Location:
Angelarians reside in Angelar, the planet that not only houses large, heated, tea fountains of youth, but the Lord of Light as well. Long ago, a group of humans decided to search and excavate their universe for a greater purpose and a higher power. After months of traveling in a fleet of space crafts they eventually came across the planet which is now known as Angelar. The-then unnamed planet was unlike anything they had ever seen before; from the flora and fauna to the abundance of resources, the first adept humans to discover this planet were eager to make this their home. It wasn’t long before a lone young woman approached these settlers with promises of power and glory; the identity of her race is lost to time, but what is known is that this maiden converted these ambitious humans to the first of their kind who would serve The Lord of Light. Houses Diviniah, Dawnblade, and Lightbringer were born. But there was a catch, as there always is. The notion of requiring tea for sustenance seemed silly at first, but it was only after the pact was sealed did these-then fledgling houses realize what they had gotten themselves into. But in the end, they got what they wanted; serving the Lord of Light was a small price to pay for the planet they would name “Angelar.”
The planet’s population grew rapidly over the years thanks to not only abundant repopulation, but enticing their fellow humans to receive the blessing of The Lord of Light. When the planet began to thrive, the mysterious woman who converted the first human settlers disappeared without a trace. It is rumored that this divine maiden was a proxy of Lord Proterius himself, but her origins and most of her involvement in the development of Angelar are but a feather dancing in the winds of time.
Angelarian
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Initial Attibutes +10AGI,INT; -5CHA
STR:10, AGI:20, VIT:10, INT:20, WIS:10, CHA:5, SPT:10, LUK:10
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Age About 250 Years
Angelarians can outlive their human counterparts by more than a century. On average, they live to be 250 years old. Due to this difference, angelarians are seen to be recognized as adults by the age of 30.
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Size Medium
Angelarians are typically the same size as their human kin. They typically range between five-to-six feet tall. Your size is Medium. Medium units take up one cell and suffers no Movement penalties from size.
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L.A.W.S Land, Air, Water, Space
Angelarians can traverse Land, Air, Water and Space. When they spout their wings, they can fly with a 50% increase in movement in the air. They can swim and hold their breath in Water and Space for 30 seconds plus their Vitality modifier.
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Languages Common, Eternes, ???
You can speak, read, and write Humish, Eternes, and one other language of their choice (excluding Gobbs). Angelarians tend to favor words that reflect their stature and often use sophisticated words as both a means to show off their superiority as well as belittle those whom they believe won’t understand what’s being said. However, if a non-angelarian shows great intellect and clever wordplay, this will earn respect from angelarians.
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Breaks Tea Ritual
The ninety minute long ritual starts with creating a campfire, gathering the necessary components for tea, and praying to Lord Proterius. This ritual includes using the ash of the logs to form a winged pentagram, the symbol of both The Lord of Light and Lord Proterius. The lighting of the fire symbolizes the spark of life and energy. The water is heated right up until the first bubble rises, removed to insert their tea packets, and let it sit until the color of the water is the correct hue. The tea is finally sipped slowly for at least 30 minutes; the ritual is concluded after four hours of trance-like meditation. >>>See Angelarian Skills below for more details.<<<
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Vision Normal
Angelarians do not have any special vision; they see the world as their human counterparts do.
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Deity Bonds Proterius
Your race's existence was brought forth by Lord Proterius, giving you access to the Paladin and Soul Knight Classes.
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Elemental Boons Light: 0
You have known the power of the light all your life, or upon your blessing allowing Angelarians to be immune to Light based attacks.
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Elemental Banes None
Angelarians do not suffer from an additional racial Bane.
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Elemental Laws =/= Shadow
Angelarians cannot be aligned with the shadow element. A 9 of the dice roll when creating a character will count as the element of Light, granting a 20% chance to be of Light Element.
Angelarian Skills
Angelarians are masters at the art of tea brewing and the steps required to concoct that perfect recipe. Every angelarian, from the highest noble to the lowest peasant, is proficient in gathering herbs and other ingredients for not only tea, but other concoctions as well. As such, all angelarians have a Plus Charge on rolling Survival Checks. They carry a specialized backpack with them which contains all the necessities for brewing tea in the field. This includes: a metal cup nestled around an unbreakable one liter bottle, flint, steel, tinder, a thick bag filled with ash, and multiple tea bags. The ninety minute long ritual starts with creating a campfire, gathering the necessary components for tea, and praying to Lord Proterius. This ritual includes using the ash of the logs to form a winged pentagram, the symbol of both The Lord of Light and Lord Proterius. The lighting of the fire symbolizes the spark of life and energy. The water is heated right up until the first bubble rises, removed to insert their tea packets, and let it sit until the color of the water is the correct hue. The tea is finally sipped slowly for at least 30 minutes; the ritual is concluded after a minimum of four hours of trance-like meditation. Any failure in the following required Difficulty Rating Saves will increase this base timeframe.
Creating a campfire. Survival Check, DR15. Roll a Plus Charge.
Creating the insignia. Survival Check, DR20. Roll a Plus Charge unless in windy conditions.
Clean Up. Survival Check, DR10. Roll a Plus Charge. This takes fifteen uninterrupted minutes because you are thorough in your task. A clean site is your way of paying a final tribute to Lord Proterius before you start your day!
While tea is the life and blood of an angelarian, they have incorporated many flavors into their culture. Certain flavors are known to create different effects, allowing them to take a break before a battle, and even acting as nourishment in place of food. These teas are prepared without the traditional ritual; the brewing process takes about ten minutes. Only one tea benefit can be in effect at a given time, the newest one taking effect immediately.
- Black Tea. Temporarily increases your Strength and Agility by 10 for the next four hours. Able to make Black Tea with three Minkah Leaves and one Minkah Root.
- Lemon and Ginger Herbal Tea. Removes conditions which are harmful to you, and keeps you immune to them for 1D4 hours. Able to make Lemon and Ginger Herbal Tea with three Silvia Leaves and one Silvia Root.
- Berry Fusion Tea. Increases your alertness, granting a Plus Charge on saving throws that affect your Intelligence and Agility for the next four hours. Able to make Berry Fusion Tea with three Muzak Leaves and one Muzak Root.
- Peppermint Tea. Roll a Plus Charge on saving throws that affects your Vitality for the next four hours. Able to make Peppermint Tea with three Treelea Leaves and one Treelea Root.
- Oolong Tea. Increases your Vitality by 10 and grants you temporary Hit Points equal to 10% your max health, rounded down for four hours. Able to make Oolong Tea with three Soili Leaves and one Soili Root.
- Sage Tea. Temporarily grants a Plus Charge to Intelligence based skill checks for four hours. Able to make Sage Tea with three Oiluie Leaves and one Oiluie Root.
Grants an angelarian the ability to don and doff a pair of wings. The power of the tea-infused blood allows angelarians to sprout wings three times per day. These include using them to fly for an hour or the use of glittering wings, which shed glitter in a 3x3x3 area around you, revealing any concealed units nearby. This includes those under the effects of invisibility! However, the brightness of your wings will also hinder your ability to sneak around; you must roll a Negative Charge on any and all Stealth-related checks while your wings’ power is active.
Angelarians have the ability to cast a dim glowing shield that protects them from harm. The shield can take a total of half the caster’s total Health; if the shield’s limit is exceeded, the caster will take the remainder of the damage. In addition to providing protection, this shield can serve as a means to light the way for the caster and his/her allies. Whenever the shield is active, light emits from the caster in a self-contained 3x3x3 Cell radius. This ability lasts for one minute or if it is destroyed, whichever occurs first; only 1 Lumin Shield can be active at a time and an angelarian can cast this skill three times per day, and up to 3 Cells away. At Level 15 you can cast it a fourth time; at Level 30 you can cast it a fifth time.