Bats
Trainer’s Bat | A bat made of bamboo that is used for beginners. Deals 1D12 Bludgeon Damage. Only deals 1D6 Damage instead if the wielder is not an Athlete or Commoner. Level 1 or higher required. | 2-H Bat Bludgeon Damage | 1 lb | 0 |
Birch Wooden Bat | A flexible and durable bat, but it may dent over time. Deals 2D12 Bludgeon Damage. Only deals 2D6 Damage instead if the wielder is not an Athlete or Commoner. Level 6 or higher required. | 2-H Bat Bludgeon Damage | 1.5 lb | 10 |
Maple Wooden Bat | A thick wooden bat that packs a wallop! Deals 2D12 +1D4 Bludgeon Damage. Only deals 2D6 +1D4 Damage instead if the wielder is not an Athlete or Commoner. Level 6 or higher required. | 2-H Bat Bludgeon Damage | 2 lbs | 15 |
Aluminum Bat | A thick wooden bat that packs a wallop! Deals 3D12 Bludgeon Damage. Only deals 3D6 Damage instead if the wielder is not an Athlete or Commoner. Level 11 or higher required. | 2-H Bat Bludgeon Damage | 2 lbs | 20 |
Alloy Bat | A bat composed of Aluminum and other metals to make it more durable. Deals 3D12 +1D4 Bludgeon Damage. Only deals 3D6 +1D4 Damage instead if the wielder is not an Athlete or Commoner. Level 11 or higher required. | 2-H Bat Bludgeon Damage | 2.5 lbs | 25 |
Spiked Wooden Club | A maple wood bat that has spikes around it. Deals 4D12 Bludgeon Damage. Only deals 4D6 Damage instead if the wielder is not an Athlete or Commoner. Level 16 or higher required. | 2-H Bat Bludgeon Damage | 2.5 lbs | 30 |
Spiked Aluminum Bat | An aluminum bat that has spikes around it. Deals 4D12 +1D6 Bludgeon Damage within a 2 Cell range. Only deals 4D6 +1D4 Damage instead if the wielder is not an Athlete or Commoner. Level 16 or higher required. | 2-H Bat Bludgeon Damage | 3.5 lbs | 35 |
Spiked Alloy Bat | A titanium bat with spikes around it. The durability is unparalleled! Deals 5D12 Bludgeon Damage within a 2 Cell range. Only deals 5D6 Damage instead if the wielder is not an Athlete or Commoner. Level 21 or higher required. | 2-H Bat Bludgeon Damage | 4 lbs | 40 |
Superior Bat | A heavy metal bat that will really hurt if you get accidently hit by it. Deals 5D12 +1D6 Bludgeon Damage. Only deals 6D6 Damage instead if the wielder is not an Athlete or Commoner. Level 26 or higher required. | 2-H Bat Bludgeon Damage | 3.5 lbs | 45 |
Striker’s Bat (Tier S) | A bat layered with a spiked barb sticking out around it, dealing 3D12 +1D4 Slashing Damage. Only deals 3D6 +1D4 Damage instead if the wielder is not an Athlete or Commoner. Level 15 or higher required. | 2-H Bat Slashing Damage | 3 lbs | 30 |
The Home Runner (Tier S) | Deals 3D12 Bludgeon Damage and increases your movement by 2 Cells for 3 Rounds if you use your Special Action to let go of the Bat after slamming it into a target. Only deals 3D6 Damage instead if the wielder is not an Athlete or Commoner. Level 15 or higher required. | 2-H Bat Bludgeon Damage | 2.5 lbs | 30 |
One Hit Wonder (Tier SS) | A bat that always Pushes a target back at the expense of dealing low damage. Hits a target for 3D12 Bludgeon Damage, but Push a target back up to 9 Cells or until hitting an obstacle. If the object is solid, the character takes damage as if falling based on the squares. If the object is breakable, sharp, or other dangerous, it takes extra damage based on this object’s damage value. If it is a creature, it also attacks them for half the fall damage. Only deals 3D6 Damage instead if the wielder is not an Athlete or Commoner. Level 30 or higher required. | 2-H Bat Bludgeon Damage | 3 lbs | 60 |
The Grand Slammer (Tier SS) | A metal bat with chained spines along its surface can clobber a target for 8D12 Bludgeon Damage. When swinging the bat without hitting a target, a magical orb spawns from it and travels up to 8 Cells away, dealing 5D12 Damage to a creature hit by it. Only deals 8D6 Damage instead if the wielder is not an athlete on a melee attack. The magical orb does not spawn unless the wielder is an Athlete or Commoner. Level 30 or higher required. | 2-H Bat Slashing Damage | 3.5 lbs | 60 |