Revolvers
Iron Revolver | A revolver made of polished iron. Deals 1D6 Piercing Damage up to 6 Cells away. Halves the hit distance (3 Cells) and has a flat 25% chance to miss (rolling 1D4) with the D20 hit dice) if the wielder is not an Autarky or Hunter. Holds 5 rounds and requires 1 turn to reload. Level 1 or higher required. | 1-H Revolver 2-H Reload Piercing Damage | 2.5 lbs | 0 |
Steel Revolver | A brushed finish revolver made of stainless steel. Deals 2D6 Piercing Damage up to 6 Cells away. Halves the hit distance (3 Cells) and has a flat 25% chance to miss (rolling 1D4) with the D20 hit dice) if the wielder is not an Autarky or Hunter. Holds 5 rounds and requires 1 turn to reload. Level 6 or higher required. | 1-H Revolver 2-H Reload Piercing Damage | 2 lbs | 4 |
Titanium Revolver | A matte finish revolver made of titanium. Deals 2D6 +1D4 Piercing Damage up to 6 Cells away. Halves the hit distance (3 Cells) and has a flat 25% chance to miss (rolling 1D4) with the D20 hit dice) if the wielder is not an Autarky or Hunter. Holds 5 rounds and requires 1 turn to reload. Level 6 or higher required. | 1-H Revolver 2-H Reload Piercing Damage | 1.5 lbs | 7 |
Mithril Revolver | A mithril forged revolver that glimmers a rainbow hue. Deals 3D6 Piercing Damage up to 6 Cells away. Halves the hit distance (3 Cells) and has a flat 25% chance to miss (rolling 1D4) with the D20 hit dice) if the wielder is not an Autarky or Hunter. Holds 5 rounds and requires 1 turn to reload. Level 11 or higher required. | 1-H Revolver 2-H Reload Piercing Damage | 1 lbs | 9 |
Diamond Revolver | A revolver with a diamond coat for pleasant aesthetics. Deals 3D6 +1D4 Piercing Damage up to 6 Cells away. Halves the hit distance (3 Cells) and has a flat 25% chance to miss (rolling 1D4) with the D20 hit dice) if the wielder is not an Autarky or Hunter. Holds 6 rounds and requires 1 turn to reload. Level 11 or higher required. | 1-H Revolver 2-H Reload Piercing Damage | 2 lbs | 12 |
Adamantite Revolver | A adamantite forge revolver that packs a punch! Deals 4D6 Piercing Damage up to 6 Cells away. Halves the hit distance (3 Cells) and has a flat 25% chance to miss (rolling 1D4) with the D20 hit dice) if the wielder is not an Autarky or Hunter. Holds 6 rounds and requires 1 turn to reload. Level 16 or higher required. | 1-H Revolver 2-H Reload Piercing Damage | 2.5 lb | 14 |
Titanmond Revolver | A thicker diamond coated revolver made of titanium which gives the bullets extra spin for speed. Deals 4D6 +1D4 Piercing Damage up to 6 Cells away. Halves the hit distance (3 Cells) and has a flat 25% chance to miss (rolling 1D4) with the D20 hit dice) if the wielder is not an Autarky or Hunter. Holds 6 rounds and requires 1 turn to reload. Level 16 or higher required. | 1-H Revolver 2-H Reload Piercing Damage | 1 lb | 17 |
Hero’s Revolver | A enhanced revolver forged from a titanium blended metal. Deals 5D6 Piercing Damage up to 6 Cells away. Halves the hit distance (3 Cells) and has a flat 25% chance to miss (rolling 1D4) with the D20 hit dice) if the wielder is not an Autarky or Hunter. Holds 7 rounds and requires 1 turn to reload. Level 21 or higher required. | 1-H Revolver 2-H Reload Piercing Damage | 1.5 lbs | 19 |
Superior Revolver | A revolver made from an advanced metal alloy which is both durable and light to wield. Deals 6D6 Piercing Damage up to 6 Cells away. Halves the hit distance (3 Cells) and has a flat 25% chance to miss (rolling 1D4) with the D20 hit dice) if the wielder is not an Autarky or Hunter. Holds 7 rounds and requires 1 turn to reload. Level 26 or higher required. | 1-H Revolver 2-H Reload Piercing Damage | 1.5 lbs | 21 |
Trick or Treat (Tier S) | A magic blaster that heals 25% of the time. Roll a 1D4 after a hit confirmation to see if it deals 6D6 Piercing Damage or heals for 6D6 Hit Points up to 6 Cells away. Halves the hit distance (3 Cells) and has a flat 25% chance to miss (rolling 1D4) with the D20 hit dice) if the wielder is not an Autarky or Hunter. Holds 6 rounds and requires 1 turn to reload. Level 15 or higher required. | 1-H Revolver 2-H Reload Piercing Damage | 1.5 lbs | 15 |
Pea Shooter (Tier S) | A weaker version of a regular iron Revolver, but can rapidly fire bullets, weak as they may be, up to 4 at a time. Each bullet deals 2D6 Piercing Damage up to 6 Cells away, but doesn’t add your strength modifier at the end. Halves the hit distance (3 Cells) and has a flat 25% chance to miss (rolling 1D4) with the D20 hit dice) if the wielder is not an Autarky or Hunter. Holds 7 rounds and requires 1 turn to reload. Level 15 or higher required. | 1-H Revolver 2-H Reload Piercing Damage | 1 lb | 0 |
The Pirate’s Life (Tier SS) | A trusty machine grade revolver that is used by captains and further refined by Master-level Autarky. This firearm can hold up to 8 rounds in the chamber. Each round deals 6D6 Piercing Damage from up to 6 Cells away. Halves the hit distance (3 Cells) and has a flat 25% chance to miss (rolling 1D4) with the D20 hit dice) if the wielder is not an Autarky or Hunter. Holds 5 rounds and requires 1 turn to reload. Level 25 or higher required. | 1-H Revolver 2-H Reload Piercing Damage | 1.5 lbs | 30 |
The Peacekeeper (Tier SS) | A mini revolver that is discrete, light, and obtains large speeds. Deals 6D6 Piercing Damage up to 6 Cells away. Halves the hit distance (3 Cells) and has a flat 25% chance to miss (rolling 1D4) with the D20 hit dice) if the wielder is not an Autarky or Hunter. Holds 8 rounds and requires 1 turn to reload. Level 25 or higher required. | 1-H Revolver 2-H Reload Piercing Damage | 1 lb | 30 |