Druid
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Hit Points 1D8
Health Die rolled every level up.
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Base Speed 6
The number added to your turn order roll at the start of battle.
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Movement 4 Cells
The number of spaces you can move each turn
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Jump 4 Cells
The number of spaces you can jump vertical each turn. Horizontal jumps are halved.
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Proficient Weapons 4
1-H Sword, Dagger, Staff, Wand
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Deity Bonds Repter
Only certain races can become a Sorcerer. These races include Couplet, Crinklenomy, Dragon, Elemental, Fragment, Gnomling, Halfling, Human, Maloseed, Orck, Rattakin, and Shapeshifter.
Chose Your Specialty Class For Your Initial Skills and Bonuses!
The circle of life provides what is needed to continue towards a brand new day. By bestowing that energy unto other creatures, you are able to provide that sustenance to others. Life Druids specialize in healing over time spells and having their magic seep into the ground, able to burst that excess of energy at a moment’s notice.
Class Specialty Bonuses:
- Specialty Skill: Floral Bloom [Unlocks: Level 1]
- Signature Move: Restoration [Unlocks: Level 20]
- Stat Point Upgrade: +1 Spirituality at Levels 2, 8, 14, 20, and 26.
- Strategy Guide: Outeran Curse Removal Guide
- Talent Upgrade: Nature (Plus Charge: Lvl 4; Super Charge: Lvl 17)
Nature’s creatures thrive in many different biomes, but what if some are actually Druids in disguise? As a Druid, you are able to shift into different animals to blend into the environment or gain Advantage from certain animal’s expertise. Unlike other Shapeshifters, Druids can only change into other animals.
Class Specialty Bonuses:
- Specialty Skill: Wild Shift [Unlocks: Level 1]
- Signature Move: Beast Mode [Unlocks: Level 20]
- Stat Point Upgrade: +1 Spirituality at Levels 2, 8, 14, 20, and 26.
- Strategy Guide: Outeran Skinning Guide
- Talent Upgrade: Nature (Plus Charge: Lvl 4; Super Charge: Lvl 17)
Druids need not a medicine cabinet since the great outdoors has everything they need. As a herbalist, you can treat ailments and enhance your ally’s abilities to give your team the edge you may need!
Class Specialty Bonuses:
- Specialty Skill: Mixing Pot [Unlocks: Level 1]
- Signature Move: Allergy Aroma [Unlocks: Level 20]
- Stat Point Upgrade: +1 Spirituality at Levels 2, 8, 14, 20, and 26.
- Strategy Guide: Outeran Apothecary Guide
- Talent Upgrade: Nature (Plus Charge: Lvl 4; Super Charge: Lvl 17)
Practitioners of magic wield the elements in powerful ways, but none are quite as bizarre and unique as a geomancer’s abilities. You know how to manipulate the terrain to your liking, dealing damage or other effects to those standing upon it. Each terrain has a certain effect that will help your party, making your strategies unique based on the environment in which you are battling in.
Class Specialty Bonuses:
- Specialty Skill: Will of the Elements [Unlocks: Level 1]
- Signature Move: Pitfall [Unlocks: Level 20]
- Stat Point Upgrade: +1 Intelligence at Levels 2, 8, 14, 20, and 26.
- Strategy Guide: Outeran Apothecary Guide
- Talent Upgrade: Bluff (Plus Charge: Lvl 4; Super Charge: Lvl 17)
Druids who choose or require to be a bit more resilient can become one with the trees. As a treeling, you are able to transform yourself partially or fully into a walking tree spirit. Within this mode, you gain bonuses to different status effects and can resist more damage.
Class Specialty Bonuses:
- Specialty Skill: One of Nature [Unlocks: Level 1]
- Signature Move: Self Sufficiency [Unlocks: Level 20]
- Stat Point Upgrade: +1 Vitality at Levels 2, 8, 14, 20, and 26.
- Strategy Guide: Outeran Endower Guide
- Talent Upgrade: Nature (Plus Charge: Lvl 4; Super Charge: Lvl 17)
- Prime (Lvl 1)
- Trademark (Lvl 1)
- Specialty (Lvl 1)
- Signature (Lvl 20)
Job Points are obtainable at Levels 3, 6, 9, 12, 15, 18, 21, 24, 27, 31, 34, and 37. Players may choose any skill they wish with a Job Point from the next highest Tier, starting at Tier 1. Example: At Level 6 you can pick from the Tier 2 skill of the column you’ve already accessed your Tier 1 skill from, or pick another Tier 1 skill in a different column.
- Tier 1
- Tier 2
- Tier 3
- Tier 4
- Tier 5
- Tier 6