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Monster Stats
Your Hit Points is based off of 2D4 dice while your Magic Points is 2D4. Movement is 3, Jump is 2, Speed is 5.
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Monster Drops
Fragment of Water, Glacier Heart
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Monster Location
Spawn of the Elements can be commonly found on all planets, though some spawns are more frequently found on certain planets rather than others.
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Pet-ability
Summoners are able to Tame Spawn of the Elements. You are unable to Mount such a beast.
Spawn of Water
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Initial Attibutes INT+10, WIS+10, SPT-5
Stat points added or subtracted from your character.
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Size Small
Spawn of the Elements are about three and half to four and a half feet tall. Your size is Small.
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L.A.W.S Land, Water, Space
Spawns of Water can travel freely on Land, in Water, and within Space. While in any body of water greater in size than the spawn itself, the spawn's maximum Hit Points increase by 20%, they gain double Movement, and regain 5% of their maximum Hit Points each Turn! Beware of any environment where there's an active storm taking place, as any electric-based Wind damage received is doubled!
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Age ?? Years
Elemental Spawns are unaffected by the flow of time and as such, can live indefinitely.
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Break Normal
Spawn of the Elements have no special sleep patterns.
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Vision Normal
You have normal vision.
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Elemental Boons None
Spawn of the Elements do not gain an additional racial Boon.
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Elemental Banes None
Spawn of the Elements do not suffer from an additional racial Bane.
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Elemental Laws Water
Spawns of Water are compatible with the Water Element.
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Languages Primordial
You can speak and read Primordial.
Spawn of Water Skills
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Precipitation Crash |
Spawn of Water |
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The sky goes black in an instant as rain comes crashing down for the next minute; this ability can only be cast in an outdoor area and the cell radius is a 15×15 zone. During the storm, Fire attack damage is cut in half when in the area while Water attacks deal 50% more damage. Those within the area cannot be put to sleep. |
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Skill Type |
Element Type |
Range |
Target Cells |
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Support |
Water |
Self |
15×15 |
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Attack Type |
Core Stat Calculation |
Catalyst |
Secondary Effect |
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Land |
None |
None |
None |
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Level Upgrades |
Magic Point Cost |
Damage |
Other Upgrade |
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Level 3 |
7 |
– |
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Level 13 |
25 |
– |
Duration increased to 6 Rounds (1 Minute) |
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Level 23 |
43 |
– |
Duration increased to 12 Rounds (2 Minutes) |
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Aqua Bolt |
Spawn of Water |
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Unleashes a bolt of water energy at the target, dealing damage. This spell will also instantly cure the target of Burn Status and it also wakes up the creature if affected by Sleep. |
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Skill Type |
Element Type |
Range |
Target Cells |
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Offense |
Water |
6 |
1×1 |
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Attack Type |
Core Stat Calculation |
Catalyst |
Secondary Effect |
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Magic |
+ INT / – WIS |
None |
None |
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Level Upgrades |
Magic Point Cost |
Damage |
Other Upgrade |
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Level 9 |
14 |
1D10 +5 |
Cures Burn |
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Level 12 |
25 |
2D10 +10 |
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Level 16 |
36 |
3D10 +15 |
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Level 19 |
47 |
4D10 +20 |
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Level 24 |
58 |
6D10 +25 |
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Level 29 |
69 |
8D10 +30 |
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Whirlpool |
Spawn of Water |
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Traps a target in a 3×3 vortex-zone on the map. In addition to Locking the target in place, the target is moved clockwise and they take damage each Round, starting on your next Turn. The target can make an AGI Save at the start of their turn to slip out of the zone. Lasts 2 Rounds. |
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Skill Type |
Element Type |
Range |
Target Cells |
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Offense |
Water |
Self |
3×3 |
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Attack Type |
Core Stat Calculation |
Catalyst |
Secondary Effect |
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Land |
None |
None |
None |
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Level Upgrades |
Magic Point Cost |
Damage |
Other Upgrade |
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Level 15 |
20 |
1D8 +10 |
Lasts 2 Rounds |
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Level 18 |
30 |
2D8 +18 |
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Level 22 |
40 |
3D8 +26 |
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Level 26 |
50 |
4D8 +34 |
Lasts 3 Rounds |
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Level 30 |
60 |
5D8 +42 |
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