Bishop
-
Hit Points 1D6
Health Die rolled every level up.
-
Base Speed 5
The number added to your turn order roll at the start of battle.
-
Movement 3 Cells
The number of spaces you can move each turn
-
Jump 3 Cells
The number of spaces you can jump vertical each turn. Horizontal jumps are halved.
-
Proficient Weapons 4
Gloves, Mace, Staff, Wand
-
Deity Bonds All
Any race can be a Bishop.
Chose Your Specialty Class For Your Initial Skills and Bonuses!
You are devoted to the light and are unmatched in your ability to protect your allies. As a holy priest, your allies make it their priority to keep you safe; this is matched only by your valor and determination to be your allies’ beacon of hope.
Class Specialty Bonuses:
- Specialty Skill: Healing Touch
- Signature Move: Devotion [Unlocks: Level 20]
- Stat Point Upgrade: +1 Wisdom at Levels 2, 8, 14, 20, and 26.
- Strategy Guide: Outeran Curse Removal Guide
- Talent Upgrade: Medicine (Plus Charge: Lvl 4; Super Charge: Lvl 17)
The art of shielding others from harm is your calling. Your very presence is a shield for those in need; allies and the innocent alike flock to you for protection and guidance. Your spells enhance the health of your allies, making them able to take punishment they wouldn’t have otherwise been able to endure.
Class Specialty Bonuses:
- Specialty Skill: Divine Health
- Signature Move: Ward Reflector [Unlocks: Level 20]
- Stat Point Upgrade: +1 Vitality at Levels 2, 8, 14, 20, and 26.
- Strategy Guide: Outeran Self-Defense Guide
- Talent Upgrade: Medicine (Plus Charge: Lvl 4; Super Charge: Lvl 17)
Ailments are made to bring those around you down. That’s no fun! As a purifier, you specialize in cleansing both the minds and bodies of those around. In battle you can even clear the good stuff kids go for that your enemies are using! Dispel those nasty enemy perks away to give everyone the equal baseline of wellness.
Class Specialty Bonuses:
- Specialty Skill: Clearance
- Signature Move: Cheat Death [Unlocks: Level 20]
- Stat Point Upgrade: +1 Charisma at Levels 2, 8, 14, 20, and 26.
- Strategy Guide: Outeran Curse Removal Guide
- Talent Upgrade: Medicine (Plus Charge: Lvl 4; Super Charge: Lvl 17)
Your words can inspire the hearts of those around you!… even if they are lies. As a beguiler you can effect how an individual sees themselves and those around you. Will they feel like a million bucks or believe they are about to die? It’s up to you!
Class Specialty Bonuses:
- Specialty Skill: Zone of Judgment [Unlocks: Level 1]
- Signature Move: Interrogation [Unlocks: Level 20]
- Stat Point Upgrade: +1 Charisma at Levels 2, 8, 14, 20, and 26.
- Strategy Guide: Outeran Language Barrier Guide
- Talent Upgrade: Persuasion (Plus Charge: Lvl 4; Super Charge: Lvl 17)
You have embraced the sweet touch of death. As a necromancer, you can bring back the dead to serve you. Some undead minions will be less than fodder to you, while others may serve you indefinitely. No matter what, you can attack from afar to aid your allies at keeping the enemies at bay, even if they find you a tad unnerving. Nobody wants to die near a necromancer.
Class Specialty Bonuses:
- Specialty Skill: Bone Chips [Unlocks: Level 1]
- Signature Move: Necrotic Wave [Unlocks: Level 20]
- Stat Point Upgrade: +1 Wisdom at Levels 2, 8, 14, 20, and 26.
- Strategy Guide: Outeran Poison Making Guide
- Talent Upgrade: History (Plus Charge: Lvl 4; Super Charge: Lvl 17)
- Prime (Lvl 1)
- Trademark (Lvl 1)
- Specialty (Lvl 1)
- Signature (Lvl 20)
Job Points are obtainable at Levels 3, 6, 9, 12, 15, 18, 21, 24, 27, 31, 34, and 37. Players may choose any skill they wish with a Job Point from the next highest Tier, starting at Tier 1. Example: At Level 6 you can pick from the Tier 2 skill of the column you’ve already accessed your Tier 1 skill from, or pick another Tier 1 skill in a different column.
- Tier 1
- Tier 2
- Tier 3
- Tier 4
- Tier 5
- Tier 6