mfTreedient
A walking large tree that resides deep within the wilderness with the sole purpose of preserving nature. These monsters are not usually hostile, but will attack those they perceive as a threat to nature without mercy.
  • Monster Stats

    Your Hit Points is based off of 2D6 dice while your Magic Points is 1D8. Movement is 3, Jump is 1, Speed is 5.

  • Monster Drops

    Barren Trunk, Moss, Fine-grained Trunk, Log, Solid Trunk, Treedient Soul Gem (1%)

  • Monster Location

    Treedient can be commonly found on Angelar, Blackheart, Dwisnbin, and Vicrious.

  • Pet-ability

    Hunters are able to Tame a Treedient. You are unable to Mount such a beast.

Treedient

  • Initial Attibutes SPT+10, WIS+10, STR-5

    Stat points added or subtracted from your character.

  • Size Large

    Treedients are between nine to ten feet tall. Your size is Large.

  • L.A.W.S Land, Water, Space

    Treedients can traverse on Land. They can swim and hold their breath in both Water and Space for 30 seconds plus their Vitality modifier.

  • Age 95 Years

    Treedients can live for about 95 years.

  • Break Normal

    Treedients have no special sleep patterns.

  • Vision Normal

    You have normal vision

  • Elemental Boons None

    Treedients do not gain an additional racial Boon.

  • Elemental Banes None

    Treedients do not suffer from an additional racial Bane.

  • Elemental Laws Earth

    Treedients are compatible with the Earth Element.

  • Languages Monstalexicon

    You can speak Monstalexicon.

Treedient Skills

 

Root of Evil

Treedient

Roots with thorns appear around yourself, latching onto targets which Lock them by chance, and deal 1D12 damage.

Skill Type

Element Type

Range

Target Cells

Offense

Destruction

Self

3×3 (5×5 Max)

Attack Type

Core Stat Calculation

Catalyst

Secondary Effect

Magic

None

None

Curse; Locked

Level Upgrades

Magic Point Cost

Damage

Other Upgrade

Level 1

5

1D12

Adds Locked

Level 7

20

2D12 +4

Level 13

35

3D12 +8

Level 19

50

4D12 +12

Adds Curse

Level 25

65

4D12 +16

Cell radius expands to 5×5

 

Root of Goodness

Treedient

Roots appear around the caster wiggling with spores releasing within the air, restoring 1D10 health.  Removes all Vitality based status effects such as poison. 

Skill Type

Element Type

Range

Target Cells

Support

Creation

Self

3×3 (5×5 Max)

Attack Type

Core Stat Calculation

Catalyst

Secondary Effect

Healing

+ WIS

None

None

Level Upgrades

Magic Point Cost

Healing

Other Upgrade

Level 1

4

1D10

Level 6

15

2D10 +4

Level 11

26

3D10 +8

Level 16

37

4D10 +12

Level 21

48

5D10 +16

Cell radius expands to 5×5

Level 26

60

6D10 +20

 

Sticks and Stones

Treedient

Unleashes a barrage of sticks and stones as you shake, dealing damage to all around you.

Skill Type

Element Type

Range

Target Cells

Offense

Earth

Self

3×3 (5×5 Max)

Attack Type

Core Stat Calculation

Catalyst

Secondary Effect

Melee

+ STR / – VIT

None

None

Level Upgrades

Magic Point Cost

Damage

Other Upgrade

Level 1

6

3D4

Level 5

15

3D6

Level 9

24

4D6

Level 14

33

4D8

Level 18

42

5D8

Level 22

51

5D10

Level 26

60

6D10

Level 30

70

6D12

Extends the range to 5×5