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Monster Stats
Your Hit Points is based off of 1D10 dice while your Magic Points is 2D4. Movement is 6, Jump is 0, Speed is 7.
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Monster Drops
Gillsau Gill, Gillsau Skin, Gill Tooth, Gelatin, Gillsau Soul Gem (1%)
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Monster Location
Hunters are able to Tame a Gillsau. Mount Tamers can Mount a Gillsau.
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Pet-ability
Hunters are able to Tame a Gallruff. You are unable to Mount such a beast due to their bone structure.
Gillsau
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Initial Attibutes AGI+10, VIT+10, LUK-5
Stat points added or subtracted from your character.
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Size Medium
Gillsaus are about five to seven feet long. Your size is Medium.
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L.A.W.S Water
Gillsaus can breathe in both Water and on Land, but can only traverse in Water. Your Jump can be added to your Movement when lunging from the Water. They can hold their breath in Space for 30 seconds plus their Vitality modifier.
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Age 15 Years
Gillsaus can live for about 15 years.
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Break Normal
Gillsaus have no special sleep patterns.
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Vision Echo Guidance
While in Water, they use their vocals to locate hostiles within 20 Cells, functioning like Blindsight. These keen senses aid them where their eyes cannot.
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Elemental Boons None
Gillsaus do not gain an additional racial Boon.
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Elemental Banes None
Gillsaus do not suffer from an additional racial Bane.
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Elemental Laws Water
Gillsaus are compatible with the Water Element.
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Languages Monstalexicon
You can speak and read Monstalexicon.
Gillsau Skills
Spell-able. You are able to cast spells related to your Elemental Affinity
- Those with an Affinity matching Repter’s Elements can use spells from the Druid’s Vines subclass and Sorcerer’s Elemental Caster subclass.
- Those with an Affinity matching Marcarvious’ Elements can use spells from the Manipulator’s Geomancer subclass and Grandhealer’s Shield Craft subclass.
- Those with an Affinity matching Proterius’ Elements can use spells from the Paladin’s Justicar subclass and Nightblade’s Shadow Step subclass.
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Body Slam |
Gillsau |
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The creature uses the full force of its body to slam hard into its target. This ability can also be used from above to deal crushing damage; for example if the gillsau free falls from a higher distance. target. If used normally, it grants the Push effect. |
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Skill Type |
Element Type |
Range |
Target Cells |
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Offense |
Neutral (E) |
1 |
1x? |
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Attack Type |
Core Stat Calculation |
Catalyst |
Secondary Effect |
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Melee |
+ STR / – VIT |
None |
Push |
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Level Upgrades |
Magic Point Cost |
Damage |
Other Upgrade |
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Level 1 |
6 |
1D10 Above 1D6 Side |
Adds Push if attacked on the side. |
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Level 5 |
14 |
2D10 Above 2D6 Side |
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Level 9 |
22 |
3D10 Above 3D6 Side |
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Level 13 |
30 |
4D10 Above 4D6 Side |
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Level 17 |
38 |
6D10 Above 5D6 Side |
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Level 21 |
46 |
8D10 Above 6D6 Side |
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Level 25 |
54 |
10D10 Above 7D6 Side |
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Level 29 |
62 |
12D10 Above 9D6 Side |
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Body Double |
Gillsau |
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The caster conjures an illusionary doppelganger of itself in an adjacent cell of its choosing. It can be moved to a different location and attacks at the same time as its master, but deals no damage. Any damage to the clone makes it disappear. Lasts 3 Rounds. This ability is ideal for setting up an ambush! |
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Skill Type |
Element Type |
Range |
Target Cells |
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Support |
Null |
Self |
1×1 |
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Attack Type |
Core Stat Calculation |
Catalyst |
Secondary Effect |
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Magic |
None |
None |
None |
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Level Upgrades |
Magic Point Cost |
Damage |
Other Upgrade |
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Level 12 |
30 |
– |
Summons 1 Clone |
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Level 24 |
60 |
– |
Summons 2 Clones Lasts 6 Rounds |