Performer
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Hit Points 1D10
Health Die rolled every level up.
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Base Speed 6
The number added to your turn order roll at the start of battle.
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Movement 3 Cells
The number of spaces you can move each turn
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Jump 3 Cells
The number of spaces you can jump vertical each turn. Horizontal jumps are halved.
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Proficient Weapons 4
1-H Axe, Ball, Whip, Staff
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Deity Bonds Marcarvious
Only certain races can become a Performer. These races are Desconvoid, Drevol, Fragment, Frogon, Halfling, Human, Humenborg, Jaymian, Kitsoo, Oarock, Orck, Shapeshifter, Sharculus, Slizzix, Troll, Vamperur
Chose Your Specialty Class For Your Initial Skills and Bonuses!
You are a wandering minstrel, spreading the gift of fine music everywhere you go. As a bard, your tunes resonate deep within those around you; as such, your allies are motivated and pumped by your captivating voice and fluid instrument play. But you bring another fun perk to the battlefield: your instrument can also be used as a weapon. For example, you can fire arrows from your guitar strings. This is just one of many improvised ways a bard can fight in combat!
Class Specialty Bonuses:
- Specialty Skill: Encore
- Signature Move: Inspiration [Unlocks: Level 20]
- Stat Point Upgrade: +1 Charisma at Levels 2, 8, 14, 20, and 26.
- Strategy Guide: Outeran Language Barrier Guide
- Talent Upgrade: Performance (Plus Charge: Lvl 4; Super Charge: Lvl 17)
Whether you are singing a hymn or making use of your silver tongue, a vocalist has an answer for everything. Vocalists specialize in negotiating, giving speeches, singing, and demoralizing enemies. While vocalists aren’t front row fighters, they can help turn the tide of battle by persuading a creature to turn tail and run or even join your team. Your influence makes having a vocalist ideal for in and out of combat situations.
Class Specialty Bonuses:
- Specialty Skill: Standing Ovation
- Signature Move: Verbal Abuse [Unlocks: Level 20]
- Stat Point Upgrade: +1 Charisma at Levels 2, 8, 14, 20, and 26.
- Strategy Guide: Outeran Language Barrier Guide
- Talent Upgrade: Performance (Plus Charge: Lvl 4; Super Charge: Lvl 17)
You know all forms of dancing, from salsa to belly dancing. As a dancer, your abilities can hinder enemy creatures within range. Your alluring charm allows you to steal the hearts of your enemies, causing them to lose the will to fight or even bend the knee with a simple flicker of your eyelashes. Dancers are known to be great at sowing chaos on the field, but be sure to stay vigilant since one wrong move may cost you your life.
Class Specialty Bonuses:
- Specialty Skill: Somersault
- Signature Move: Inspiration [Unlocks: Level 20]
- Stat Point Upgrade: +1 Luck at Levels 2, 8, 14, 20, and 26.
- Strategy Guide: Outeran Anatomy Guide
- Talent Upgrade: Performance (Plus Charge: Lvl 4; Super Charge: Lvl 17)
Bravo! Bravo! That’s what you like to hear at least. Your experience as an actor has caused you to develop many skills. This vast portfolio coupled with your growing reputation makes you an attractive choice for prospective contractors who are looking for capable workers. Your skills are not just for play; the show must go on and your combative experience, whether it comes from stages performances or live battle itself, is means in which you tell your story.
Class Specialty Bonuses:
- Specialty Skill: Archetypes
- Signature Move: Verbal Abuse [Unlocks: Level 20]
- Stat Point Upgrade: +1 Luck at Levels 2, 8, 14, 20, and 26.
- Strategy Guide: Outeran Disguise Guide
- Talent Upgrade: Performance (Plus Charge: Lvl 4; Super Charge: Lvl 17)
Blackheart is well known in advancements of art and crafts and as such, is most likely where you hail from. By combining magic with their canvas, they are able to make their creations come to life. This breakthrough made artists not only a viable profession, but some have even learned to harness this unique power in combat.
Class Specialty Bonuses:
- Specialty Skill: Magic Eraser
- Signature Move: Mold [Unlocks: Level 20]
- Stat Point Upgrade: +1 Luck at Levels 2, 8, 14, 20, and 26.
- Strategy Guide: Outeran Disguise Guide
- Talent Upgrade: Bluff (Plus Charge: Lvl 4; Super Charge: Lvl 17)
- Prime (Lvl 1)
- Trademark (Lvl 1)
- Specialty (Lvl 1)
- Signature (Lvl 20)
Job Points are obtainable at Levels 3, 6, 9, 12, 15, 18, 21, 24, 27, 31, 34, and 37. Players may choose any skill they wish with a Job Point from the next highest Tier, starting at Tier 1. Example: At Level 6 you can pick from the Tier 2 skill of the column you’ve already accessed your Tier 1 skill from, or pick another Tier 1 skill in a different column.
- Tier 1
- Tier 2
- Tier 3
- Tier 4
- Tier 5
- Tier 6