Crossbows

Iron Crossbow
(Tier 1)

A crossbow made of polished iron. Deals 1D12 Piercing Damage up to 6 cells away. Halves the hit distance (3 Cells) and has a flat 25% chance to miss (rolling 1D4) with the D20 hit dice) if the wielder is not an Autarky or Hunter.  Level 1 or higher required.

1-H Crossbow

2-H Reload

Piercing Damage

15 lbs
12 Gold

0

Steel Crossbow
(Tier 2)

A brushed finish crossbow made of stainless steel. Deals 2D12 Piercing Damage up to 6 cells away. Halves the hit distance (3 Cells) and has a flat 25% chance to miss (rolling 1D4) with the D20 hit dice) if the wielder is not an Autarky or Hunter.  Level 6 or higher required.

1-H Crossbow

2-H Reload

Piercing Damage

12 lbs
30 Gold

4

Titanium Crossbow
(Tier 2)

A matte finish crossbow made of titanium. Deals 2D12 +1D4 Piercing Damage up to 6 Cells away. Halves the hit distance (3 Cells) and has a flat 25% chance to miss (rolling 1D4) with the D20 hit dice) if the wielder is not an Autarky or Hunter.  Level 6 or higher required.

1-H Crossbow

2-H Reload

Piercing Damage

8 lbs
50 Gold

7

Mithril Crossbow
(Tier 3)

A thin silver crossbow that is hardened and then sandblasted for a textured look. Deals 3D12 Piercing Damage up to 6 Cells away. Halves the hit distance (3 Cells) and has a flat 25% chance to miss (rolling 1D4) with the D20 hit dice) if the wielder is not an Autarky or Hunter.  Level 11 or higher required.

1-H Crossbow

2-H Reload

Piercing Damage

6 lbs
110 Gold

9

Diamond Crossbow
(Tier 3)

A crossbow with a diamond coated edge that cuts through things like butter. Deals 3D12 +1D4 Piercing Damage up to 6 Cells away. Halves the hit distance (3 Cells) and has a flat 25% chance to miss (rolling 1D4) with the D20 hit dice) if the wielder is not an Autarky or Hunter.  Level 11 or higher required.

1-H Crossbow

2-H Reload

Piercing Damage

10 lbs
140 Gold

12

Adamantite Crossbow
(Tier 4)

A slightly thicker silver crossbow that is hardened and then sandblasted for a textured look. Deals 4D12 Piercing Damage up to 6 Cells away. Halves the hit distance (3 Cells) and has a flat 25% chance to miss (rolling 1D4) with the D20 hit dice) if the wielder is not an Autarky or Hunter.  Level 16 or higher required.

1-H Crossbow

2-H Reload

Piercing Damage

11 lbs
200 Gold

14

Titanmond Crossbow
(Tier 4)

A thicker diamond coated crossbow made of titanium. The blade holds its edge without it needing to be sharpened. Deals 4D12 +1D4 Piercing Damage up to 6 Cells away. Halves the hit distance (3 Cells) and has a flat 25% chance to miss (rolling 1D4) with the D20 hit dice) if the wielder is not an Autarky or Hunter.  Level 16 or higher required.

1-H Crossbow

2-H Reload

Piercing Damage

7 lbs
240 Gold

17

Hero’s Crossbow
(Tier 5)

An enhanced crossbow forged from a titanium blended metal. Deals 5D12 Piercing Damage up to 6 Cells away. Halves the hit distance (3 Cells) and has a flat 25% chance to miss (rolling 1D4) with the D20 hit dice) if the wielder is not an Autarky or Hunter.  Level 21 or higher required.

1-H Crossbow

2-H Reload

Piercing Damage

8 lbs
500 Gold

19

Superior Crossbow
(Tier 6)

A crossbow made from an advanced metal alloy which is both durable and light to wield. Deals 6D12 Piercing Damage up to 6 Cells away. Halves the hit distance (3 Cells) and has a flat 25% chance to miss (rolling 1D4) with the D20 hit dice) if the wielder is not an Autarky or Hunter.  Level 26 or higher required.

1-H Crossbow

2-H Reload

Piercing Damage

10 lbs
1000 Gold

21

Tacta-cool Crossbow

(Tier S)

A machine-grade crossbow painted with a forest camouflage pattern. Adds +1 to Stealth Checks and deals 4D12 Piercing Damage with each arrow up to 7 Cells away. Halves the hit distance (3 Cells) and has a flat 25% chance to miss (rolling 1D4) with the D20 hit dice) if the wielder is not an Autarky or Hunter. Level 15 or higher required.

1-H Crossbow

2-H Reload

Piercing Damage

15 lbs

15

Duo-action Crossbow

(Tier S)

A machine-grade crossbow that has two triggers, allowing the user to equip two arrows at once within the crossbow. Deals 4D12 Piercing Damage with each arrow up to 7 Cells away. Halves the hit distance (3 Cells) and has a flat 25% chance to miss (rolling 1D4) with the D20 hit dice) if the wielder is not an Autarky or Hunter. Level 15 or higher required.

1-H Crossbow

2-H Reload

Piercing Damage

12 lbs

15

Sniper’s Crossbow

(Tier SS)

A machine grade black bow that doubles your attack range (16 Cells), adds Glitter as well as the ability to shatter gear with arrows. Deals 6D12 Piercing Damage up to 8 Cells away. Halves the hit distance (4 Cells) and has a flat 25% chance to miss (rolling 1D4) with the D20 hit dice) if the wielder is not an Autarky or Hunter.Level 25 or higher required.

1-H Crossbow

2-H Reload

Piercing Damage

8 lbs

30

Fortune Replica

(Tier SS)

A repeating crossbow that can shoot two arrows each turn and has a capacity of 10 arrows before needing to reload. Wielder gains 50% elemental resistance to Fire/Water/Air/Earth and allows the user to enchant the arrows to these 4 elements. Deals 6D12 Piercing Damage with each arrow up to 7 Cells away. Halves the hit distance (3 Cells) and has a flat 25% chance to miss (rolling 1D4) with the D20 hit dice) if the wielder is not an Autarky or Hunter. Level 25 or higher required.

1-H Crossbow

2-H Reload

Piercing Damage

10 lbs

30