Oozing Flesh:
These unique creatures have a jelly-like flesh substance like a jellyglower or monueachiz. However, a descronvoid’s skin can become fluid, able to seep into the ground to hide themselves from danger. This is due to their body being made with pure Blight energy. Their “shell” is composed of your elemental energy, allowing it to be added or removed depending on your skin’s state of matter.
Descronvoid
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Initial Attibutes +10VIT,WIS; +5INT,LUK; -5AGI,SPT
STR:10, AGI:5, VIT:20, INT:15, WIS:20, CHA:10, SPT:5, LUK:15
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Age About 400 Years
Descronvoids live to be about 400 years old.
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Size Medium, Large
Descronvoids are above six feet tall but no more than eight and a half feet tall. If under seven feet tall your size is Medium, and you take no Movement Penalties. If you are greater than seven feet tall your size is Large. Large units take up four cells and gain an extra 1 cell of Movement and Jump.
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L.A.W.S Land, Space
Descronvoids can traverse the Land and hold their breath in Space for 30 seconds plus their Vitality modifier. They take damage when trying to swim due to their body’s structure, so being placed in Water can be a traumatizing experience which they’ll have to live with for hundreds of years potentially.
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Languages Humish, Monstalexicon, Carvian
You can speak, read and write Humish, Monstalexicon, and Carvian.
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Breaks Normal
Descronvoids do not have any special sleep patterns. They can sleep within their energy shell, within an object, or just out and about in a luxurious bed. It’s up to them!
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Vision Blob Sense
Descronvoids can use their body when in a liquid state to “see” / sense vibrations or those around you within 20 Cells.
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Deity Bonds Marcarvious
Your race's existence was brought forth by Lord Marcarvious, granting you access to the Hunter, Performer, and Warrior Classes.
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Elemental Boons Blight:-50; Shell:0
Descronvoids heal for 50% of their Blight Elemental Affinity. Your shell can also grant a temporary immunity to an endowed element. Water cannot be endowed.
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Elemental Banes Water, Wind:150
Descronvoids take 50% more damage from Water and Wind attacks.
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Elemental Laws Blight
Descronvoids can only be of Blight Element.
Descronvoid Skills
Descronvoids have a single horn at the top of their head which not only absorbs, but also attracts stray Creation and Destruction Elemental attacks within a 3×3 area of the unit. This power is converted into the healing of your Magic Points rather than your Hit Points. The amount is equal to 50% of what the normal healing or damage would have been.
Descronvoids are able to seep into inanimate objects to get out of dodge or hide. While within the object you cannot move. If the object takes damage, you also take said damage equal to half of what the object took. Upon close inspection of an object a unit can notice your presence due to the slightly discolored stain your body leaves on said object until you materialize out of it.
Your turtle-like shell is a passive shield which can be endowed with orbs. Without an orb your shield grants 100% healing from all attacks towards you of your Elemental Affinity. With endow orbs, you can temporarily add immunity to an additional element for 10 minutes. The duration increases an additional 10 mins at level 10, 20, 30, and 40.