mfSkellweb
A medium sized flaming spider with a skull etched upon its abdomen, it lurks near funneling entranceways. It has high concentrations of heat or dark places where they can neutralize their natural flame and hide. These spiders can walk on walls and usually like corners and halls. Their webs are thick, immobilizing even Large sized creatures.
  • Monster Stats

    Your Hit Points is based off of 1D10 dice while your Magic Points is 1D8. Movement is 4, Jump is 3, Speed is 6.

  • Monster Drops

    Cobweb, Broken Skull, Pedipalp, Unending Flame, Eye of Skellweb, Skellweb Soul Gem (1%)

  • Monster Location

    Skellwebs can be commonly found on Demonia, Dwisnbin, and Orgargas.

  • Pet-ability

    Hunters are able to Tame a Skellweb. You are unable to Mount such a beast.

Skellweb

  • Initial Attibutes LUK+10, WIS+10, AGI-5

    Stat points added or subtracted from your character.

  • Size Medium

    Skellwebs are about four and half feet tall. Your size is Medium.

  • L.A.W.S Land, Water, Space

    Skellwebs can traverse on Land. They can swim and hold their breath in both Water and Space for 30 seconds plus their Vitality modifier.

  • Age 10 Years

    Skellwebs can live for about 10 years.

  • Break Normal

    Skellwebs have no special sleep patterns.

  • Vision Locked Vision

    You are easily able to spot any movement in front of you with the multiple eyes you have. Once spotted the target is seen, even if newly hidden, until said target goes behind something causing Concealment or Cover.

  • Elemental Boons None

    Skellwebs do not gain an additional racial Boon.

  • Elemental Banes None

    Skellwebs do not suffer from an additional racial Bane.

  • Elemental Laws Fire

    Skellwebs are compatible with the Fire Element.

  • Languages Monstalexicon

    You can speak Monstalexicon.

Skellweb Skills

 

Webbed Rope

Skellwebs

The skull longlegs shoots out a sticky web for up to 8 cells in a direction.  It may use this web to target any 8 cells within its range consecutively.  If a creature is hit or gets stuck in the zone, they can make an AGI check to evade it or a STR check with a DR of 10 to break from it  Additionally, the monster gains double Movement while traveling throughout its webbed zone.

Skill Type

Element Type

Range

Target Cells

Support

Spirit

8

?

Attack Type

Core Stat Calculation

Catalyst

Secondary Effect

Passive

None

None

None

Level Upgrades

Magic Point Cost

Damage

Other Upgrade

Level 1

5

 

Level 18

25

Increase STR DR by 15

 

Glare

Skellwebs

The caster’s eyes turn red as it uses the force of its spirit to overwhelm its prey.  If used on a hostile unit, it will cause them suffering… physically and mentally, as it deals damage and causes them to feel Oppressed.  If used on a friendly unit, it gives them a call to action, making them able to take their turn after the caster’s is complete.

Skill Type

Element Type

Range

Target Cells

Support

Spirit

1

1×1

Attack Type

Core Stat Calculation

Catalyst

Secondary Effect

Passive

None

None

Oppressed; Paralyze; Entitled

Level Upgrades

Magic Point Cost

Damage

Other Upgrade

Level 15

40

2D8

Adds Oppressed or Entitled

Level 21

50

3D8

 

Level 27

60

4D8

Adds Paralyze