rdJaymian
The sky's the limit when you are a jaymian.  These humanoid winged creatures take to the skies, soaring past the other races with swift speed.  Born from an egg, jaymians develop at a rate somewhere between that of an adept human and a barg human, though they tend to outlive both. Jaymians are great at gross and fine motor tasks.  They deviate from spellcasting, but there are a select few who take up the role of Summoner or Grand Healer--for the good of the flock.

A Flock of One:

 Jaymians live in large roosts and travel in flocks.  Jaymians also hunt together, using their precision with their bows and arrows to hunt prey with unparalleled efficiency.  Once food is located, they use echolocation to communicate with their hunting party.  

Every jaymian lives to help better the flock.  However, rival flocks are regarded as enemies as they are often competing for the same resources.  Jaymians tend to distrust other races for the same reasons.  However, more open-minded jaymians are tolerant and even accepting of other races; there are instances where non-jaymians are regarded as “honorary members of the flock.”

Jaymian

  • Initial Attibutes +5AGI,INT,CHA,LUK; -5SPT

    STR:10, AGI:15, VIT:10, INT:15, WIS:10, CHA:15, SPT:5, LUK:15

  • Age About 120 Years

    You can live until around 120.

  • Evolution Bargistan

    Your image was created by what Lord Marcarvious had in mind for you within Orgarges. Even though you don’t stem from the barg humans, you are part of the bargistan family, allowing for the possibility of cross-plane offspring.

  • Size Medium

    Jaymians are a tad smaller than humans, averaging around 5’.  Your size is Medium. Medium units take up one cell and suffers no Movement penalties from size.

  • Racial Variations Medium

    There are variations upon wing sizes for jaymians. The size of their wings may indicate how much strength or agility one might have. Those with larger wings possess great physical strength while smaller winged jaymians are sleeker and move with elegant grace. If a jaymian’s Strength reaches 60 before Agility, the wings are larger; if a jaymian’s Agility reaches 60 before Strength, the wings are smaller.

  • L.A.W.S Land, Air, Water, Space

    Jaymians can traverse Land at normal Move and coast through the Air at double Move.  They can swim and hold their breath in both Water and Space for 30 seconds plus their Vitality modifier. Requires oxygen.

  • Languages Humish, Monstalexicon, Moonic, Chorden

    You can speak, read and write Humish, Monstalexicon, Moonic and Chorden.

  • Breaks Normal

    Jaymians have no special sleep patterns.

  • Vision Echo Guidance; Tunnel Vision

    While in air, they use their echolocation to locate hostiles within 20 Cells, functioning like Blindsight.  These keen senses aid them where their eyes cannot.

  • Deity Bonds Marcarvious

    Your race's existence was brought forth by Lord Marcarvious, giving you access to the Warrior Class, Gadgeteer DLC, and Mechanic DLC.

  • Elemental Boons Wind:50

    Jamians gain and 50% resistance to Wind Elemental Attacks.

  • Elemental Banes Earth:150

    Jaymians receive 50% additional damage from Earth-based attacks.

  • Elemental Laws Any

    Jaymians are compatible with any of the elements on the primary wheel. They are also compatible with Blight and Corruption.

Jaymian Skills

While standing on the ground or perched up onto something high, you gain an extra 5 Cells to your range weapon’s maximum distance without any suffering the effects of a Minus Charge.

Your sharp focus grants you double the range of your vision; once you catch sight of something, you do not lose sight of it within your cone-shaped field of vision.  The cone’s radius is 3x9x2, and you cannot miss any attacks against said target.

The mere thought of tasting the blood of your enemies pumps you up! Using your Off-hand or Trigger Action (your choice) you use your sharp fangs to bite down on a target for [1D6+pATK] damage at Level 1. Every 4 levels thereafter the value increases by an additional [1D6]. Furthermore, you are healed by an amount equal to that of half the damage you inflict with this ability!