rdRattakin
You’re a squeak above the rest! Rattakins are known to travel in larger groups due to there being strength in numbers. They are loyal and usually take the lead in order to scout for danger with their nose. Rattakins are great at finding valuable treasures with their nose, especially if it is food!

The Colony:

Rattakins conjugate in small colonies underground and inside buildings.  It is common for one room to have over 25 rooming together.  Rattakins do not eat too much, allowing famine times to not affect these colonies.  The youngest rattakins always are allowed to eat first as they need more nutrients in their younger years to grant them their killer teeth!

Rattakin

  • Initial Attibutes +10CHA,SPT; -5VIT

    STR:10, AGI:10, VIT:5, INT:10, WIS:10, CHA:20, SPT:20, LUK:10

  • Age 20 Years

    Rattakins live for an average of 20 years, though some records have few living slightly into their 30's.

  • Size Small

    Rattakins are around three and a half feet tall. Small units take up one-fourth a cell and suffer half Movement penalties (rounded up) due to each cell counting as two.

  • L.A.W.S Land, Water, Space

    Rattakins can traverse Land.  They can hold their breath in Water and Space for 30 seconds plus their Vitality modifier.

  • Languages Humish, Monstalexicon, Chorden

    You can speak, read and write humish, monstalexicon, and choden (with the dialect in squeaks).

  • Breaks Normal

    Rattakins have no special sleep patterns.

  • Vision Nose Vision

    Rattakins have normal vision, but their nose can smell odors up to 15 cells away. Stronger odors can be picked up at that greater distance while faint aromas are picked up at 5 cells away. However, if cheese is nearby, at up to 30 cells away, a rattakin’s nose can pick that up no problem!

  • Deity Bonds Proterius

    Your race's existence was brought forth by Lord Proterius, giving you access to the Digigotcha, Mathematician, Paladin and Soul Knight Classes.

  • Elemental Boons None

    Rattakins do not gain any additional racial boon.

  • Elemental Banes None

    Rattakins do not suffer from an additional racial bane.

  • Elemental Laws Any

    Rattakins can be of any Element.

Rattakin Skills

Jokes on them!  Not only are you able to bend wires together in order to create traps which cause the Locked Status Effect until they break free, but you’ve seen your fair share of traps in the wild and are immune to them.  Trappers hate these pesky rats due to their sheer intelligence to disarm their bread and butter skills, and up to 4 cells away no less.

Rattakins use their teeth to sink into an assortment of things, such as heavy armored foes, which deal damage based on their current level appropriate to a dagger’s damage of the same tier.  However, rattakins live for the finer stuff in life, like well aged cheese rather than chewing on your rusted armor.  By using their bite attack on something cheesy, they are granted Guaranteed Badass Tier 1(3).  With that much badassery, they might try to devour you whole now! (Okay it just deals more damage.)  Bites are dealt in the same element as your Elemental Affinity.

When you are in a congested area, with objects or units in cells around you on all four sides, you gain +20 Dodge.  You refuse to be backed into a corner and caged yet again!