The Colony:
Rattakins congregate in small colonies underground and inside buildings. It is common for one room to have over 25 rooming together. Rattakins do not eat too much, allowing them to easily survive through what other races consider lean times. The youngest rattakins always are allowed to eat first as they need more nutrients in their younger years to grant them their killer teeth!
Rattakin
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Initial Attibutes Universe Dependent
Outerah:STR:10, AGI:10, VIT:5, INT:25, WIS:10, CHA:20, SPT:5, LUK:10 Oculusai:STR:10, AGI:10, VIT:5, INT:5, WIS:10, CHA:20, SPT:20, LUK:10
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Age 20 Years
Rattakins live for an average of 20 years, though some records have few living slightly above the 30 mark.
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Evolution Neither
Your evolutionary roots stem from the evolution of monsters. They are not part of either of the two human families.
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Size Small
Rattakins are around three and a half feet tall. Small units take up one-fourth a cell and suffer half Movement penalties (rounded up) due to each cell counting as two.
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Racial Variations
Rattakins have multiple sized fangs, tails, and even ears styles. Some have rounder ears, while other are pointier. Rattakins can also have different fur thickness and a wide variation of colors. Some even have multicolored or designs such as stripes, zigzags, or spots! All these variations are just that—cosmetic--and does not affect a rattakin’s stats. However, due to all variables it is easier to know two individual rattakins apart due to how unique each is.
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L.A.W.S Land, Water, Space
Rattakins can traverse Land, requiring oxygen to breathe. They can hold their breath in Water and Space for 30 seconds plus their Vitality modifier.
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Languages Humish, Monstalexicon, Chorden
You can speak, read and write humish, monstalexicon, and choden (with the dialect in squeaks).
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Breaks Normal
Rattakins have no special sleep patterns.
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Vision Nose Vision
Rattakins have normal vision, but their nose can smell odors up to 15 cells away. Stronger odors can be picked up at that greater distance while faint aromas are picked up at 5 cells away. However, if cheese is nearby, at up to 30 cells away, a rattakin’s nose can pick that up no problem!
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Deity Bonds Proterius; Repter
Rattakins born in Outerah are bound to Lord Repter, giving you access to the Druid Class, Alchemist DLC, and Chef DLC. However, these born within Oculusai are bound to Lord Proterius, giving you access to the Paladin Class, Jeweler DLC and Soldier DLC.
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Elemental Boons Affinity:50
Rattakins take an additional 50% less damage from their elemental affinity.
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Elemental Banes Universe Dependent
Rattakins born in Outerah receive 50% more damage from Spirit attacks, while those born in Oculusai receive 50% more damage from Fire attacks.
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Elemental Laws Any
Rattakins are compatible with any of the elements on the primary wheel. You are also able to become Blight or Elemethonal.
Rattakin Skills
Jokes on them! Not only are you able to bend wires together to create traps which cause the Locked Status Effect until the victim breaks free, but someone trying to trap you is going to have a rather difficult time doing so; you’ve seen your fair share of traps, whether in the wild or in civilized areas, and are impervious to them. Trappers hate these pesky rats due to their natural knack for disarming these important resources; not only can they disarm them with ease, but a rattakin can detect a trap up to 4 cells away to alert allies!
Rattakins use their teeth to sink into an assortment of things, such as heavy armored foes, which deal damage based on their current level appropriate to a dagger’s damage of the same tier. However, rattakins live for the finer stuff in life, like well-aged cheese rather than chewing on your rusted armor. By using their bite attack on something cheesy, they are granted Guaranteed T1Badass(3). With that much badassery, they might try to devour you whole now! (Okay it just deals more damage.) Bites are dealt in the same element as your Elemental Affinity.
When you are in a congested area, with objects or units in cells around you on all four sides, you gain +20 Dodge. You refuse to be backed into a corner and caged yet again!