sfSpawnofWater
Areas full of excess elemental energies spawn monsters composed of the eponymous element. Unlike the elemental race, these spawns have limited sentience and wander the worlds they inhabit, always hostile to others who are not of their kind. Each Element has their own specific subrace spawn.
  • Monster Stats

    Your Hit Points is based off of 2D4 dice while your Magic Points is 2D4. Movement is 3, Jump is 2, Speed is 5.

  • Monster Drops

    Fragment of Water, Glacier Heart

  • Monster Location

    Spawn of the Elements can be commonly found on all planets, though some spawns are more frequently found on certain planets rather than others.

  • Pet-ability

    Summoners are able to Tame Spawn of the Elements. You are unable to Mount such a beast.

Spawn of Water

  • Initial Attibutes INT+10, WIS+10, SPT-5

    Stat points added or subtracted from your character.

  • Size Small

    Spawn of the Elements are about three and half to four and a half feet tall. Your size is Small.

  • L.A.W.S Land, Water, Space

    Spawns of Water can travel freely on Land, in Water, and within Space. While in any body of water greater in size than the spawn itself, the spawn's maximum Hit Points increase by 20%, they gain double Movement, and regain 5% of their maximum Hit Points each Turn! Beware of any environment where there's an active storm taking place, as any electric-based Wind damage received is doubled!

  • Age ?? Years

    Elemental Spawns are unaffected by the flow of time and as such, can live indefinitely.

  • Break Normal

    Spawn of the Elements have no special sleep patterns.

  • Vision Normal

    You have normal vision.

  • Elemental Boons None

    Spawn of the Elements do not gain an additional racial Boon.

  • Elemental Banes None

    Spawn of the Elements do not suffer from an additional racial Bane.

  • Elemental Laws Water

    Spawns of Water are compatible with the Water Element.

  • Languages Primordial

    You can speak and read Primordial.

Spawn of Water Skills

 

Precipitation Crash

Spawn of Water

The sky goes black in an instant as rain comes crashing down for the next minute; this ability can only be cast in an outdoor area and the cell radius is a 15×15 zone.  During the storm, Fire attack damage is cut in half when in the area while Water attacks deal 50% more damage.  Those within the area cannot be put to sleep. 

Skill Type

Element Type

Range

Target Cells

Support

Water

Self

15×15

Attack Type

Core Stat Calculation

Catalyst

Secondary Effect

Land

None

None

None

Level Upgrades

Magic Point Cost

Damage

Other Upgrade

Level 3

7

Level 13

25

Duration increased to 6 Rounds (1 Minute)

Level 23

43

Duration increased to 12 Rounds (2 Minutes)

 

Aqua Bolt

Spawn of Water

Unleashes a bolt of water energy at the target, dealing damage.  This spell will also instantly cure the target of Burn Status and it also wakes up the creature if affected by Sleep. 

Skill Type

Element Type

Range

Target Cells

Offense

Water

6

1×1

Attack Type

Core Stat Calculation

Catalyst

Secondary Effect

Magic

+ INT / – WIS

None

None

Level Upgrades

Magic Point Cost

Damage

Other Upgrade

Level 9

14

1D10 +5

Cures Burn

Level 12

25

2D10 +10

Level 16

36

3D10 +15

Level 19

47

4D10 +20

Level 24

58

6D10 +25

Level 29

69

8D10 +30

 

Whirlpool

Spawn of Water

Traps a target in a 3×3 vortex-zone on the map.  In addition to Locking the target in place, the target is moved clockwise and they take damage each Round, starting on your next Turn.  The target can make an AGI Save at the start of their turn to slip out of the zone.  Lasts 2 Rounds.

Skill Type

Element Type

Range

Target Cells

Offense

Water

Self

3×3

Attack Type

Core Stat Calculation

Catalyst

Secondary Effect

Land

None

None

None

Level Upgrades

Magic Point Cost

Damage

Other Upgrade

Level 15

20

1D8 +10

Lasts 2 Rounds

Level 18

30

2D8 +18

Level 22

40

3D8 +26

Level 26

50

4D8 +34

Lasts 3 Rounds

Level 30

60

5D8 +42