mfHaywrath
A medium sized horse that is made up of stony bones and wanders around throughout wilderness areas. These horses traverse the land in herds with one as the alpha male. A hierarchy is present in every herd. This creature can be used as a Mount.
  • Monster Stats

    Your Hit Points is based off of 1D12 dice while your Magic Points is 1D8. Movement is 5, Jump is 5, Speed is 8.

  • Monster Drops

    Horseshoe, Haywrath Bone, Living Core, Broken Horn, Haywrath Soul Gem (1%)

  • Monster Location

    Haywraths are usually found in Angelar, Blackheart, Demonia, Elvnenel, and Vicrious.

  • Pet-ability

    Hunters are able to Tame a Haywrath. Mount Tamers can Mount a Haywrath.

Haywrath

  • Initial Attibutes AGI+10, WIS+10, SPT-5

    Stat points added or subtracted from your character.

  • Size Medium

    Haywraths are about five to seven and a half feet tall. Your size is Medium.

  • L.A.W.S Land, Water, Space

    Haywraths can traverse on Land. They can swim and hold their breath in both Water and Space for 30 seconds plus their Vitality modifier.

  • Age 20 Years

    Haywraths can live for about 20 years.

  • Break Normal

    Haywraths have no special sleep patterns.

  • Vision Prey Vision

    You have your eyes on each side of your head, alerting you to any Openers coming from the front or sides of you. Those attacking you from the sides will be treated as if attacking from the front, losing 1 number off the Hit Dice.

  • Elemental Boons None

    Haywraths do not gain an additional racial Boon.

  • Elemental Banes None

    Haywraths do not suffer from an additional racial Bane.

  • Elemental Laws Earth

    Haywraths are compatible with the Earth Element.

  • Languages Monstalexicon

    You can speak and read Monstalexicon.

Haywrath Skills

 

Gallop Kick

Haywrath

The haywrath quickly spins around in a 180, where it uses its mighty hind legs to kick a target directly behind it. In addition to dealing damage, this attack causes Bruising and can Push the target back.

Skill Type

Element Type

Range

Target Cells

Offense

Neutral (E)

1

1×1

Attack Type

Core Stat Calculation

Catalyst

Secondary Effect

Melee

+ STR / – VIT

None

Bruising; Push

Level Upgrades

Magic Point Cost

Damage

Other Upgrade

Level 1

6

2D6

Adds Bruising and Push

Level 6

15

4D6

 

Level 11

24

6D6

 

Level 16

33

8D6

 

Level 21

42

10D6

 

Level 26

51

12D6

 
 

Burning Speed

Haywrath

A blazing trail is left in the caster’s wake for 1 Round after moving.  Those passing through the flames take half damage at the end of their turn while those who are within the trail’s cells at the end of the turn take full damage.

Skill Type

Element Type

Range

Target Cells

Offense

Fire / Shadow

-1

1×1

Attack Type

Core Stat Calculation

Catalyst

Secondary Effect

Magic

+ INT / – WIS

None

Burn; Blind

Level Upgrades

Magic Point Cost

Damage

Other Upgrade

Level 7

Passive

1D6 Fire 1D6 Shadow

Adds Burn

Level 11

Passive

2D6 Fire 2D6 Shadow

Level 15

Passive

3D6 Fire 3D6 Shadow

Level 19

Passive

4D6 Fire 4D6 Shadow

Level 23

Passive

5D6 Fire 5D6 Shadow

Level 27

Passive

6D6 Fire 6D6 Shadow

Adds Blind