rdTroll
Trolls are said to be one of the first monster races which inhabited Outerah. Once pure, these Trolls now only exist in the Chaos Realm as tainted beings. If anything their current states appear to be a new creation all together, a 2.0 Troll of sorts as they are a mere shell of what they once were known to be. Unlike their thin and agile counterparts, these new Trolls are heavier and bulkier. Marcarvious appeared to have reinvented the Troll within his realm and created these beings as frontline soldiers of witchcraft, focusing on crippling the opponent’s capacity to press into your troops using Blight and Corruption at their disposal, while being able to endure hits.

The Hut:

Trolls are not your average day brutes.  This tribal monster race lives within villages filled with Yurts.  These structures are bridged close together, allowing for a single pathway through all living facilities.  Their main building, the Hut, houses everything Trolls need in order to not only survive, but thrive as well.  Food, gear, items, resting bunkers, and information are all part of this main building.  The doors used are logic based portals, allowing only those who have access the only ones able to use them.

Troll

  • Initial Attibutes +15VIT; +10WIS; -5SPT,LUK

    STR:10, AGI:10, VIT:25, INT:10, WIS:20, CHA:10, SPT:5, LUK:5

  • Age About 75 Years

    Trolls live to be about 75 years old.

  • Size Medium

    Trolls are around six and a half to seven feet tall. Your size is Medium. Medium units take up one cell and suffer no Movement penalties from size.

  • L.A.W.S Land, Water, Space

    Trolls can traverse the Land, Water and Space. They can swim and hold their breath in Water and Space for 90 seconds plus their Vitality modifier.

  • Languages Humish, Monstalexicon, Eternes, Carvian

    You can speak, read and write Humish, Monstalexicon, Eternes, and Carvian.

  • Breaks Sleep Talk

    As a Troll you talk trash to your enemies even in your sleep! If you are attacked while sleeping you gain a Trigger Action before their attack to strike them first with whatever is in your hand. The unit is Taunted as well.

  • Vision Normal

    Trolls have normal vision.

  • Deity Bonds Marcarvious

    Your Race's existence was brought forth, twice no less, by Lord Marcarvious, giving you access to the Athlete, Autarky, Manipulator, and Soldier Classes.

  • Elemental Boons Corruption, Blight:50; Neutral:0

    Trolls resist Corruption and Blight by 50%. They are immune to Neutral based attacks.

  • Elemental Banes Elemethonal, Water:200

    Trolls take double damage against all Elemethonal and Water based Attacks.

  • Elemental Laws Blight, Corruption

    Trolls are created from the Element of either Blight or Corruption, and can only ever have an affinity towards Blight or Corruption. Roll odd or even to see if you get Blight or Corruption. If you get Corruption you can roll 1D10 to see what corrupt element off the wheel you got.

Troll Skills

Trolls are able to speak sarcastically, underminingly, or otherwise ingenuine to others as a natural ability.  Yet, your words really go over other’s heads.  Somehow people like what they hear so much that your Reputation goes up twice as fast!  When rolling Persuasion Checks, you gain a Plus Charge.  Though at the same time others do not take even your well intended threats seriously, making you roll Minus Charge on Coresion Checks.

A Troll has fairly thick skin… literally.  Sticks and stones, and even words can’t ever hurt them!  You gain immunity to Fear, Oppressed, Rage, Taunt, and even Neutral based attacks!  Furthermore you gain an additional Hit Point modifier point per level for free, allowing someone who has 100 Vitality to have an additional 6 Hit Points per level as their modifier rather than the normal 5.

Trolls have a presence which can be activated in battle to affect those who touch them or that you touch with a curse.  The effect is based on their Elemental Affinity.

  • Blight Curse.  Those who are aligned with Blight gains the ability to pass on the Disease status effect up until level 24, which upgrades to Infected at Level 25.  Furthermore you also can pass the Curse of the Mind, an added affect to the Disease debuff.  This lowers a unit’s Intelligence by 5 at Level 10, 10 at Level 20, 15 at Level 30, and 20 at Level 40.
  • Corruption Curse. Those who are aligned with Corruption gains the ability to pass on the Slow status effect up until level 24 upon a successful hit, which upgrades to Stop at Level 25.  Furthermore you also can pass the Curse of the Muscle within your Slow status effect, lowering a Unit’s Strength by 5 at Level 10, 10 at Level 20, 15 at Level 30, and 20 at Level 40.