Daggers

Iron Dagger
(Tier 1)

A dagger made of polished iron. Deals 1D6 Slashing Damage within a 2 Cell range. Druids and Nightblades receive no offhand penalties when using daggers, and have a 16.67% chance (D6) to follow up with a third attack when using two daggers.  Commoners who use 1-Handed weapons can follow up with a critical hit with their dagger.  Level 1 or higher required.

1-H Dagger

Slashing Damage

2 lbs
12 Gold

0

Steel Dagger
(Tier 2)

A brushed finish dagger made of stainless steel. Deals 2D6 Slashing Damage within a 2 Cell range. Druids and Nightblades receive no offhand penalties when using daggers, and have a 16.67% chance (D6) to follow up with a third attack when using two daggers.  Commoners who use 1-Handed weapons can follow up with a critical hit with their dagger.  Level 6 or higher required.

1-H Dagger

Slashing Damage

1.5 lbs
30 Gold

4

Titanium Dagger
(Tier 2)

A matte finish dagger made of titanium. Deals 2D6 +1D4 Slashing Damage within a 2 Cell range. Druids and Nightblades receive no offhand penalties when using daggers, and have a 16.67% chance (D6) to follow up with a third attack when using two daggers.  Commoners who use 1-Handed weapons can follow up with a critical hit with their dagger.  Level 6 or higher required.

1-H Dagger

Slashing Damage

1 lb
50 Gold

7

Mithril Dagger
(Tier 3)

A thin silver dagger that is hardened and then sandblasted for a textured look. Deals 3D6 Slashing Damage within a 2 Cell range. Druids and Nightblades receive no offhand penalties when using daggers, and have a 16.67% chance (D6) to follow up with a third attack when using two daggers.  Commoners who use 1-Handed weapons can follow up with a critical hit with their dagger.  Level 11 or higher required.

1-H Dagger

Slashing Damage

0.5 lbs
110 Gold

9

Diamond Dagger
(Tier 3)

A dagger with a diamond coated edge that cuts through things like butter. Deals 3D6 +1D4 Slashing Damage within a 2 Cell range. Druids and Nightblades receive no offhand penalties when using daggers, and have a 16.67% chance (D6) to follow up with a third attack when using two daggers.  Commoners who use 1-Handed weapons can follow up with a critical hit with their dagger.  Level 11 or higher required.

1-H Dagger

Slashing Damage

1 lb
140 Gold

12

Adamantite Dagger
(Tier 4)

A slightly thicker silver dagger that is hardened and then sandblasted for a textured look. Deals 4D6 Slashing Damage within a 2 Cell range. Druids and Nightblades receive no offhand penalties when using daggers, and have a 16.67% chance (D6) to follow up with a third attack when using two daggers.  Commoners who use 1-Handed weapons can follow up with a critical hit with their dagger.  Level 16 or higher required.

1-H Dagger

Slashing Damage

1.5 lbs
200 Gold

14

Titanmond Dagger
(Tier 4)

A thicker diamond coated dagger made of titanium. The blade holds its edge without it needing to be sharpened. Deals 4D6 +1D6 Slashing Damage within a 2 Cell range. Druids and Nightblades receive no offhand penalties when using daggers, and have a 16.67% chance (D6) to follow up with a third attack when using two daggers. Commoners who use 1-Handed weapons can follow up with a critical hit with their dagger.   Level 16 or higher required.

1-H Dagger

Slashing Damage

0.5 lbs
240 Gold

17

Hero’s Dagger
(Tier 5)

An enhanced dagger forged from a titanium blended metal. Deals 5D6 Slashing Damage within a 2 Cell range. Druids and Nightblades receive no offhand penalties when using daggers, and have a 16.67% chance (D6) to follow up with a third attack when using two daggers.  Commoners who use 1-Handed weapons can follow up with a critical hit with their dagger.  Level 21 or higher required.

1-H Dagger

Slashing Damage

1 lb
500 Gold

19

Superior Dagger
(Tier 6)

A dagger made with an advanced metal alloy that is both durable and light to wield. Deals 6D6

 Slashing Damage within a 2 Cell range. Druids and Nightblades receive no offhand penalties when using daggers, and have a 16.67% chance (D6) to follow up with a third attack when using two daggers.  Commoners who use 1-Handed weapons can follow up with a critical hit with their dagger.  Level 26 or higher required.

1-H Dagger

Slashing Damage

1.5 lbs
1000 Gold

21

Staby Staby

(Tier S)

A razor-sharp stiletto that deals 1D6 damage upon the first hit and continues to double its damage every hit thereafter, maxing at 16D6 Slashing Damage!  The point also provides the Exploit debuff, increasing the damage to those being hit based on the target’s Vitality, adding the total rather than subtracting.  Druids and Nightblades receive no offhand penalties when using daggers, and have a 16.67% chance (D6) to follow up with a third attack when using two daggers.  Commoners who use 1-Handed weapons can follow up with a critical hit with their dagger.  Level 15 or higher required.

1-H Dagger

Slashing Damage

1 lb

15

The Shanker

(Tier S)

A stiletto caked in blood that deals extreme damage to those none the wiser to your presence. Deals 4D6 Piercing Damage.  When attacking from being hidden the dagger deals a guaranteed critical hit with Advantage on the damage.  Druids and Nightblades receive no offhand penalties when using daggers, and have a 16.67% chance (D6) to follow up with a third attack when using two daggers.  Commoners who use 1-Handed weapons can follow up with a critical hit with their dagger.  Level 15 or higher required.

1-H Dagger

Piercing Damage

1.5 lbs

15

Light’s Rain

(Tier SSS)

The Light Element blade that Lord Proterious himself forged made. The sword glimmers with a white glow, emitting an intense light to bright even the darkest of areas; the light’s cell radius is 2×2!  The blade itself deals 8D6 Slashing Damage and can unleash a fiery wave of light to attack a target from up to 2 Cells away! In addition, the wielder gains permanent Haste as long as they’re holding Light’s Rain; once the blade disappears, this permanent Haste is lost on the following Round.  Upon a successful hit, the target can become Blind, have a piece of gear Shatter, and cause Stun.  A beam of light can also be used when slashing which can hit a target up to 4 Cells away for 5D6 Light Damage; the wielder can choose between slashing, piercing, and bludgeoning for the weapon damage!. Druids and Nightblades receive no offhand penalties when using daggers, and have a 16.67% chance (D6) to follow up with a third attack when using two daggers.  Commoners who use 1-Handed weapons can follow up with a critical hit with their dagger.  Level 25 or higher required.

1-H Dagger

Slashing Damage

0.5 lbs

30

Shadow’s Fury

(Tier SSS)

The Shadow Element blade that Lord Proterious himself forged. This dagger oozes with dark purple energy, providing the Slow, Poison, and Exploit debuff to targets of your choosing within a 3×3 area of yourself.  The blade itself deals 8D6 Slashing Damage and can unleash a crescent shadow wave to attack targets as far as 2 Cells away; while this blade is wielded, the wielder is gains Reflect.  As an offhand action you can hold the blade unto your hand and vanish into the shadows; you can then immediately move onto a location with a 5×5 cell radius of your original location!  Druids and Nightblades receive no offhand penalties when using daggers, and have a 16.67% chance (D6) to follow up with a third attack when using two daggers.  Commoners who use 1-Handed weapons can follow up with a critical hit with their dagger.  Level 25 or higher required.

1-H Dagger

Slashing Damage

0.5 lbs

30