rdZytecer
Zytecers take character creation to a whole new level by creating test tube babies. Each girl who succeeds in their initiation is seen as a woman and can create one test tube child to raise. Zytecers can have an array of color eyes, hair, skin tone, and other physical traits based on manipulating the genes of the child. The parent can also decide what type of fighter their child will excel in whether its brute force, speed, intellect or otherwise. By splicing the gene of their soon to be child a zytecer can remove any chance a boy will be born. As a zytecer enters adolescence, they are given three upgrades, using technology to further enhance their being. While zytecers can reproduce by natural means still, it is practically taboo to do so. Due to this a male zytecer, while possible, never existed as far as anyone knows. Those that might exist are guarded as the most kept secret, even from the child.

Road to be a woman:

 Zytecers are mighty warriors who partake in a duel for their initiation.  Upon their 20th year a girl can challenge another coming-of-age age zytecer to battle it out on the battlefield.  When one girl gives up or cannot stand, the tribe celebrates the winner’s triumph of becoming a woman.  Losers must wait until next year!

Zytecers normally only group with female characters.  While some are more open-minded and will interact with males during their adventures, they do not like spending more time than they are required with them.  Zytecers are taught that the male race is inferior at a young age, and why would someone wish to actively associate with inferior beings more than they need to?

Zytecer

  • Initial Attibutes
    +5AGI,WIS,CHA,SPT; -5LUK

    STR:10, AGI:15, VIT:10, INT:10, WIS:15, CHA:15, SPT:15, LUK:5

  • Age
    About 100 Years

    Zytecers live for an average of one hundred years.

  • Evolution
    Adeple

    Your evolutionary roots stem from the creation humans. You are part of the adeple family. While you can reproduce normally, the zytecers normally become fertile in a lab.

  • Size
    Medium

    Zytecers are around four and three quarters feet to five and a half feet tall. Your size is medium.

  • Racial Variations

    There are several skin tones and blood colors which zytecers. Skin tones can depict the tribe said zytecer resides from due to geological means, the blood color depicts their elemental affinity.

  • L.A.W.S
    Land, Water, Space

    Zytecers can traverse the Land, being able to breathe oxygen. They can hold their breath within Water and Space for 30 seconds plus their Vitality modifier.

  • Languages
    Humish, Eternes, Moonic

    You can speak, read and write Humish, Eternes, and Moonic.

  • Resting
    Road to Deprivation

    Zytecers had to be on their toes alert day and night in the past. Zytecers’ brains are used to starving off sleep and will initially not be hindered by the Upkeep Deprivation meter, but instead gains a hyper sensitivity of their surroundings, gaining a +1 to all Talents. Those that fall within the fourth tier of Upkeep Deprivation will gain +2 to all Talents for those 24 hours. Upon entering the fifth tier, you instantly die, so caution and awareness on those final hours are utmost critical. 12 hours of rest is required before you succumb to death, effectively making your Break recovery 50% slower than a Human.

  • Vision
    UltraVision

    Your vision is top notch compared to other races. You can see both spirit and heat signatures, allowing a zytecer to recognize an Unbound at a glance and where creatures (or other beings & even inanimate objects emitting heat signatures) are even within complete darkness. Heat signatures which are faded require a higher Difficulty Rating for those who are trying to conceal their heat with multiple layers of clothes. Glass also blocks heat signatures, making those on the other side of a window completely invisible to this vision in the complete dark. Illusions also do not radiate heat, granting some level of True Sight.

  • Deity Bonds
    Proterius

    Your race’s existence was brought forth by Lord Proterius, giving you access to the Paladin Class, Jeweler DLC and Soldier DLC.

  • Elemental Boons
    Null:50

    Zytecers gain 50% resistance to Null Element Attacks.

  • Elemental Banes
    Neutral:150

    Zytecers receives 50% additional damage from Neutral-based attacks.

  • Elemental Laws
    Any

    Zytecers are compatible with any element.


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Zytecer Skills


Upgraded Tech

A Zytecer enters adolescence and gains access to three of the following perks which are chosen by them.

    • Core Upgrade.  A Zytecer can upgrade any core stat by +10 permanently.
    • Knee Boosters. Two metal knee implants that allow for greater jumping power.  Grants +2 to Jump.
    • Leg Boosters. A pair of metal legs which allow for greater mobility.  Increase Move by +1.
    • Shoulder Booster. A metal wrapping which goes around a shoulder, increasing your throw distance by twice the amount.
    • Hand Boosters. Two metal hand implants are added which allows a zytecer to use their fists as weapons without the need of gloves.  The damage upgrades based on your level are like upgrading fist weapons, but are all considered Bludgeon Damage.
    • Nail Boosters.  Your fingers gain metal tips which are not only be used as a Slashing Damage weapon, but also can be used to grip onto walls and ledges to climb them.
    • Hearing Aids.  A pair of devices implanted within one’s ears to pick up even whispers, allowing you to overhear things you normally shouldn’t be able to pick up.  The device’s sensitivity changes automatically unless the wearer is exclusively listening to a general area.  A Difficulty Rating is reduced by 5 for those passively listening, while a Difficulty Rating is reduced by 10 for those actively listening for their perception.
    • Tech Lens. A lens with a small semi see-through screen is attached to the retina of a Zytecer, granting a clear zooming capability for an additional 10 Cells, and the ability to appraise items with a Plus Charge.
    • Alert Boosters. A chip is inserted to one’s mind, allowing for much greater reflexes.  This grants the Zytecer the ability to not be able to be hit by an opening surprise attack.  Furthermore, it grants an additional +3 Speed. 
    • Nano Chipped. A metal implant which is placed on the top of your hand.  It can transmit Datagotchi upload and download regiments wirelessly. 
    • Lung Implants. You can allow your lungs to convert either carbon or cuo into useable air to breathe.


Test Tube Tweaking

Upon birth your parent enhanced you in some way.  Choose a Core Stat and increase it by an extra 5 points, free of charge!


Mechawrath

Nothing is as iconic to the race than their own robotic Howlwrath.  This sentient being, which is mentally connected with the zytecer, can be used as both a Mount and a Pet for a unique playstyle.  Unlike other Pets who have their own skills, a zytecer can use their Pet, up to 10 Cells away, to attack through it as an extension of their own hands.  A Mechawrath has a Move and Jump of 5, and shares the other stats of the zytecer.