Spears
Iron Spear | A spear made of polished iron. Deals 1D12 Piercing Damage within a 2 cell range. A Manipulator or Summoner who uses a spear can unleash a projectile that extends the reach up to 4 Cells for 1D8 Elemental Damage. A Soul Knight and a Tradesmaster on the other hand can manipulate the sphere, expanding the range to 3 Cells. Level 1 or higher required. | 2-H Spear Piercing Damage | 5.5 lbs | 0 |
Steel Spear | A brushed finish spear made of stainless steel. Deals 2D12 Piercing Damage within a 2 Cell range. A Manipulator or Summoner who uses a spear can unleash a projectile that extends the reach up to 4 Cells for 2D8 Elemental Damage. A Soul Knight and a Tradesmaster on the other hand can manipulate the sphere, expanding the range to 3 Cells. Level 6 or higher required. | 2-H Spear Piercing Damage | 5 lbs | 10 |
Titanium Spear | A matte finish spear made of titanium. Deals 2D12 +1D4 Piercing Damage within a 2 Cell range. A Manipulator or Summoner who uses a spear can unleash a projectile that extends the reach to 4 Cells for 2D8 Elemental Damage. A Soul Knight and a Tradesmaster on the other hand can manipulate the sphere, expanding the range to 3 Cells. Level 6 or higher required. | 2-H Spear Piercing Damage | 4.5 lbs | 15 |
Mithril Spear | A thin silver spear that is hardened and then sandblasted for a textured look. Deals 3D12 Elemental Damage within a 2 Cell range. A Manipulator or Summoner who uses a spear can unleash a projectile that extends the reach to 4 Cells for 3D8 Elemental Damage. A Soul Knight and a Tradesmaster on the other hand can manipulate the sphere, expanding the range to 3 Cells. Level 11 or higher required. | 2-H Spear Piercing Damage | 3.5 lbs | 20 |
Diamond Spear | A spear with a diamond coated edge that cuts through things like butter. Deals 3D12 +1D4 Piercing Damage within a 2 Cell range. A Manipulator or Summoner who uses a spear can unleash a projectile that extends the reach to 4 Cells for 3D8 Elemental Damage. A Soul Knight and a Tradesmaster on the other hand can manipulate the sphere, expanding the range to 3 Cells. Level 11 or higher required. | 2-H Spear Piercing Damage | 4.5 lbs | 25 |
Adamantite Spear | A slightly thicker silver spear that is hardened and then sandblasted for a textured look. Deals 4D12 Piercing Damage within a 2 Cell range. A Manipulator or Summoner who uses a spear can unleash a projectile that extends the reach to 4 Cells for 4D8 Elemental Damage. A Soul Knight and a Tradesmaster on the other hand can manipulate the sphere, expanding the range to 3 Cells. Level 16 or higher required. | 2-H Spear Piercing Damage | 4.5 lbs | 30 |
Titanmond Spear | A thicker diamond coated spear made of titanium. The blade holds its edge without it needing to be sharpened. Deals 4D12 +1D6 Piercing Damage within a 2 Cell range. A Manipulator or Summoner who uses a spear can unleash a projectile that extends the reach to 4 Cells for 4D8 Elemental Damage. A Soul Knight and a Tradesmaster on the other hand can manipulate the sphere, expanding the range to 3 Cells. Level 16 or higher required. | 2-H Spear Piercing Damage | 3.5 lbs | 35 |
Hero’s Spear | A enhanced spear forged from a titanium blended metal. Deals 5D12 Piercing Damage within a 2 Cell range. A Manipulator or Summoner who uses a spear can unleash a projectile that extends the reach to 4 Cells for 5D8 Piercing Damage. A Soul Knight and a Tradesmaster on the other hand can manipulate the sphere, expanding the range to 3 Cells. Level 21 or higher required. | 2-H Spear Piercing Damage | 4 lbs | 40 |
Superior Spear | A spear made with an advanced metal alloy that is both durable and light to wield. Deals 5D12 +1D6 Piercing Damage within a 2 cell range. A Manipulator or Summoner who uses a spear can unleash a projectile that extends the reach to 4 Cells for 5D8 Elemental Damage. A Soul Knight and a Tradesmaster on the other hand can manipulate the sphere, expanding the range to 3 Cells. Level 26 or higher required. | 2-H Spear Piercing Damage | 4.5 lbs | 45 |
The Javelin (Tier S) | A 1-handed weapon that can be thrown up to 3 Cells away. It deals 3D12 Piercing Damage. A Manipulator or Summoner who uses a spear can unleash a projectile that extends the reach up to 4 Cells for 4D8 Elemental Damage. A Soul Knight and a Tradesmaster on the other hand can manipulate the sphere, expanding the range to 3 Cells. Level 15 or higher required. | 1-H Spear Piercing Damage | 2 lbs | 30 |
The Trekking Pole (Tier S) | A pole with a spike at its end can extend to reach up to 4 Cells for 1D8 Piercing Damage. A Manipulator or Summoner who uses a spear can unleash a projectile that extends the reach up to 4 Cells for 1D8 Elemental Damage. A Soul Knight and a Tradesmaster on the other hand can manipulate the sphere, expanding the range to 3 Cells. Level 15 or higher required. | 2-H Spear Piercing Damage | 1 lb | 30 |
The Awaiting Pike (Tier SS) | A bloody sphere that seems to have dyed the handle dark red with the multiple heads attached to it at one time or another. It deals 6D12 Piercing Damage up to 2 cells away. A Manipulator or Summoner who uses a spear can unleash a projectile that extends the reach up to 4 cells for 6D8 Elemental Damage. A Soul Knight and a Tradesmaster on the other hand can manipulate the sphere, expanding the range to 3 Cells. Level 25 or higher required. | 2-H Spear Piercing Damage | 3.5 lbs | 60 |
The Chained Duo (Tier SS) | The two forged spears are chained together with a metal chain. While the weapon looks extremely heavy it is not only rather light, but can be wielded one in each hand. Each spear deals 4D12 Piercing Damage separate 2 Cells away, or the wielder can chuck one spear at a target up to 6 Cells away before pulling it back with the other spear. A Manipulator or Summoner who uses a spear can unleash a projectile that extends the reach up to 8 cells for 6D8 Elemental Damage. A Soul Knight and a Tradesmaster on the other hand can manipulate the sphere, expanding the range to 3 Cells. Level 25 or higher required. | 2-H Spear Piercing Damage | 5 lbs | 60 |