The Hut:
Trolls are not your average day brutes. This tribal monster race lives within villages filled with Yurts. These structures are bridged close together, allowing for a single pathway through all living facilities. Their main building, the Hut, houses everything Trolls need to not only survive, but thrive as well. Food, gear, items, resting bunkers, and information are all part of this main building. Security is airtight and the only ones who can access The Hut are ones who are granted the privilege of being gifted a special password.
Troll
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Initial Attibutes +15VIT; +10WIS; -5SPT,LUK
STR:10, AGI:10, VIT:25, INT:10, WIS:20, CHA:10, SPT:5, LUK:5
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Age About 75 Years
Trolls live to be about 75 years old.
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Evolution Adeple
Your evolutionary roots stem from the adept humans. You are part of the adeple family.
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Size Medium
Trolls are around six and a half to seven feet tall. Your size is Medium. Medium units take up one cell and suffer no Movement penalties from size.
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Racial Variations
A troll’s second layer of rough skin expands over their body during their aging cycle, granting a visual depiction of their age. This skin provides protection from bleeding and bruising effects, granting you immunity for up to all three tiers depending on how much of the troll’s body their second layer covers. The ranges are broken into thirds: 0% to 33%, 34% to 66%, and 67% to 100%.
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L.A.W.S Land, Water, Space
Trolls can traverse throughout Land and Space and are able to breathe both oxygen and cuo. They can swim and hold their breath in Water for 90 seconds plus their Vitality modifier.
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Languages Humish, Monstalexicon, Eternes, Carvian
You can speak, read and write Humish, Monstalexicon, Eternes, and Carvian.
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Breaks Sleep Talk
As a troll you talk trash to your enemies even in your sleep! If you are attacked while sleeping you gain a Trigger Action before their attack to strike them first with whatever is in your hand. The attacking unit gains Guaranteed Taunt(3) as well.
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Vision Normal
Trolls have normal vision.
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Deity Bonds Marcarvious
Your race's existence was brought forth by Lord Marcarvious, giving you access to the Warrior Class, Gadgeteer DLC, and Mechanic DLC.
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Elemental Boons Corruption, Blight:50; Neutral:0
Trolls resist Corruption and Blight elements by 50%. They are immune to Neutral based attacks.
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Elemental Banes Elemethonal, Water:200
Trolls take double damage against all Elemethonal and Water based Attacks.
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Elemental Laws Blight, Corruption
Trolls are created from the Element of either Blight or Corruption, and can only ever have an affinity towards Blight or Corruption. Roll odd or even to see if you get Blight or Corruption. If you get Corruption, you can roll 1D10 to see what corrupt element off the wheel you got.
Troll Skills
Trolls can speak sarcastically, underminingly, or otherwise ingenuine to others as a natural ability. Yet, your words really go over other’s heads. Somehow people like what they hear so much that your Reputation goes up twice as fast! When rolling Persuasion Checks, you gain a Plus Charge. Though at the same time others do not take even your well-intended threats seriously, causing you to roll a Minus Charge on all Coresion Checks.
A Troll has fairly thick skin… literally. Sticks and stones, and even words can’t ever hurt them! You gain immunity to Fear, Oppressed, Rage, Taunt, and even Neutral based attacks! Furthermore, you gain an additional Hit Point modifier point per level for free, allowing someone who has 100 Vitality to have an additional 6 Hit Points per level as their modifier rather than the normal 5.
Trolls have a presence which can be activated in battle to affect those who touch them or that you touch with a curse. The effect is based on their Elemental Affinity.
- Blight Curse. Those who are aligned with Blight gains the ability to pass on the Disease status effect up until level 24, which upgrades to Infected at Level 25. Furthermore, you also can pass the Curse of the Mind, an added effect to the Disease debuff. This lowers a unit’s Intelligence by 5 at Level 10, 10 at Level 20, 15 at Level 30, and 20 at Level 40.
- Corruption Curse. Those who are aligned with Corruption gains the ability to pass on the Slow status effect up until level 24 upon a successful hit, which upgrades to Stop at Level 25. Furthermore, you also can pass the Curse of the Muscle during the duration of your Slow status effect, lowering a Unit’s Strength by 5 at Level 10, 10 at Level 20, 15 at Level 30, and 20 at Level 40.