One With Chaos:
Oargron is short on physical resources, but plentiful with pure and rare Elemental energy. With the help of the Creation Element, they were able to expend enough energy to repair their bodies and even their damaged souls. The realm’s materials, merged into their bodies, and are quite durable, granting additional boons which your average human could ever only dream of. Humenborgs have ascended the ladder of evolution, and even became the top on the food chain of Orgarges, eating and benefiting from the other dead races scurrying through the plane.
Having a humenborg in party might not be considered good taste… especially when they eat anything they can find! And while parties with one of these in party may not be welcomed in towns, a loyal humenborg will defend his or her allies until their dying breath.
Humenborg
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Initial Attibutes +10AGI,VIT; +5INT,LUK; -5CHA,SPT
STR:10, AGI:20, VIT:20, INT:15, WIS:10, CHA:5, SPT:5, LUK:15
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Age About 150 Years
You can live until around 150.
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Evolution Adeple
Lord Marcarvious considers you the successor to adept and barg humans. Even though you don’t stem from the adept humans, you are part of the adeple family, allowing for the possibility of cross-plane offspring.
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Size Medium
Humenborgs are shorter than their human counterparts, ranging from a tad under 4’ tall to almost 5’ tall. If below 4 feet your size is Small. Small units take up one-fourth of a cell and suffer half movement penalties due to each cell counting as two. Otherwise, your size is Medium. Medium units take up one cell and suffer no movement penalties from size.
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Racial Variations
Some humenborgs have more metal components merged with them than others. While some are more augmented than others, humenborgs are otherwise the same.
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L.A.W.S Land, Water, Space
Humenborgs can traverse Land and Space as they can breathe both oxygen and cuo. They can swim and hold their breath in Water for 90 seconds plus their Vitality Modifier.
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Languages Humish, Carvian
You can speak, read, and write Humish and Carvian.
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Breaks Always Alert
Humenborgs require only 6 hours of sleep. Your partially synthetic brain powers your body in a way where you are the lightest of sleepers. When a threat is detected within 10 Cells from you, you are not to be caught off guard with an Opener. You can instead use your Trigger Action to surprise the assailant with an attack of your own!
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Vision Thermal Imaging/ Night Vision
Humenborgs, thanks to their enhancements, can switch from normal vision to heat vision(Thermal Imaging) or night vision. You can do this three times per day; your new vision remains in effect for one 1 minute and cancelling the effect early will use up one of your uses as if one minute has passed. This expends your Free Action.
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Deity Bonds Marcarvious
Humenborgs have been molded into beings who are technically half Adept and half Barg by Marcarvious as superior breed of a human. This gives you access to the Warrior Class, Gadgeteer DLC, and Mechanic DLC.
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Elemental Boons Creation,Destruction:0; Spirit:50
Humenborgs do not take damage from Creation or Destruction Elements. Humenborgs also do not have a normal spirit, making them take half damage from Spirit Attacks.
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Elemental Banes Elemethonal, Null:200
Humenborgs have volatile energy flowing within them, causing them to take double damage from Null and Elemethonal Elemental Attacks.
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Elemental Laws Creation, Destruction
All Humenborgs are both Creation and Destruction. They are not compatible with any other elements.
Humenborg Skills
Other evolved races from both Outerah and Orgarges can be seen as mere food to you. You draw more than nutrition from your prey; the power that comes with the nourishment you take in yields some potent secondary effects! Only one effect can be active at a given time. Every 8 levels you gain an additional effect.
- Angel Wings: Angelarians – Grants the ability to cast wings for 1D4 hours.
- Vegan Salad: Boutanya – When the sun is up you regain 1D10 HP per Round when in combat for 1D6 hours.
- Blubber Patties: Descronvoid – Grants you +1 Wisdom points for 1 hour. An additional +1 Wisdom points are added at Level 10, 20, 30, and 40.
- Draconic Elixir: Dragons – You grow a few feet higher than your normal height… making your size Large for 1D10 hours.
- Carve Burger: Drevol – Grants you the ability to attack using extended claws for 1D10 hours.
- Scalepaddies: Egualoze – Your skin becomes temporarily thicker, as thick as the scales these beings have, allowing Neutral based damage to not affect you for an hour.
- Fairy Wings: Fairies – You shrink a few feet than your normal height… making your size Small for 1D10 hours.
- Frog Soup: Frogons – Allows you to walk on walls for an hour due to your hands and feet becoming webbed.
- Gobble Nuggets: Goblins – Grants a Plus Charge when performing a Nimble Fingers Check for 1D4 Hours.
- Half and Half Smoothie: Halflings – Grants a Plus Charge when performing a Perception Check for 1D4 Hours.
- Humane Meat: Adept Humans – Grants a Plus Charge when performing a Technology Check for 1D4 Hours.
- Humane Veggieburger: Barg Humans – Grants a Plus Charge when performing a Nature Check for 1D4 Hours.
- Batty Stake: Jaymians – You gain the Echolocation ability for 1D20 x5 minutes.
- Jellyfish: Jellyglowers – Grants a Plus Charge when performing an Acrobatics Check for 1D4 Hours.
- Chineaze Kitsu: Kitsoo – Grants you +1 Charisma points for 1 hour. An additional +1 Charisma points are added at Level 10, 20, 30, and 40.
- Nuts & Seeds: Maloseeds – Grants you +1 Vitality points for 1 hour. An additional +1 Vitality points are added at Level 10, 20, 30, and 40.
- Bacon Strips: Oarock – Grants a Plus Charge when performing an Athletics Check for 1D4 Hours.
- Orckish Ale: Orck – Grants you +1 Intelligence points for 1 hour. An additional +1 Intelligence points are added at Level 10, 20, 30, and 40.
- Fortune Ale – Fortune Orck – Grants you +1 Luck points for 1 hour. An additional +1 Luck points are added at Level 10, 20, 30, and 40.
- Popsickle Pengul: Pengulez – Grants a Plus Charge when performing an Endurance Check for 1D4 Hours.
- Rat Tails: Rattakin – Grants a Plus Charge when performing an Investigation Check for 1D4 Hours.
- Totally Trippin’: Shapeshifter – Grants you +1 Strength points for 1 hour. An additional +1 Strength points are added at Level 10, 20, 30, and 40.
- Shark Meat: Sharculus – Grants you +1 Agility points for 1 hour. An additional +1 Agility points are added at Level 10, 20, 30, and 40.
- Snake Curry: Slizix – Grants a Plus Charge when performing a Coercion Check for 1D4 Hours.
- Shortcake: Stoutlings – Grants a Plus Charge when performing a Stealth Check for 1D4 Hours.
- Cucumber Pizza: Troll – Grants a Plus Charge when performing a Bluff Check for 1D4 Hours.
- Blood Sausage: Vamperur – Grants a Plus Charge when performing a History Check for 1D4 Hours
- Scrambled Eggs: Zytecer – Grants you +1 Spirituality points for 1 hour. An additional +1 Spirituality points are added at Level 10, 20, 30, and 40.
Your body is composed of Allorz oars, granting you 50% resistance to all Neutral attacks. A Neutral-based weapon is shattered upon impact.
Your upgraded body is not just for show. You can control your former “Fight or Flight” endorphins on-demand, granting you 20% Damage increment, +5 Strength, +5 Vitality, +2 Move, +2 Jump, and +5 Speed for 3 Rounds. This skill can be used with the use of an Affinity Charge.