mfGillsau
A medium sized dolphin-like creature that boasts rows of bony pointed teeth for protection and gills to breathe underwater. These monsters aren’t hostile by nature and usually only attack when threatened. While gillsaus can breathe out of water, they cannot move unless they are pulled back into the water by receding waves. A gillsau makes for a great Hunter Pet since it can share its underwater breathing with a potential master by supplying the Hunter with air bubbles.
  • Monster Stats

    Your Hit Points is based off of 1D10 dice while your Magic Points is 2D4. Movement is 6, Jump is 0, Speed is 7.

  • Monster Drops

    Gillsau Gill, Gillsau Skin, Gill Tooth, Gelatin, Gillsau Soul Gem (1%)

  • Monster Location

    Hunters are able to Tame a Gillsau. Mount Tamers can Mount a Gillsau.

  • Pet-ability

    Hunters are able to Tame a Gallruff. You are unable to Mount such a beast due to their bone structure.

Gillsau

  • Initial Attibutes AGI+10, VIT+10, LUK-5

    Stat points added or subtracted from your character.

  • Size Medium

    Gillsaus are about five to seven feet long. Your size is Medium.

  • L.A.W.S Water

    Gillsaus can breathe in both Water and on Land, but can only traverse in Water. Your Jump can be added to your Movement when lunging from the Water. They can hold their breath in Space for 30 seconds plus their Vitality modifier.

  • Age 15 Years

    Gillsaus can live for about 15 years.

  • Break Normal

    Gillsaus have no special sleep patterns.

  • Vision Echo Guidance

    While in Water, they use their vocals to locate hostiles within 20 Cells, functioning like Blindsight. These keen senses aid them where their eyes cannot.

  • Elemental Boons None

    Gillsaus do not gain an additional racial Boon.

  • Elemental Banes None

    Gillsaus do not suffer from an additional racial Bane.

  • Elemental Laws Water

    Gillsaus are compatible with the Water Element.

  • Languages Monstalexicon

    You can speak and read Monstalexicon.

Gillsau Skills

   Spell-able. You are able to cast spells related to your Elemental Affinity

  • Those with an Affinity matching Repter’s Elements can use spells from the Druid’s Vines subclass and Sorcerer’s Elemental Caster subclass.
  • Those with an Affinity matching Marcarvious’ Elements can use spells from the Manipulator’s Geomancer subclass and Grandhealer’s Shield Craft subclass.
  • Those with an Affinity matching Proterius’ Elements can use spells from the Paladin’s Justicar subclass and Nightblade’s Shadow Step subclass.
 

Body Slam

Gillsau

The creature uses the full force of its body to slam hard into its target.  This ability can also be used from above to deal crushing damage; for example if the gillsau free falls from a higher distance.  target.  If used normally, it grants the Push effect.

Skill Type

Element Type

Range

Target Cells

Offense

Neutral (E)

1

1x?

Attack Type

Core Stat Calculation

Catalyst

Secondary Effect

Melee

+ STR / – VIT

None

Push

Level Upgrades

Magic Point Cost

Damage

Other Upgrade

Level 1

6

1D10 Above 1D6 Side

Adds Push if attacked on the side.

Level 5

14

2D10 Above 2D6 Side

Level 9

22

3D10 Above 3D6 Side

Level 13

30

4D10 Above 4D6 Side

Level 17

38

6D10 Above 5D6 Side

Level 21

46

8D10 Above 6D6 Side

Level 25

54

10D10 Above 7D6 Side

Level 29

62

12D10 Above 9D6 Side

 

Body Double

Gillsau

The caster conjures an illusionary doppelganger of itself in an adjacent cell of its choosing.  It can be moved to a different location and attacks at the same time as its master, but deals no damage.  Any damage to the clone makes it disappear.  Lasts 3 Rounds.  This ability is ideal for setting up an ambush!

Skill Type

Element Type

Range

Target Cells

Support

Null

Self

1×1

Attack Type

Core Stat Calculation

Catalyst

Secondary Effect

Magic

None

None

None

Level Upgrades

Magic Point Cost

Damage

Other Upgrade

Level 12

30

Summons 1 Clone

Level 24

60

Summons 2 Clones Lasts 6 Rounds