. Deals 6D12 Piercing Damage up to 6 Cells away. Halves the hit distance (3 Cells) and has a flat 25% chance to miss (rolling 1D4) with the D20 hit dice) if the wielder is not an Autarky or Hunter. Level 26 or higher required. | 1-H Crossbow 2-H Reload Piercing Damage | 10 lbs | 21 |
Tacta-cool Crossbow (Tier S) | A machine-grade crossbow painted with a forest camouflage pattern. Adds +1 to Stealth Checks and deals 4D12 Piercing Damage with each arrow up to 7 Cells away. Halves the hit distance (3 Cells) and has a flat 25% chance to miss (rolling 1D4) with the D20 hit dice) if the wielder is not an Autarky or Hunter. Level 15 or higher required. | 1-H Crossbow 2-H Reload Piercing Damage | 15 lbs | 15 |
Duo-action Crossbow (Tier S) | A machine-grade crossbow that has two triggers, allowing the user to equip two arrows at once within the crossbow. Deals 4D12 Piercing Damage with each arrow up to 7 Cells away. Halves the hit distance (3 Cells) and has a flat 25% chance to miss (rolling 1D4) with the D20 hit dice) if the wielder is not an Autarky or Hunter. Level 15 or higher required. | 1-H Crossbow 2-H Reload Piercing Damage | 12 lbs | 15 |
Sniper’s Crossbow (Tier SS) | A machine grade black bow that doubles your attack range (16 Cells), adds Glitter as well as the ability to shatter gear with arrows. Deals 6D12 Piercing Damage up to 8 Cells away. Halves the hit distance (4 Cells) and has a flat 25% chance to miss (rolling 1D4) with the D20 hit dice) if the wielder is not an Autarky or Hunter.Level 25 or higher required. | 1-H Crossbow 2-H Reload Piercing Damage | 8 lbs | 30 |
Fortune Replica (Tier SS) | A repeating crossbow that can shoot two arrows each turn and has a capacity of 10 arrows before needing to reload. Wielder gains 50% elemental resistance to Fire/Water/Air/Earth and allows the user to enchant the arrows to these 4 elements. Deals 6D12 Piercing Damage with each arrow up to 7 Cells away. Halves the hit distance (3 Cells) and has a flat 25% chance to miss (rolling 1D4) with the D20 hit dice) if the wielder is not an Autarky or Hunter. Level 25 or higher required. | 1-H Crossbow 2-H Reload Piercing Damage | 10 lbs | 30 |