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Monster Stats
Your Hit Points is based off of 1D12 dice while your Magic Points is 1D8. Movement is 5, Jump is 5, Speed is 8.
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Monster Drops
Horseshoe, Haywrath Bone, Living Core, Broken Horn, Haywrath Soul Gem (1%)
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Monster Location
Haywraths are usually found in Angelar, Blackheart, Demonia, Elvnenel, and Vicrious.
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Pet-ability
Hunters are able to Tame a Haywrath. Mount Tamers can Mount a Haywrath.
Haywrath
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Initial Attibutes AGI+10, WIS+10, SPT-5
Stat points added or subtracted from your character.
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Size Medium
Haywraths are about five to seven and a half feet tall. Your size is Medium.
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L.A.W.S Land, Water, Space
Haywraths can traverse on Land. They can swim and hold their breath in both Water and Space for 30 seconds plus their Vitality modifier.
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Age 20 Years
Haywraths can live for about 20 years.
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Break Normal
Haywraths have no special sleep patterns.
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Vision Prey Vision
You have your eyes on each side of your head, alerting you to any Openers coming from the front or sides of you. Those attacking you from the sides will be treated as if attacking from the front, losing 1 number off the Hit Dice.
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Elemental Boons None
Haywraths do not gain an additional racial Boon.
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Elemental Banes None
Haywraths do not suffer from an additional racial Bane.
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Elemental Laws Earth
Haywraths are compatible with the Earth Element.
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Languages Monstalexicon
You can speak and read Monstalexicon.
Haywrath Skills
Gallop Kick | Haywrath | ||
The haywrath quickly spins around in a 180, where it uses its mighty hind legs to kick a target directly behind it. In addition to dealing damage, this attack causes Bruising and can Push the target back. | |||
Skill Type | Element Type | Range | Target Cells |
Offense | Neutral (E) | 1 | 1×1 |
Attack Type | Core Stat Calculation | Catalyst | Secondary Effect |
Melee | + STR / – VIT | None | Bruising; Push |
Level Upgrades | Magic Point Cost | Damage | Other Upgrade |
Level 1 | 6 | 2D6 | Adds Bruising and Push |
Level 6 | 15 | 4D6 | |
Level 11 | 24 | 6D6 | |
Level 16 | 33 | 8D6 | |
Level 21 | 42 | 10D6 | |
Level 26 | 51 | 12D6 | |
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Burning Speed |
Haywrath |
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A blazing trail is left in the caster’s wake for 1 Round after moving. Those passing through the flames take half damage at the end of their turn while those who are within the trail’s cells at the end of the turn take full damage. |
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Skill Type |
Element Type |
Range |
Target Cells |
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Offense |
Fire / Shadow |
-1 |
1×1 |
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Attack Type |
Core Stat Calculation |
Catalyst |
Secondary Effect |
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Magic |
+ INT / – WIS |
None |
Burn; Blind |
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Level Upgrades |
Magic Point Cost |
Damage |
Other Upgrade |
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Level 7 |
Passive |
1D6 Fire 1D6 Shadow |
Adds Burn |
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Level 11 |
Passive |
2D6 Fire 2D6 Shadow |
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Level 15 |
Passive |
3D6 Fire 3D6 Shadow |
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Level 19 |
Passive |
4D6 Fire 4D6 Shadow |
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Level 23 |
Passive |
5D6 Fire 5D6 Shadow |
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Level 27 |
Passive |
6D6 Fire 6D6 Shadow |
Adds Blind |