Reversible Ball:
These beings can constrict their extremities and be used by other units as a Ball weapon with the Null Element, or your current secondary Element. Your primary Element can be swapped by flipping your material inside out, an ability which can be used within your Specialty Action. Another unit can use their Offhand Action to reverse you before using their Mainhand Action to toss you.
Crinklenomy
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Initial Attibutes +10VIT,WIS; -5STR
STR:5, AGI:10, VIT:20, INT:10, WIS:20, CHA:10, SPT:10, LUK:10
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Age 1000 Years
Crinklenomies live past 1000 years with the right pliability. Their lifespan decreases when they do not crinkle or fold, as their body stiffens until it is hard as a rock.
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Size Smal
Crinklenomies are around two and a half feet tall. Your size is Small. Small units have half Movement (Rounded up).
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Languages Humish, Monstalexicon
You can speak, read and write humish and monstalexicon.
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L.A.W.S Land, Air, Space
Crinklenomies can traverse the Land, Air, Water and Space. They do not breathe normally. They can fly in Crane Mode or glide in the air if flat like a paper. Beware not to be blown away! They can swim in Fish Mode, but otherwise only able to float on the top of water in any other fold.
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Breaks Normal
Crinklenomies have normal sleep patterns.
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Vision Normal
Crinklenomies have normal vision.
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Deity Bonds Proterius
Your race's existence was brought forth by Lord Proterius, giving you access to the Digigotcha, Mathematician, Paladin and Soul Knight Classes.
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Elemental Boons Light:50
Crinklenomies obtain a 50% resistance from Light due to constantly being Null Element. Their secondary Element resistance can be factored as their primary Element.
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Elemental Banes Fire:200
Crinklenomies take double damage from Fire due to constantly being Null Element. Their secondary Element Banes can be factored as their primary Element.
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Elemental Laws Null; Secondary
Crinklenomies can only be the Null Element. They are able to become any Element temporarily as a secondary Element by absorbing an attack of said Element.
Crinklenomy Skills
Crinkling oneself is more than just keeping you malleable, but also refreshes status effects which plague you. By using Blank Page all status effects, both positive and negative, are removed.
Crinklenomies can only consume so much of one Element. By consuming the same Element 3 times in a row, you are able to keep said Element for an hour without it changing when being hit by a different Element. You are immune to this element for the duration. This effect can also be obtained by either consuming a Potion of a specific Element or being endowed.
Your body can shape itself from completely flat to a ball. This skill can do a variety of abilities! Both you and another unit can use this skill on you, but it takes 2 Turns instead of 1 if you do not have help.
- Origami Fold: You are able to fly when folded into a crane, or swim when folded into a fish. It takes Hypercharge of a 1D4 Turns in order to fold though at Level 1, a Minus Charge 1D4 at Level 10, 1D4 at level 19, Plus Charge 1D4 at Level 28, and Super Charge 1D4 at Level 35.
- Inside Out: Folds yourself, allowing you to swap which Element is Primary and which is secondary.
- Ball Bro: Your extremities are constricted, allowing you to roll forward an extra Cell for Movement. Furthermore your rubberized material allows you to bounce, allowing you to gain a Jump equal to the amount you fall from. Fall damage begins after 10 Cells. You can also be thrown by another unit, damaging a target. Your level affects the damage of the ball equivalent to the tier said ball would deal.
- Flatty: Allows you to be a flat sheet, allowing you to glide and fall slowly. In this mode you gain a minus charge of being Topple.