Footwear

Taking care of your feet is extremely important since when they fail, your mobility fails.  There are a wide array of footwear that can be obtained.  Some increase your success rate for skill checks, while others can bolster your defenses.  Each pair of footwear can be socketed with up to one armor gem if it has the slot for it.

Footwear

Footwear Description

Weight

Gold

Element

Advance Mixer’s Shoes

(Tier 6)

A pair of trusty alchemist shoes, embroidered with potion bottles along the rim, which increases your change at making successful potions. Increase Alchemy Success by 20%.  Requires level 26 or higher.

3 lbs

1000 Gold

Creation

Advanced Hiker Shoes

(Tier 4)

An upgraded Hiker shoes with greater traction. They allow for your feet to “breathe” easier!  Wearer becomes immune to Topple.  Requires level 16 or higher.

1 lb

420 Gold

Earth

Advanced Smith Boots

(Tier 6)

A heavy duty pair of blacksmith shoes which aids in your success in creating weapons in a mysterious way. The heel has an image of a sword crossed with an axe welded into it. The wearer gains a 20% bonus to Forging.  Requires level 26 or higher.

4 lbs

1000 Gold

Fire

Alchemy Shoes

(Tier 4)

A pair of trusty alchemist shoes which increases your change at making successful potions. The shoe’s back has the image of a single potion bottle welded into it. The wearer gains a 10% bonus to Increase Alchemy Checks.  Requires level 16 or higher.

2 lbs

420 Gold

Creation

Anti-Gravity Boots

(Tier SS)

A pair of boots that defy gravity, allowing the wearer to jump three times farther and higher.  Requires level 21 or higher.

0.5 lb

Earth

Boots

(Tier 1)

An ordinary pair of brown boots which protects up to the wearer’s calves. All attacks deal one less damage to the wearer when calculating damage.  Requires level 1 or higher.

2 lbs

30 Gold

Neutral

Combat Boots

(Tier 4)

These flexible tan boots double as shin guards and offer superb mobility.  Treacherous Terrain such as sand, snow and thick fields does not cut the wearer’s movement in half as it otherwise normally would.  In addition, the wearer gains a +1 bonus to all Athletics Check.  Requires level 16 or higher.

2.5 lbs

420 Gold

Destruction

Composite Boots

(Tier 3)

A reinforced pair of boots crafted with hardened fibers to boost damage resistance. Wearer takes 3 less damage per hit.  Requires level 11 or higher.

3 lbs

200 Gold

Neutral

Construction Boots

(Tier 4)

A pair of trusty composite enhanced leather work boots that increase the speed of your Building by 1 Round. The base of the shoes have a block pattern.  Requires level 16 or higher.

2 lbs

420 Gold

Creation

Crystal Shoes

(Tier 4)

A pair of shoes that has gems attached to it, increasing the success of socketing a soul gem into an armor or weapon. The wearer gains a 10% bonus to socketing success.  Requires level 16 or higher.

1 lb

420 Gold

Spirit

Earthen Boots

(Tier 5)

A pair of stone boots that are molded from smoothed rocks. The wearer’s Jump is decreased by 2 but his/her Movement is doubled when traveling across any dirt-based terrain.  In addition, the wearer the time in which he/she takes falling damage by 3 cells.  Requires level 21 or higher.

3 lbs

600 Gold

Earth

Electric Boots

(Tier 3)

A pair of boots that shoot off harmless electric sparks with each step the wearer takes. Grants the wearer +3 to Speed when rolling for Turn Order.  Requires level 11 or higher.

1 lb

130 Gold

Wind

Farmer’s Boots

(Tier 5)

A pair of workboots favored by farmers.  Increases the wearer’s Harvesting and Gathering Skills by 10%.  Requires level 21 or higher.

1.5 lbs

600 Gold

Creation

Gardener’s Shoes

(Tier 4)

An farmer’s go to boots that increase the success yield efficiency, reducing planted crops by 1 Round. The leaf pattern boots cover it entirely.  Requires level 16 or higher.

2 lbs

420 Gold

Earth

Gem Shoes

(Tier 6)

A pair of shoes which has gems attached to it, increasing the success of socketing a soul gem into an armor or weapon. Increase socketing and Removal by 20%.  Requires level 26 or higher.

2 lbs

1000 Gold

Spirit

Greaves

(Tier 3)

A pair of heavy metal boots that grants the wearer damage resistance at the expense of mobility.  The wearer’s Movement and Jumps is decreased by 1. However, the wearer also takes 5 less damage from any and all non-magical physical & ranged attacks!  Requires level 11 or higher.

5 lbs

200 Gold

Neutral

Harden Tip Shoes

(Tier 4)

A pair of steel-tip shoes that are hardened to deal more damage when kicking.  1D6 Damage when kicking; this value increases by an additional 1D6 damage for every level divisible by 5.  Requires level 16 or higher.

3.5 lbs

420 Gold

Neutral

High Heels

(Tier 1)

A pair of shiny high heels that helps increase your appeal. While the wearer’s Movement and Jump are decreased by 2, these increase the wearer’s chance to afflict others with Charm by 20%.  Requires level 1 or higher.

2 lbs 

30 Gold

Spirit

Hiker Shoes

(Tier 2)

An anti-slip pair of shoes that allow the wearer to walk on ice and other slippery surfaces without fear of slipping.  The wearer gains a 50% Bonus to Resistance against Topple Effects.  In addition, the wearer can safely traverse slippery terrain, such as icy walkways, without the need to make any checks.  Requires level 6 or higher.

1 lb

100 Gold

Earth

Hunter Shoes

(Tier 5)

A pair of trusty leather hunting boots that allow for quick pivoting. The camouflage pattern and the lack of noise produced from footsteps gives the wearer the chance to gain the element of surprise. The wearer gains a 5% bonus to Tame checks and a +1 bonus to all Stealth checks.  Requires level 21 or higher.

2 lbs

600 Gold

Wind

Katsu Boots

(Tier SSS)

A pair of embroidered boots with a line art drawing of a chicken katsu bowl on the front.  The wearer gains an extra orb of luck.  In addition, if the wearer eats katsu while donning these boots, the katsu will grant a 50% bonus damage to all attacks for 1 minute!  This effect is only granted once per day.  Requires level 30 or higher.

3 lbs

Water

Lava Boots

(Tier 5)

A pair of volcano patterned, alloyed boots that are able to withstand the extreme heat of lava. The boot heels allow the wearer to travel across lava, as the footwear’s magic protects them from the immense heat.  Sulfuric gas protection sold separately!  Requires level 21 or higher.

3 lbs

600 Gold

Fire

Legendary Greaves

(Tier S)

A pair of heavy duty and reinforced titanium boots that don’t hinder the wearer’s mobility while also granting considerable damage reduction. The wearer takes 10 less damage per hit.  Requires level 21 or higher.

3.5 lbs

Neutral

Levitate Boots

(Tier 5)

A pair of feather pattern leather boots enhanced with magic to provide the wearer the ability to levitate a half a cell above the ground. Adds the ability to Slow Fall at any cell height (up & down range), negating any Fall Damage the wearer would otherwise normally receive.  Requires level 21 or higher.

2 lbs

600 Gold

Wind

Mechanic’s Boots

(Tier 6)

A pair of heavy duty engineer’s go to brown boots with built-in gear patterns that increase the success at creating gadgets. Gadget Success +20%.  Requires level 26 or higher.

3 lbs

1000 Gold

Creation

Mechanical Boots

(Tier 4)

An engineer’s go to boots with its distinct wrench pattern that increases the wearer’s success when creating gadgets by 10%.  Requires level 16 or higher.

3 lbs

420 Gold

Creation

Sandals

(Tier 1)

A cheap pair of footwear that doesn’t cover your toes. For fashion only.  Requires level 1 or higher.

1 lb

10 Gold

Neutral

Shackles

(Tier 1)

A 20 pound ball & chain that clips around the wearer’s ankles. Lowers the wearer’s movement to 1, but with a successful Strength Check of 20 or higher, he/she can choose to kick a target using your offhand action.  The wearer’s ball deals 1D10 damage every level divisible by 5. However, if he/she rolls a Natural 1 to attack, the wearer critically fails and they instead take the damage.  Movement increases to 2 if the wearer’s Strength Score is above 50; at 95, the movement range has a minimal penalty, a mere -1.  Requires level 1 or higher.

20 lbs

50 Gold

Destruction

Smithy Boots

(Tier 4)

A heavy duty pair of blacksmith shoes that aids in the success in creating weapons in… a mysterious way. The heel has a line art anvil drawn on it.  Increases the wearer’s chance at successfully Forging by 10%.  Requires level 16 or higher.

3 lbs

420 Gold

Fire

Sneakers

(Tier 3)

A light pair of sneakers that makes the wearer more mobile.  While wearing these, the wearer gains a +1 bonus +1 to Movement.  Requires level 11 or higher.

1 lb

200 Gold

Neutral

Steel-Tip Shoes

(Tier 2)

A pair of shoes which have steel at its tip, protecting the wearer’s toes from being crushed. If he/she chooses to kick a target for your offhand action, he/she deals 1D4 damage every fifth level. Requires level 6 or higher.

2.5 lbs

100 Gold

Destruction

Traveler’s Shoes

(Tier 2)

Comfortable travel shoes that are made of black polished leather.  Helps the wearer detect hidden items under his or her feet.  Requires level 6 or higher.

1.5 lbs

100 Gold

Light

Wall Walkers

(Tier S)

A pair of magical shoes with spider-webbed soles allow the wearer to walk at any angle, whether it is on walls or even upside down on the ceiling.  Requires level 16 or higher.

1 lb

Shadow

Warp Shoes

(Tier SS)

A magical purple pair of shoes with a blue spiral painted onto the soles. These grant the wearer a new form of incredible movement.  He/she can teleport up to 3 cells in any direction, effectively giving the wearer a weaker version of the Summoner’s Flash Step!  If the wearer attempts to move past 3 cells, starting at the 4th cell they will gain a 10% chance for their warp to fizzle; any cell beyond the 13th is a guaranteed failure.  Requires level 26 or higher.

1 lb

Light

Weatherman Boots

(Tier 5)

A pair of heavily enforced rain boots that ignores movement penalties from weather conditions.  Grants the wearer normal movement regardless of weather conditions.  Requires level 21 or higher.

1.5 lbs

600 Gold

Water

Winged Boots

(Tier S)

A pair of boots with small wings on the sides of it. The feather patterns make it appear to be extremely light.  Increases the wearer’s Movement and Jump by 2.  In addition, the wearer is granted Slow Fall when falling from beyond 3 cells high, negating any Falling Damage they would otherwise normally receive.  Requires level 21 or higher.

0.5 lb

Wind